+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-\r
-#include "Texture1DDescription.h"\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{ \r
- Texture1DDescription::Texture1DDescription( const D3D10_TEXTURE1D_DESC& native )\r
- {\r
- m_Width = native.Width;\r
- m_MipLevels = native.MipLevels;\r
- m_ArraySize = native.ArraySize;\r
- m_Format = static_cast<DXGI::Format>( native.Format );\r
- m_Usage = static_cast<ResourceUsage>( native.Usage );\r
- m_BindFlags = static_cast<Direct3D10::BindFlags>( native.BindFlags );\r
- m_CPUAccessFlags = static_cast<Direct3D10::CpuAccessFlags>( native.CPUAccessFlags );\r
- m_MiscFlags = static_cast<ResourceOptionFlags>( native.MiscFlags );\r
- }\r
- \r
- D3D10_TEXTURE1D_DESC Texture1DDescription::CreateNativeVersion()\r
- {\r
- D3D10_TEXTURE1D_DESC native;\r
- native.Width = m_Width;\r
- native.MipLevels = m_MipLevels;\r
- native.ArraySize = m_ArraySize;\r
- native.Format = static_cast<DXGI_FORMAT>( m_Format );\r
- native.Usage = static_cast<D3D10_USAGE>( m_Usage );\r
- native.BindFlags = static_cast<UINT>( m_BindFlags );\r
- native.CPUAccessFlags = static_cast<UINT>( m_CPUAccessFlags );\r
- native.MiscFlags = static_cast<UINT>( m_MiscFlags );\r
- \r
- return native;\r
- }\r
-\r
- int Texture1DDescription::Width::get()\r
- {\r
- return m_Width;\r
- }\r
-\r
- void Texture1DDescription::Width::set( int value )\r
- {\r
- m_Width = value;\r
- }\r
- \r
- int Texture1DDescription::MipLevels::get()\r
- {\r
- return m_MipLevels;\r
- }\r
-\r
- void Texture1DDescription::MipLevels::set( int value )\r
- {\r
- m_MipLevels = value;\r
- }\r
- \r
- int Texture1DDescription::ArraySize::get()\r
- {\r
- return m_ArraySize;\r
- }\r
-\r
- void Texture1DDescription::ArraySize::set( int value )\r
- {\r
- m_ArraySize = value;\r
- }\r
- \r
- DXGI::Format Texture1DDescription::Format::get()\r
- {\r
- return m_Format;\r
- }\r
-\r
- void Texture1DDescription::Format::set( DXGI::Format value )\r
- {\r
- m_Format = value;\r
- }\r
- \r
- ResourceUsage Texture1DDescription::Usage::get()\r
- {\r
- return m_Usage;\r
- }\r
-\r
- void Texture1DDescription::Usage::set( ResourceUsage value )\r
- {\r
- m_Usage = value;\r
- }\r
- \r
- Direct3D10::BindFlags Texture1DDescription::BindFlags::get()\r
- {\r
- return m_BindFlags;\r
- }\r
-\r
- void Texture1DDescription::BindFlags::set( Direct3D10::BindFlags value )\r
- {\r
- m_BindFlags = value;\r
- }\r
- \r
- Direct3D10::CpuAccessFlags Texture1DDescription::CpuAccessFlags::get()\r
- {\r
- return m_CPUAccessFlags;\r
- }\r
-\r
- void Texture1DDescription::CpuAccessFlags::set( Direct3D10::CpuAccessFlags value )\r
- {\r
- m_CPUAccessFlags = value;\r
- }\r
- \r
- ResourceOptionFlags Texture1DDescription::OptionFlags::get()\r
- {\r
- return m_MiscFlags;\r
- }\r
-\r
- void Texture1DDescription::OptionFlags::set( ResourceOptionFlags value )\r
- {\r
- m_MiscFlags = value;\r
- }\r
-\r
- bool Texture1DDescription::operator == ( Texture1DDescription left, Texture1DDescription right )\r
- {\r
- return Texture1DDescription::Equals( left, right );\r
- }\r
-\r
- bool Texture1DDescription::operator != ( Texture1DDescription left, Texture1DDescription right )\r
- {\r
- return !Texture1DDescription::Equals( left, right );\r
- }\r
-\r
- int Texture1DDescription::GetHashCode()\r
- {\r
- return m_Width.GetHashCode() + m_MipLevels.GetHashCode() + m_ArraySize.GetHashCode()\r
- + m_Format.GetHashCode() + m_Usage.GetHashCode() + m_BindFlags.GetHashCode()\r
- + m_CPUAccessFlags.GetHashCode() + m_MiscFlags.GetHashCode();\r
- }\r
-\r
- bool Texture1DDescription::Equals( Object^ value )\r
- {\r
- if( value == nullptr )\r
- return false;\r
-\r
- if( value->GetType() != GetType() )\r
- return false;\r
-\r
- return Equals( safe_cast<Texture1DDescription>( value ) );\r
- }\r
-\r
- bool Texture1DDescription::Equals( Texture1DDescription value )\r
- {\r
- return ( m_Width == value.m_Width && m_MipLevels == value.m_MipLevels && m_ArraySize == value.m_ArraySize\r
- && m_Format == value.m_Format && m_Usage == value.m_Usage && m_BindFlags == value.m_BindFlags\r
- && m_CPUAccessFlags == value.m_CPUAccessFlags && m_MiscFlags == value.m_MiscFlags );\r
- }\r
-\r
- bool Texture1DDescription::Equals( Texture1DDescription% value1, Texture1DDescription% value2 )\r
- {\r
- return ( value1.m_Width == value2.m_Width && value1.m_MipLevels == value2.m_MipLevels && value1.m_ArraySize == value2.m_ArraySize\r
- && value1.m_Format == value2.m_Format && value1.m_Usage == value2.m_Usage && value1.m_BindFlags == value2.m_BindFlags\r
- && value1.m_CPUAccessFlags == value2.m_CPUAccessFlags && value1.m_MiscFlags == value2.m_MiscFlags );\r
- }\r
-}\r
-}\r