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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / ClassLinkage11.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/ClassLinkage11.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/ClassLinkage11.cpp
deleted file mode 100644 (file)
index 70770b5..0000000
+++ /dev/null
@@ -1,60 +0,0 @@
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "Direct3D11Exception.h"\r
-\r
-#include "ClassLinkage11.h"\r
-#include "ClassInstance11.h"\r
-#include "Device11.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{\r
-       ClassLinkage::ClassLinkage( Direct3D11::Device^ device )\r
-       {\r
-               ID3D11ClassLinkage* result = 0;\r
-               HRESULT hr = device->InternalPointer->CreateClassLinkage( &result );\r
-               if( RECORD_D3D11( hr ).IsFailure )\r
-                       throw gcnew Direct3D11Exception( Result::Last );\r
-\r
-               Construct( result );\r
-       }\r
-\r
-\r
-       ClassInstance^ ClassLinkage::GetInstance( String^ name, int index )\r
-       {\r
-               ID3D11ClassInstance *pointer;\r
-               array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
-               pin_ptr<unsigned char> pinnedName = &nameBytes[0];\r
-\r
-               HRESULT hr = InternalPointer->GetClassInstance( reinterpret_cast<LPCSTR>( pinnedName ), index, &pointer );\r
-               if( RECORD_D3D11( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               return ClassInstance::FromPointer( pointer );\r
-       }\r
-}\r
-}
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