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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / DepthStencilViewDescription11.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/DepthStencilViewDescription11.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/DepthStencilViewDescription11.cpp
deleted file mode 100644 (file)
index c6dc397..0000000
+++ /dev/null
@@ -1,158 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d11.h>\r
-\r
-#include "DepthStencilViewDescription11.h"\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{\r
-       DepthStencilViewDescription::DepthStencilViewDescription( const D3D11_DEPTH_STENCIL_VIEW_DESC& native )\r
-       {\r
-               Format = static_cast<DXGI::Format>( native.Format );\r
-               Dimension = static_cast<DepthStencilViewDimension>( native.ViewDimension );\r
-               Flags = static_cast<DepthStencilViewFlags>( native.Flags );\r
-\r
-               switch( Dimension )\r
-               {\r
-                       case DepthStencilViewDimension::Texture1D:\r
-                               MipSlice = native.Texture1D.MipSlice;\r
-                               break;\r
-\r
-                       case DepthStencilViewDimension::Texture1DArray:\r
-                               ArraySize = native.Texture1DArray.ArraySize;\r
-                               FirstArraySlice = native.Texture1DArray.FirstArraySlice;\r
-                               MipSlice = native.Texture1DArray.MipSlice;\r
-                               break;\r
-\r
-                       case DepthStencilViewDimension::Texture2D:\r
-                               MipSlice = native.Texture2D.MipSlice;\r
-                               break;\r
-\r
-                       case DepthStencilViewDimension::Texture2DArray:\r
-                               ArraySize = native.Texture2DArray.ArraySize;\r
-                               FirstArraySlice = native.Texture2DArray.FirstArraySlice;\r
-                               MipSlice = native.Texture2DArray.MipSlice;\r
-                               break;\r
-\r
-                       case DepthStencilViewDimension::Texture2DMultisampled:\r
-                               // Nothing to do here.\r
-                               break;\r
-\r
-                       case DepthStencilViewDimension::Texture2DMultisampledArray:\r
-                               ArraySize = native.Texture2DMSArray.ArraySize;\r
-                               FirstArraySlice = native.Texture2DMSArray.FirstArraySlice;\r
-                               break;\r
-\r
-                       default:\r
-                               break;\r
-               }\r
-       }\r
-       \r
-       D3D11_DEPTH_STENCIL_VIEW_DESC DepthStencilViewDescription::CreateNativeVersion()\r
-       {\r
-               D3D11_DEPTH_STENCIL_VIEW_DESC native;\r
-               native.Format = static_cast<DXGI_FORMAT>( Format );\r
-               native.ViewDimension = static_cast<D3D11_DSV_DIMENSION>( Dimension );\r
-               native.Flags = static_cast<UINT>( Flags );\r
-\r
-               switch( Dimension )\r
-               {\r
-                       case DepthStencilViewDimension::Texture1D:\r
-                               native.Texture1D.MipSlice = MipSlice;\r
-                               break;\r
-\r
-                       case DepthStencilViewDimension::Texture1DArray:\r
-                               native.Texture1DArray.ArraySize = ArraySize;\r
-                               native.Texture1DArray.FirstArraySlice = FirstArraySlice;\r
-                               native.Texture1DArray.MipSlice = MipSlice;\r
-                               break;\r
-\r
-                       case DepthStencilViewDimension::Texture2D:\r
-                               native.Texture2D.MipSlice = MipSlice;\r
-                               break;\r
-\r
-                       case DepthStencilViewDimension::Texture2DArray:\r
-                               native.Texture2DArray.ArraySize = ArraySize;\r
-                               native.Texture2DArray.FirstArraySlice = FirstArraySlice;\r
-                               native.Texture2DArray.MipSlice = MipSlice;\r
-                               break;\r
-\r
-                       case DepthStencilViewDimension::Texture2DMultisampled:\r
-                               // Nothing to do here.\r
-                               break;\r
-\r
-                       case DepthStencilViewDimension::Texture2DMultisampledArray:\r
-                               native.Texture2DMSArray.ArraySize = ArraySize;\r
-                               native.Texture2DMSArray.FirstArraySlice = FirstArraySlice;\r
-                               break;\r
-\r
-                       default:\r
-                               break;\r
-               }\r
-               \r
-               return native;\r
-       }\r
-\r
-       bool DepthStencilViewDescription::operator == ( DepthStencilViewDescription left, DepthStencilViewDescription right )\r
-       {\r
-               return DepthStencilViewDescription::Equals( left, right );\r
-       }\r
-\r
-       bool DepthStencilViewDescription::operator != ( DepthStencilViewDescription left, DepthStencilViewDescription right )\r
-       {\r
-               return !DepthStencilViewDescription::Equals( left, right );\r
-       }\r
-\r
-       int DepthStencilViewDescription::GetHashCode()\r
-       {\r
-               return Format.GetHashCode() + Dimension.GetHashCode() + MipSlice.GetHashCode()\r
-                        + FirstArraySlice.GetHashCode() + ArraySize.GetHashCode() + Flags.GetHashCode();\r
-       }\r
-\r
-       bool DepthStencilViewDescription::Equals( Object^ value )\r
-       {\r
-               if( value == nullptr )\r
-                       return false;\r
-\r
-               if( value->GetType() != GetType() )\r
-                       return false;\r
-\r
-               return Equals( safe_cast<DepthStencilViewDescription>( value ) );\r
-       }\r
-\r
-       bool DepthStencilViewDescription::Equals( DepthStencilViewDescription value )\r
-       {\r
-               return ( Format == value.Format && Dimension == value.Dimension && MipSlice == value.MipSlice\r
-                        && FirstArraySlice == value.FirstArraySlice && ArraySize == value.ArraySize && Flags == value.Flags );\r
-       }\r
-\r
-       bool DepthStencilViewDescription::Equals( DepthStencilViewDescription% value1, DepthStencilViewDescription% value2 )\r
-       {\r
-               return ( value1.Format == value2.Format && value1.Dimension == value2.Dimension && value1.MipSlice == value2.MipSlice\r
-                        && value1.FirstArraySlice == value2.FirstArraySlice && value1.ArraySize == value2.ArraySize && value1.Flags == value2.Flags );\r
-       }\r
-}\r
-}\r