OSDN Git Service

Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / BufferDescription11.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/BufferDescription11.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/BufferDescription11.h
deleted file mode 100644 (file)
index 38f4c47..0000000
+++ /dev/null
@@ -1,158 +0,0 @@
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "Enums11.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D11\r
-       {       \r
-               /// <summary>\r
-               /// Describes a buffer resource.\r
-               /// </summary>\r
-               /// <unmanaged>D3D11_BUFFER_DESC</unmanaged>\r
-               public value class BufferDescription : System::IEquatable<BufferDescription>\r
-               {\r
-               private:\r
-                       int m_ByteWidth;\r
-                       ResourceUsage m_Usage;\r
-                       BindFlags m_BindFlags;\r
-                       CpuAccessFlags m_CPUAccessFlags;\r
-                       ResourceOptionFlags m_MiscFlags;\r
-                       int m_StructureByteStride;\r
-\r
-               internal:\r
-                       BufferDescription( const D3D11_BUFFER_DESC& native );\r
-                       \r
-               public:\r
-                       /// <summary>\r
-                       /// Gets or sets the size, in bytes, of the buffer.\r
-                       /// </summary>\r
-                       property int SizeInBytes\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Gets or sets the intended usage pattern of the buffer.\r
-                       /// </summary>\r
-                       property ResourceUsage Usage\r
-                       {\r
-                               ResourceUsage get();\r
-                               void set( ResourceUsage value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Gets or sets the flags specifying how the buffer is bound to the pipeline.\r
-                       /// </summary>\r
-                       property Direct3D11::BindFlags BindFlags\r
-                       {\r
-                               Direct3D11::BindFlags get();\r
-                               void set( Direct3D11::BindFlags value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Gets or sets the flags specifying how the CPU will be allowed to access the buffer.\r
-                       /// </summary>\r
-                       property Direct3D11::CpuAccessFlags CpuAccessFlags\r
-                       {\r
-                               Direct3D11::CpuAccessFlags get();\r
-                               void set( Direct3D11::CpuAccessFlags value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Gets or sets the flags specifying miscellaneous resource options.\r
-                       /// </summary>\r
-                       property ResourceOptionFlags OptionFlags\r
-                       {\r
-                               ResourceOptionFlags get();\r
-                               void set( ResourceOptionFlags value );\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Gets or sets the size (in bytes) of the structure used for elements of a structured buffer.\r
-                       /// </summary>\r
-                       property int StructureByteStride\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Initializes a new instance of the <see cref="BufferDescription"/> struct.\r
-                       /// </summary>\r
-                       /// <param name="sizeInBytes">The size, in bytes, of the buffer.</param>\r
-                       /// <param name="usage">The usage pattern for the buffer.</param>\r
-                       /// <param name="bindFlags">Flags specifying how the buffer will be bound to the pipeline.</param>\r
-                       /// <param name="accessFlags">Flags specifying how the buffer will be accessible from the CPU.</param>\r
-                       /// <param name="optionFlags">Miscellaneous resource options.</param>\r
-                       /// <param name="structureByteStride">The size (in bytes) of the structure for a structured buffer.</param>\r
-                       BufferDescription( int sizeInBytes, ResourceUsage usage, Direct3D11::BindFlags bindFlags, Direct3D11::CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags, int structureByteStride );\r
-               \r
-                       /// <summary>\r
-                       /// Tests for equality between two BufferDescriptions.\r
-                       /// </summary>\r
-                       /// <param name="left">The first value to compare.</param>\r
-                       /// <param name="right">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
-                       static bool operator == ( BufferDescription left, BufferDescription right );\r
-                       \r
-                       /// <summary>\r
-                       /// Tests for inequality between two BufferDescriptions.\r
-                       /// </summary>\r
-                       /// <param name="left">The first value to compare.</param>\r
-                       /// <param name="right">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
-                       static bool operator != ( BufferDescription left, BufferDescription right );\r
-                       \r
-                       /// <summary>\r
-                       /// Returns the hash code for this instance.\r
-                       /// </summary>\r
-                       /// <returns>A 32-bit signed integer hash code.</returns>\r
-                       virtual int GetHashCode() override;\r
-                       \r
-                       /// <summary>\r
-                       /// Returns a value indicating whether this instance is equal to the specified object.\r
-                       /// </summary>\r
-                       /// <param name="obj">An object to compare with this instance.</param>\r
-                       /// <returns><c>true</c> if <paramref name="obj"/> has the same value as this instance; otherwise, <c>false</c>.</returns>\r
-                       virtual bool Equals( System::Object^ obj ) override;\r
-\r
-                       /// <summary>\r
-                       /// Returns a value indicating whether this instance is equal to the specified object.\r
-                       /// </summary>\r
-                       /// <param name="other">A <see cref="BufferDescription"/> to compare with this instance.</param>\r
-                       /// <returns><c>true</c> if <paramref name="other"/> has the same value as this instance; otherwise, <c>false</c>.</returns>\r
-                       virtual bool Equals( BufferDescription other );\r
-\r
-                       /// <summary>\r
-                       /// Returns a value indicating whether the two BufferDescriptions are equivalent.\r
-                       /// </summary>\r
-                       /// <param name="value1">The first value to compare.</param>\r
-                       /// <param name="value2">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="value1"/> has the same value as <paramref name="value2"/>; otherwise, <c>false</c>.</returns>\r
-                       static bool Equals( BufferDescription% value1, BufferDescription% value2 );\r
-               };\r
-       }\r
-};
\ No newline at end of file