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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / Texture1DDescription.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/Texture1DDescription.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/Texture1DDescription.h
deleted file mode 100644 (file)
index 8799299..0000000
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@@ -1,107 +0,0 @@
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../dxgi/Enums.h"\r
-\r
-#include "Enums.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D10\r
-       {       \r
-               public value class Texture1DDescription : System::IEquatable<Texture1DDescription>\r
-               {\r
-               private:\r
-                       int m_Width;\r
-                       int m_MipLevels;\r
-                       int m_ArraySize;\r
-                       DXGI::Format m_Format;\r
-                       ResourceUsage m_Usage;\r
-                       BindFlags m_BindFlags;\r
-                       CpuAccessFlags m_CPUAccessFlags;\r
-                       ResourceOptionFlags m_MiscFlags;\r
-\r
-               internal:\r
-                       Texture1DDescription( const D3D10_TEXTURE1D_DESC& native );\r
-                       \r
-                       D3D10_TEXTURE1D_DESC CreateNativeVersion();\r
-                       \r
-               public:\r
-                       property int Width\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-                       \r
-                       property int MipLevels\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-                       \r
-                       property int ArraySize\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-                       \r
-                       property DXGI::Format Format\r
-                       {\r
-                               DXGI::Format get();\r
-                               void set( DXGI::Format value );\r
-                       }\r
-                       \r
-                       property ResourceUsage Usage\r
-                       {\r
-                               ResourceUsage get();\r
-                               void set( ResourceUsage value );\r
-                       }\r
-                       \r
-                       property Direct3D10::BindFlags BindFlags\r
-                       {\r
-                               Direct3D10::BindFlags get();\r
-                               void set( Direct3D10::BindFlags value );\r
-                       }\r
-                       \r
-                       property Direct3D10::CpuAccessFlags CpuAccessFlags\r
-                       {\r
-                               Direct3D10::CpuAccessFlags get();\r
-                               void set( Direct3D10::CpuAccessFlags value );\r
-                       }\r
-                       \r
-                       property ResourceOptionFlags OptionFlags\r
-                       {\r
-                               ResourceOptionFlags get();\r
-                               void set( ResourceOptionFlags value );\r
-                       }\r
-\r
-                       static bool operator == ( Texture1DDescription left, Texture1DDescription right );\r
-                       static bool operator != ( Texture1DDescription left, Texture1DDescription right );\r
-\r
-                       virtual int GetHashCode() override;\r
-                       virtual bool Equals( System::Object^ obj ) override;\r
-                       virtual bool Equals( Texture1DDescription other );\r
-                       static bool Equals( Texture1DDescription% value1, Texture1DDescription% value2 );\r
-               };\r
-       }\r
-};
\ No newline at end of file