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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / Texture2D.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/Texture2D.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/Texture2D.cpp
deleted file mode 100644 (file)
index f1c63ca..0000000
+++ /dev/null
@@ -1,235 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-\r
-#include "../stack_array.h"\r
-#include "../DataRectangle.h"\r
-#include "../DataStream.h"\r
-\r
-#include "Direct3D10Exception.h"\r
-\r
-#include "Device10.h"\r
-#include "Texture2D.h"\r
-#include "Texture2DDescription.h"\r
-\r
-using namespace System;\r
-using namespace System::IO;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{ \r
-       Texture2D::Texture2D( SlimDX::Direct3D10::Device^ device, Texture2DDescription description )\r
-       {\r
-               Construct( Build( device, description, 0 ) );   \r
-       }\r
-       \r
-       Texture2D::Texture2D( SlimDX::Direct3D10::Device^ device, Texture2DDescription description, DataRectangle^ data )\r
-       {\r
-               if( data != nullptr )\r
-               {\r
-                       D3D10_SUBRESOURCE_DATA initialData;\r
-                       initialData.pSysMem = data->Data->PositionPointer;\r
-                       initialData.SysMemPitch = data->Pitch;\r
-                       Construct( Build( device, description, &initialData ) );        \r
-               }\r
-               else \r
-               {\r
-                       Construct( Build( device, description, 0 ) );   \r
-               }\r
-       }\r
-       \r
-       Texture2D::Texture2D( SlimDX::Direct3D10::Device^ device, Texture2DDescription description, array<DataRectangle^>^ data )\r
-       {\r
-               if( data != nullptr )\r
-               {\r
-                       stack_array<D3D10_SUBRESOURCE_DATA> initialData = stackalloc( D3D10_SUBRESOURCE_DATA, data->Length );\r
-                       for( size_t dataIndex = 0; dataIndex < initialData.size(); ++dataIndex ) \r
-                       {\r
-                               initialData[dataIndex].pSysMem = data[static_cast<int>( dataIndex )]->Data->PositionPointer;\r
-                               initialData[dataIndex].SysMemPitch = data[static_cast<int>( dataIndex )]->Pitch;\r
-                       }\r
-                       \r
-                       Construct( Build( device, description, &initialData[0] ) );     \r
-               } \r
-               else\r
-               {\r
-                       Construct( Build( device, description, 0 ) );   \r
-               }\r
-       }\r
-       \r
-       ID3D10Texture2D* Texture2D::Build( SlimDX::Direct3D10::Device^ device, Texture2DDescription description, D3D10_SUBRESOURCE_DATA* data )\r
-       {\r
-               ID3D10Texture2D* texture = 0;\r
-               D3D10_TEXTURE2D_DESC nativeDescription = description.CreateNativeVersion();\r
-               \r
-               if( RECORD_D3D10( device->InternalPointer->CreateTexture2D( &nativeDescription, data, &texture ) ).IsFailure )\r
-                       throw gcnew Direct3D10Exception( Result::Last );\r
-               \r
-               return texture;\r
-       } \r
-       \r
-       Texture2DDescription Texture2D::Description::get()\r
-       {\r
-               D3D10_TEXTURE2D_DESC nativeDescription;\r
-               InternalPointer->GetDesc( &nativeDescription );\r
-               return Texture2DDescription( nativeDescription );\r
-       }\r
-       \r
-       SlimDX::DataRectangle^ Texture2D::Map( int mipSlice, MapMode mode, MapFlags flags )\r
-       {\r
-               int subresource = D3D10CalcSubresource( mipSlice, 0, Description.MipLevels );\r
-               int mipHeight = GetMipSize( mipSlice, Description.Height );\r
-               \r
-               D3D10_MAPPED_TEXTURE2D mappedRect;\r
-               if( RECORD_D3D10( InternalPointer->Map( subresource, static_cast<D3D10_MAP>( mode ), static_cast<UINT>( flags ), &mappedRect ) ).IsFailure )\r
-                       return nullptr;\r
-                       \r
-               int lockedSize = mipHeight * mappedRect.RowPitch;\r
-               return gcnew SlimDX::DataRectangle( mappedRect.RowPitch, gcnew DataStream( mappedRect.pData, lockedSize, true, true, false ) );\r
-       }\r
-\r
-       void Texture2D::Unmap( int subresource )\r
-       {\r
-               InternalPointer->Unmap( subresource );\r
-       }\r
-       \r
-       Texture2D^ Texture2D::FromFile( SlimDX::Direct3D10::Device^ device, String^ fileName )\r
-       {\r
-               ID3D10Resource* resource = Resource::ConstructFromFile( device, fileName, 0 );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-                       \r
-               D3D10_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D10_RESOURCE_DIMENSION_TEXTURE2D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 2D texture." );\r
-\r
-               return Texture2D::FromPointer( static_cast<ID3D10Texture2D*>( resource ) );\r
-       }\r
-       \r
-       Texture2D^ Texture2D::FromMemory( SlimDX::Direct3D10::Device^ device, array<Byte>^ memory )\r
-       {\r
-               ID3D10Resource* resource = Resource::ConstructFromMemory( device, memory, 0 );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-                       \r
-               D3D10_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D10_RESOURCE_DIMENSION_TEXTURE2D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 2D texture." );\r
-\r
-               return Texture2D::FromPointer( static_cast<ID3D10Texture2D*>( resource ) );\r
-       }\r
-       \r
-       Texture2D^ Texture2D::FromStream( SlimDX::Direct3D10::Device^ device, Stream^ stream, int sizeInBytes )\r
-       {\r
-               ID3D10Resource* resource = Resource::ConstructFromStream( device, stream, sizeInBytes, 0 );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-                       \r
-               D3D10_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D10_RESOURCE_DIMENSION_TEXTURE2D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 2D texture." );\r
-\r
-               return Texture2D::FromPointer( static_cast<ID3D10Texture2D*>( resource ) );\r
-       }\r
-       \r
-       Texture2D^ Texture2D::FromFile( SlimDX::Direct3D10::Device^ device, String^ fileName, ImageLoadInformation loadInfo )\r
-       {\r
-               D3DX10_IMAGE_LOAD_INFO info = loadInfo.CreateNativeVersion();\r
-               ID3D10Resource* resource = Resource::ConstructFromFile( device, fileName, &info );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-\r
-               D3D10_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D10_RESOURCE_DIMENSION_TEXTURE2D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 2D texture." );\r
-\r
-               return Texture2D::FromPointer( static_cast<ID3D10Texture2D*>( resource ) );\r
-       }\r
-\r
-       Texture2D^ Texture2D::FromMemory( SlimDX::Direct3D10::Device^ device, array<Byte>^ memory, ImageLoadInformation loadInfo )\r
-       {\r
-               D3DX10_IMAGE_LOAD_INFO info = loadInfo.CreateNativeVersion();\r
-               ID3D10Resource* resource = Resource::ConstructFromMemory( device, memory, &info );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-\r
-               D3D10_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D10_RESOURCE_DIMENSION_TEXTURE2D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 2D texture." );\r
-\r
-               return Texture2D::FromPointer( static_cast<ID3D10Texture2D*>( resource ) );\r
-       }\r
-\r
-       Texture2D^ Texture2D::FromStream( SlimDX::Direct3D10::Device^ device, Stream^ stream, int sizeInBytes, ImageLoadInformation loadInfo )\r
-       {\r
-               D3DX10_IMAGE_LOAD_INFO info = loadInfo.CreateNativeVersion();\r
-               ID3D10Resource* resource = Resource::ConstructFromStream( device, stream, sizeInBytes, &info );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-\r
-               D3D10_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D10_RESOURCE_DIMENSION_TEXTURE2D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 2D texture." );\r
-\r
-               return Texture2D::FromPointer( static_cast<ID3D10Texture2D*>( resource ) );\r
-       }\r
-\r
-       Result Texture2D::ToFile( Texture2D^ texture, ImageFileFormat format, String^ fileName )\r
-       {\r
-               pin_ptr<const wchar_t> pinnedName = PtrToStringChars( fileName );\r
-\r
-               HRESULT hr = D3DX10SaveTextureToFile( texture->InternalPointer, static_cast<D3DX10_IMAGE_FILE_FORMAT>( format ), pinnedName );\r
-               return RECORD_D3D10( hr );\r
-       }\r
-\r
-       Result Texture2D::ToStream( Texture2D^ texture, ImageFileFormat format, Stream^ stream )\r
-       {\r
-               ID3D10Blob* blob = 0;\r
-               HRESULT hr = D3DX10SaveTextureToMemory( texture->InternalPointer, static_cast<D3DX10_IMAGE_FILE_FORMAT>( format ), &blob, 0 );\r
-               if( RECORD_D3D10( hr ).IsFailure )\r
-                       return Result::Last;\r
-               \r
-               // Write byte-by-byte to avoid allocating a managed byte[] that will wastefully persist.\r
-               unsigned char* bytes = reinterpret_cast<unsigned char*>( blob->GetBufferPointer() );\r
-               for(SIZE_T byteIndex = 0; byteIndex < blob->GetBufferSize(); ++byteIndex)\r
-                       stream->WriteByte( bytes[byteIndex] );\r
-               \r
-               blob->Release();\r
-               return Result::Last;\r
-       }\r
-\r
-       Result Texture2D::ComputeNormalMap(Texture2D^ source, Texture2D^ destination, NormalMapFlags flags, Channel channel, float amplitude)\r
-       {\r
-               HRESULT hr = D3DX10ComputeNormalMap(source->InternalPointer, static_cast<UINT>(flags), static_cast<UINT>(channel), amplitude, destination->InternalPointer);\r
-               return RECORD_D3D10(hr);\r
-       }\r
-}\r
-}\r