+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-#include <d3d10.h>\r
-#include <d3dx10.h>\r
-\r
-#include "../stack_array.h"\r
-\r
-#include "Direct3D10Exception.h"\r
-\r
-#include "Device10.h"\r
-#include "Sprite10.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{\r
- Sprite::Sprite( SlimDX::Direct3D10::Device^ device, int bufferSize )\r
- {\r
- ID3DX10Sprite* sprite = 0;\r
- if( RECORD_D3D10( D3DX10CreateSprite( device->InternalPointer, bufferSize, &sprite ) ).IsFailure )\r
- throw gcnew Direct3D10Exception( Result::Last );\r
- \r
- Construct( sprite );\r
- }\r
-\r
- Matrix Sprite::ViewTransform::get()\r
- {\r
- D3DXMATRIX matrix;\r
- if( RECORD_D3D10( InternalPointer->GetViewTransform( &matrix ) ).IsFailure )\r
- return Matrix::Identity;\r
- \r
- return Matrix::FromD3DXMATRIX( matrix );\r
- }\r
-\r
- void Sprite::ViewTransform::set( Matrix value )\r
- {\r
- RECORD_D3D10( InternalPointer->SetViewTransform( reinterpret_cast<D3DXMATRIX*>( &value ) ) );\r
- }\r
-\r
- Matrix Sprite::ProjectionTransform::get()\r
- {\r
- D3DXMATRIX matrix;\r
- if( RECORD_D3D10( InternalPointer->GetProjectionTransform( &matrix ) ).IsFailure )\r
- return Matrix::Identity;\r
- \r
- return Matrix::FromD3DXMATRIX( matrix );\r
- }\r
-\r
- void Sprite::ProjectionTransform::set( Matrix value )\r
- {\r
- RECORD_D3D10( InternalPointer->SetProjectionTransform( reinterpret_cast<D3DXMATRIX*>( &value ) ) );\r
- }\r
-\r
- SlimDX::Direct3D10::Device^ Sprite::Device::get()\r
- {\r
- ID3D10Device* device = 0;\r
- if( RECORD_D3D10( InternalPointer->GetDevice( &device ) ).IsFailure )\r
- return nullptr;\r
- return SlimDX::Direct3D10::Device::FromPointer( device );\r
- }\r
-\r
- Result Sprite::Begin( SpriteFlags flags )\r
- {\r
- return RECORD_D3D10( InternalPointer->Begin( static_cast<DWORD>( flags ) ) );\r
- }\r
-\r
- Result Sprite::End()\r
- {\r
- return RECORD_D3D10( InternalPointer->End() );\r
- }\r
-\r
- Result Sprite::Flush()\r
- {\r
- return RECORD_D3D10( InternalPointer->Flush() );\r
- }\r
-\r
- Result Sprite::DrawBuffered( array<SpriteInstance^>^ instances )\r
- {\r
- stack_array<D3DX10_SPRITE> nativeInstances = stackalloc( D3DX10_SPRITE, instances->Length );\r
- for( int instanceIndex = 0; instanceIndex < instances->Length; ++instanceIndex )\r
- instances[instanceIndex]->ToNativeObject( nativeInstances[instanceIndex] );\r
-\r
- return RECORD_D3D10( InternalPointer->DrawSpritesBuffered( &nativeInstances[0], instances->Length ) );\r
- }\r
-\r
- Result Sprite::DrawImmediate( array<SpriteInstance^>^ instances )\r
- {\r
- stack_array<D3DX10_SPRITE> nativeInstances = stackalloc( D3DX10_SPRITE, instances->Length );\r
- for( int instanceIndex = 0; instanceIndex < instances->Length; ++instanceIndex )\r
- instances[instanceIndex]->ToNativeObject( nativeInstances[instanceIndex] );\r
-\r
- return RECORD_D3D10( InternalPointer->DrawSpritesImmediate( &nativeInstances[0], instances->Length, sizeof(D3DX10_SPRITE), 0 ) );\r
- }\r
-}\r
-}\r