+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "Enums.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D10\r
- { \r
- public ref class StateBlockMask : System::ICloneable, System::IEquatable<StateBlockMask^>\r
- {\r
- private:\r
- bool m_VS;\r
- System::Collections::Generic::List<bool>^ m_VSSamplers;\r
- System::Collections::Generic::List<bool>^ m_VSShaderResources;\r
- System::Collections::Generic::List<bool>^ m_VSConstantBuffers;\r
- bool m_GS;\r
- System::Collections::Generic::List<bool>^ m_GSSamplers; \r
- System::Collections::Generic::List<bool>^ m_GSShaderResources;\r
- System::Collections::Generic::List<bool>^ m_GSConstantBuffers;\r
- bool m_PS;\r
- System::Collections::Generic::List<bool>^ m_PSSamplers; \r
- System::Collections::Generic::List<bool>^ m_PSShaderResources;\r
- System::Collections::Generic::List<bool>^ m_PSConstantBuffers;\r
- System::Collections::Generic::List<bool>^ m_IAVertexBuffers; \r
- bool m_IAIndexBuffer;\r
- bool m_IAInputLayout;\r
- bool m_IAPrimitiveTopology;\r
- bool m_OMRenderTargets;\r
- bool m_OMDepthStencilState;\r
- bool m_OMBlendState;\r
- bool m_RSViewports;\r
- bool m_RSScissorRects;\r
- bool m_RSRasterizerState;\r
- bool m_SOBuffers;\r
- bool m_Predication;\r
- \r
- internal:\r
- StateBlockMask( const D3D10_STATE_BLOCK_MASK& description );\r
- \r
- D3D10_STATE_BLOCK_MASK CreateNativeVersion();\r
- \r
- virtual System::Object^ Clone2() = System::ICloneable::Clone;\r
- \r
- public:\r
- /// <summary>\r
- /// Initializes a new instance of the <see cref="SlimDX::Direct3D10::StateBlockMask"/> class.\r
- /// </summary>\r
- /// <param name="other">The <see cref="SlimDX::Direct3D10::StateBlockMask"/> to copy initial values from.</param>\r
- StateBlockMask( StateBlockMask^ other );\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether vertex shader state is enabled by the mask.\r
- /// </summary>\r
- property bool VertexShader\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets a collection of values indicating which vertex shader sampler state is enabled by the mask.\r
- /// </summary>\r
- property System::Collections::ObjectModel::ReadOnlyCollection<bool>^ VertexShaderSamplers\r
- {\r
- System::Collections::ObjectModel::ReadOnlyCollection<bool>^ get();\r
- }\r
- \r
- /// <summary>\r
- /// Gets a collection of values indicating which vertex shader resource state is enabled by the mask.\r
- /// </summary>\r
- property System::Collections::ObjectModel::ReadOnlyCollection<bool>^ VertexShaderResources\r
- {\r
- System::Collections::ObjectModel::ReadOnlyCollection<bool>^ get();\r
- }\r
- \r
- /// <summary>\r
- /// Gets a collection of values indicating which vertex shader sampler state is enabled by the mask.\r
- /// </summary>\r
- property System::Collections::ObjectModel::ReadOnlyCollection<bool>^ VertexShaderConstantBuffers\r
- {\r
- System::Collections::ObjectModel::ReadOnlyCollection<bool>^ get();\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether geometry shader state is enabled by the mask.\r
- /// </summary>\r
- property bool GeometryShader\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets a collection of values indicating which geometry shader sampler state is enabled by the mask.\r
- /// </summary>\r
- property System::Collections::ObjectModel::ReadOnlyCollection<bool>^ GeometryShaderSamplers\r
- {\r
- System::Collections::ObjectModel::ReadOnlyCollection<bool>^ get();\r
- }\r
- \r
- /// <summary>\r
- /// Gets a collection of values indicating which geometry shader resource state is enabled by the mask.\r
- /// </summary>\r
- property System::Collections::ObjectModel::ReadOnlyCollection<bool>^ GeometryShaderResources\r
- {\r
- System::Collections::ObjectModel::ReadOnlyCollection<bool>^ get();\r
- }\r
- \r
- /// <summary>\r
- /// Gets a collection of values indicating which geometry shader constant buffer state is enabled by the mask.\r
- /// </summary>\r
- property System::Collections::ObjectModel::ReadOnlyCollection<bool>^ GeometryShaderConstantBuffers\r
- {\r
- System::Collections::ObjectModel::ReadOnlyCollection<bool>^ get();\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether pixel shader state is enabled by the mask.\r
- /// </summary>\r
- property bool PixelShader\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
-\r
- /// <summary>\r
- /// Gets a collection of values indicating which pixel shader sampler state is enabled by the mask.\r
- /// </summary>\r
- property System::Collections::ObjectModel::ReadOnlyCollection<bool>^ PixelShaderSamplers\r
- {\r
- System::Collections::ObjectModel::ReadOnlyCollection<bool>^ get();\r
- }\r
- \r
- /// <summary>\r
- /// Gets a collection of values indicating which pixel shader resource state is enabled by the mask.\r
- /// </summary>\r
- property System::Collections::ObjectModel::ReadOnlyCollection<bool>^ PixelShaderResources\r
- {\r
- System::Collections::ObjectModel::ReadOnlyCollection<bool>^ get();\r
- }\r
- \r
- /// <summary>\r
- /// Gets a collection of values indicating which pixel shader constant buffer state is enabled by the mask.\r
- /// </summary>\r
- property System::Collections::ObjectModel::ReadOnlyCollection<bool>^ PixelShaderConstantBuffers\r
- {\r
- System::Collections::ObjectModel::ReadOnlyCollection<bool>^ get();\r
- }\r
- \r
- /// <summary>\r
- /// Gets a collection of values indicating which vertex buffer state is enabled by the mask.\r
- /// </summary>\r
- property System::Collections::ObjectModel::ReadOnlyCollection<bool>^ VertexBuffers\r
- {\r
- System::Collections::ObjectModel::ReadOnlyCollection<bool>^ get();\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether index bufer state is enabled by the mask.\r
- /// </summary>\r
- property bool IndexBuffer\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether input layout state is enabled by the mask.\r
- /// </summary>\r
- property bool InputLayout\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether primitive topology state is enabled by the mask.\r
- /// </summary>\r
- property bool PrimitiveTopology\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether render target state is enabled by the mask.\r
- /// </summary>\r
- property bool RenderTargets\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether depth and stencil state is enabled by the mask.\r
- /// </summary>\r
- property bool DepthStencilState\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether blend state is enabled by the mask.\r
- /// </summary>\r
- property bool BlendState\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether viewport state is enabled by the mask.\r
- /// </summary>\r
- property bool Viewports\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether scissor rectangle state is enabled by the mask.\r
- /// </summary>\r
- property bool ScissorRectangles\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether rasterizer state is enabled by the mask.\r
- /// </summary>\r
- property bool RasterizerState\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether stream output buffer state is enabled by the mask.\r
- /// </summary>\r
- property bool StreamOutputBuffers\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Gets or sets a value indicating whether predication state is enabled by the mask.\r
- /// </summary>\r
- property bool Predication\r
- {\r
- bool get();\r
- void set( bool value );\r
- }\r
- \r
- /// <summary>\r
- /// Clones the instance and returns a new object containing the same values.\r
- /// </summary>\r
- /// <returns>A new <see cref="StateBlockMask"/> object containing the same values as the current instance.</returns>\r
- StateBlockMask^ Clone();\r
- \r
- /// <summary>\r
- /// Tests for equality between two StateBlockMasks.\r
- /// </summary>\r
- /// <param name="left">The first value to compare.</param>\r
- /// <param name="right">The second value to compare.</param>\r
- /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
- static bool operator == ( StateBlockMask^ left, StateBlockMask^ right );\r
- \r
- /// <summary>\r
- /// Tests for inequality between two StateBlockMasks.\r
- /// </summary>\r
- /// <param name="left">The first value to compare.</param>\r
- /// <param name="right">The second value to compare.</param>\r
- /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
- static bool operator != ( StateBlockMask^ left, StateBlockMask^ right );\r
-\r
- /// <summary>\r
- /// Returns the hash code for this instance.\r
- /// </summary>\r
- /// <returns>A 32-bit signed integer hash code.</returns>\r
- virtual int GetHashCode() override;\r
- \r
- /// <summary>\r
- /// Returns a value indicating whether this instance is equal to the specified object.\r
- /// </summary>\r
- /// <param name="obj">An object to compare with this instance.</param>\r
- /// <returns><c>true</c> if <paramref name="obj"/> has the same value as this instance; otherwise, <c>false</c>.</returns>\r
- virtual bool Equals( System::Object^ obj ) override;\r
- \r
- /// <summary>\r
- /// Returns a value indicating whether this instance is equal to the specified object.\r
- /// </summary>\r
- /// <param name="other">A <see cref="StateBlockMask"/> to compare with this instance.</param>\r
- /// <returns><c>true</c> if <paramref name="other"/> has the same value as this instance; otherwise, <c>false</c>.</returns>\r
- virtual bool Equals( StateBlockMask^ other );\r
- \r
- /// <summary>\r
- /// Returns a value indicating whether the two StateBlockMask are equivalent.\r
- /// </summary>\r
- /// <param name="value1">The first value to compare.</param>\r
- /// <param name="value2">The second value to compare.</param>\r
- /// <returns><c>true</c> if <paramref name="value1"/> has the same value as <paramref name="value2"/>; otherwise, <c>false</c>.</returns>\r
- static bool Equals( StateBlockMask^ value1, StateBlockMask^ value2 );\r
- };\r
- }\r
-};
\ No newline at end of file