+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../dxgi/Enums.h"\r
-\r
-#include "Enums.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D10\r
- { \r
- public value class Texture1DDescription : System::IEquatable<Texture1DDescription>\r
- {\r
- private:\r
- int m_Width;\r
- int m_MipLevels;\r
- int m_ArraySize;\r
- DXGI::Format m_Format;\r
- ResourceUsage m_Usage;\r
- BindFlags m_BindFlags;\r
- CpuAccessFlags m_CPUAccessFlags;\r
- ResourceOptionFlags m_MiscFlags;\r
-\r
- internal:\r
- Texture1DDescription( const D3D10_TEXTURE1D_DESC& native );\r
- \r
- D3D10_TEXTURE1D_DESC CreateNativeVersion();\r
- \r
- public:\r
- property int Width\r
- {\r
- int get();\r
- void set( int value );\r
- }\r
- \r
- property int MipLevels\r
- {\r
- int get();\r
- void set( int value );\r
- }\r
- \r
- property int ArraySize\r
- {\r
- int get();\r
- void set( int value );\r
- }\r
- \r
- property DXGI::Format Format\r
- {\r
- DXGI::Format get();\r
- void set( DXGI::Format value );\r
- }\r
- \r
- property ResourceUsage Usage\r
- {\r
- ResourceUsage get();\r
- void set( ResourceUsage value );\r
- }\r
- \r
- property Direct3D10::BindFlags BindFlags\r
- {\r
- Direct3D10::BindFlags get();\r
- void set( Direct3D10::BindFlags value );\r
- }\r
- \r
- property Direct3D10::CpuAccessFlags CpuAccessFlags\r
- {\r
- Direct3D10::CpuAccessFlags get();\r
- void set( Direct3D10::CpuAccessFlags value );\r
- }\r
- \r
- property ResourceOptionFlags OptionFlags\r
- {\r
- ResourceOptionFlags get();\r
- void set( ResourceOptionFlags value );\r
- }\r
-\r
- static bool operator == ( Texture1DDescription left, Texture1DDescription right );\r
- static bool operator != ( Texture1DDescription left, Texture1DDescription right );\r
-\r
- virtual int GetHashCode() override;\r
- virtual bool Equals( System::Object^ obj ) override;\r
- virtual bool Equals( Texture1DDescription other );\r
- static bool Equals( Texture1DDescription% value1, Texture1DDescription% value2 );\r
- };\r
- }\r
-};
\ No newline at end of file