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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / Texture3DDescription.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d10/Texture3DDescription.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d10/Texture3DDescription.cpp
deleted file mode 100644 (file)
index 23a9719..0000000
+++ /dev/null
@@ -1,193 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d10.h>\r
-\r
-#include "Texture3DDescription.h"\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D10\r
-{      \r
-       Texture3DDescription::Texture3DDescription( const D3D10_TEXTURE3D_DESC& native )\r
-       {\r
-               m_Width = native.Width;\r
-               m_Height = native.Height;\r
-               m_Depth = native.Depth;\r
-               m_MipLevels = native.MipLevels;\r
-               m_Format = static_cast<DXGI::Format>( native.Format );\r
-               m_Usage = static_cast<ResourceUsage>( native.Usage );\r
-               m_BindFlags = static_cast<Direct3D10::BindFlags>( native.BindFlags );\r
-               m_CPUAccessFlags = static_cast<Direct3D10::CpuAccessFlags>( native.CPUAccessFlags );\r
-               m_MiscFlags = static_cast<ResourceOptionFlags>( native.MiscFlags );\r
-       }\r
-\r
-       D3D10_TEXTURE3D_DESC Texture3DDescription::CreateNativeVersion()\r
-       {\r
-               D3D10_TEXTURE3D_DESC native;\r
-               native.Width = m_Width;\r
-               native.Height = m_Height;\r
-               native.Depth = m_Depth;\r
-               native.MipLevels = m_MipLevels;\r
-               native.Format = static_cast<DXGI_FORMAT>( m_Format );\r
-               native.Usage = static_cast<D3D10_USAGE>( m_Usage );\r
-               native.BindFlags = static_cast<UINT>( m_BindFlags );\r
-               native.CPUAccessFlags = static_cast<UINT>( m_CPUAccessFlags );\r
-               native.MiscFlags = static_cast<UINT>( m_MiscFlags );\r
-               \r
-               return native;\r
-       }\r
-\r
-       int Texture3DDescription::Width::get()\r
-       {\r
-               return m_Width;\r
-       }\r
-\r
-       void Texture3DDescription::Width::set( int value )\r
-       {\r
-               m_Width = value;\r
-       }\r
-       \r
-       int Texture3DDescription::Height::get()\r
-       {\r
-               return m_Height;\r
-       }\r
-\r
-       void Texture3DDescription::Height::set( int value )\r
-       {\r
-               m_Height = value;\r
-       }\r
-       \r
-       int Texture3DDescription::Depth::get()\r
-       {\r
-               return m_Depth;\r
-       }\r
-\r
-       void Texture3DDescription::Depth::set( int value )\r
-       {\r
-               m_Depth = value;\r
-       }\r
-       \r
-       int Texture3DDescription::MipLevels::get()\r
-       {\r
-               return m_MipLevels;\r
-       }\r
-\r
-       void Texture3DDescription::MipLevels::set( int value )\r
-       {\r
-               m_MipLevels = value;\r
-       }\r
-\r
-       DXGI::Format Texture3DDescription::Format::get()\r
-       {\r
-               return m_Format;\r
-       }\r
-\r
-       void Texture3DDescription::Format::set( DXGI::Format value )\r
-       {\r
-               m_Format = value;\r
-       }\r
-       \r
-       ResourceUsage Texture3DDescription::Usage::get()\r
-       {\r
-               return m_Usage;\r
-       }\r
-\r
-       void Texture3DDescription::Usage::set( ResourceUsage value )\r
-       {\r
-               m_Usage = value;\r
-       }\r
-       \r
-       Direct3D10::BindFlags Texture3DDescription::BindFlags::get()\r
-       {\r
-               return m_BindFlags;\r
-       }\r
-\r
-       void Texture3DDescription::BindFlags::set( Direct3D10::BindFlags value )\r
-       {\r
-               m_BindFlags = value;\r
-       }\r
-       \r
-       Direct3D10::CpuAccessFlags Texture3DDescription::CpuAccessFlags::get()\r
-       {\r
-               return m_CPUAccessFlags;\r
-       }\r
-\r
-       void Texture3DDescription::CpuAccessFlags::set( Direct3D10::CpuAccessFlags value )\r
-       {\r
-               m_CPUAccessFlags = value;\r
-       }\r
-       \r
-       ResourceOptionFlags Texture3DDescription::OptionFlags::get()\r
-       {\r
-               return m_MiscFlags;\r
-       }\r
-\r
-       void Texture3DDescription::OptionFlags::set( ResourceOptionFlags value )\r
-       {\r
-               m_MiscFlags = value;\r
-       }\r
-\r
-       bool Texture3DDescription::operator == ( Texture3DDescription left, Texture3DDescription right )\r
-       {\r
-               return Texture3DDescription::Equals( left, right );\r
-       }\r
-\r
-       bool Texture3DDescription::operator != ( Texture3DDescription left, Texture3DDescription right )\r
-       {\r
-               return !Texture3DDescription::Equals( left, right );\r
-       }\r
-\r
-       int Texture3DDescription::GetHashCode()\r
-       {\r
-               return m_Width.GetHashCode() + m_Height.GetHashCode() + m_Depth.GetHashCode()\r
-                        + m_MipLevels.GetHashCode() + m_Format.GetHashCode() + m_Usage.GetHashCode()\r
-                        + m_BindFlags.GetHashCode() + m_CPUAccessFlags.GetHashCode() + m_MiscFlags.GetHashCode();\r
-       }\r
-\r
-       bool Texture3DDescription::Equals( Object^ value )\r
-       {\r
-               if( value == nullptr )\r
-                       return false;\r
-\r
-               if( value->GetType() != GetType() )\r
-                       return false;\r
-\r
-               return Equals( safe_cast<Texture3DDescription>( value ) );\r
-       }\r
-\r
-       bool Texture3DDescription::Equals( Texture3DDescription value )\r
-       {\r
-               return ( m_Width == value.m_Width && m_Height == value.m_Height && m_Depth == value.m_Depth\r
-                        && m_MipLevels == value.m_MipLevels && m_Format == value.m_Format && m_Usage == value.m_Usage\r
-                        && m_BindFlags == value.m_BindFlags && m_CPUAccessFlags == value.m_CPUAccessFlags && m_MiscFlags == value.m_MiscFlags );\r
-       }\r
-\r
-       bool Texture3DDescription::Equals( Texture3DDescription% value1, Texture3DDescription% value2 )\r
-       {\r
-               return ( value1.m_Width == value2.m_Width && value1.m_Height == value2.m_Height && value1.m_Depth == value2.m_Depth\r
-                        && value1.m_MipLevels == value2.m_MipLevels && value1.m_Format == value2.m_Format && value1.m_Usage == value2.m_Usage\r
-                        && value1.m_BindFlags == value2.m_BindFlags && value1.m_CPUAccessFlags == value2.m_CPUAccessFlags && value1.m_MiscFlags == value2.m_MiscFlags );\r
-       }\r
-}\r
-}\r