+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "../DataStream.h"\r
-#include "../d3dcompiler/ShaderBytecodeDC.h"\r
-\r
-#include "Direct3D11Exception.h"\r
-\r
-#include "Device11.h"\r
-#include "ClassLinkage11.h"\r
-#include "EffectConstantBuffer11.h"\r
-#include "EffectDescription11.h"\r
-#include "EffectTechnique11.h"\r
-#include "EffectVariable11.h"\r
-#include "EffectGroup11.h"\r
-#include "Effect11.h"\r
-\r
-using namespace System;\r
-using namespace System::IO;\r
-using namespace System::Globalization;\r
-using namespace System::Runtime::InteropServices;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{\r
- Effect::Effect( SlimDX::Direct3D11::Device^ device, D3DCompiler::ShaderBytecode^ data )\r
- {\r
- ID3DX11Effect *effect;\r
-\r
- HRESULT hr = D3DX11CreateEffectFromMemory( data->InternalPointer->GetBufferPointer(), data->InternalPointer->GetBufferSize(), 0, device->InternalPointer, &effect);\r
- if( RECORD_D3D11( hr ).IsFailure )\r
- throw gcnew Direct3D11Exception( Result::Last );\r
-\r
- Construct( effect );\r
- }\r
-\r
- EffectDescription Effect::Description::get()\r
- {\r
- D3DX11_EFFECT_DESC nativeDescription;\r
- RECORD_D3D11( InternalPointer->GetDesc( &nativeDescription ) );\r
-\r
- return EffectDescription( nativeDescription );\r
- }\r
- \r
- bool Effect::IsOptimized::get()\r
- {\r
- return InternalPointer->IsOptimized() ? true : false;\r
- }\r
- \r
- bool Effect::IsValid::get()\r
- {\r
- return InternalPointer->IsValid() ? true : false;\r
- }\r
- \r
- SlimDX::Direct3D11::Device^ Effect::Device::get()\r
- {\r
- ID3D11Device* device = 0;\r
- if( RECORD_D3D11( InternalPointer->GetDevice( &device ) ).IsFailure )\r
- return nullptr;\r
- \r
- return SlimDX::Direct3D11::Device::FromPointer( device );\r
- }\r
- \r
- SlimDX::Direct3D11::ClassLinkage^ Effect::ClassLinkage::get()\r
- {\r
- ID3D11ClassLinkage* linkage = InternalPointer->GetClassLinkage();\r
- if( linkage == NULL )\r
- return nullptr;\r
-\r
- return SlimDX::Direct3D11::ClassLinkage::FromPointer( linkage );\r
- }\r
-\r
- EffectConstantBuffer^ Effect::GetConstantBufferByIndex( int index )\r
- {\r
- ID3DX11EffectConstantBuffer* buffer = InternalPointer->GetConstantBufferByIndex( index );\r
- if( buffer == 0 )\r
- return nullptr;\r
- \r
- return gcnew EffectConstantBuffer( buffer );\r
- }\r
- \r
- EffectConstantBuffer^ Effect::GetConstantBufferByName( String^ name )\r
- {\r
- array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
- pin_ptr<unsigned char> pinnedName = &nameBytes[ 0 ];\r
- ID3DX11EffectConstantBuffer* buffer = InternalPointer->GetConstantBufferByName( reinterpret_cast<LPCSTR>( pinnedName ) );\r
- if( buffer == 0 )\r
- return nullptr;\r
- \r
- return gcnew EffectConstantBuffer( buffer );\r
- }\r
- \r
- EffectTechnique^ Effect::GetTechniqueByIndex( int index )\r
- {\r
- ID3DX11EffectTechnique* technique = InternalPointer->GetTechniqueByIndex( index );\r
- if( technique == 0 )\r
- return nullptr;\r
- \r
- return gcnew EffectTechnique( technique );\r
- }\r
-\r
- EffectTechnique^ Effect::GetTechniqueByName( System::String^ name )\r
- {\r
- array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
- pin_ptr<unsigned char> pinnedName = &nameBytes[ 0 ];\r
- ID3DX11EffectTechnique* technique = InternalPointer->GetTechniqueByName( reinterpret_cast<LPCSTR>( pinnedName ) );\r
- if( technique == 0 )\r
- return nullptr;\r
- \r
- return gcnew EffectTechnique( technique );\r
- }\r
-\r
- EffectGroup^ Effect::GetGroupByIndex( int index )\r
- {\r
- ID3DX11EffectGroup* technique = InternalPointer->GetGroupByIndex( index );\r
- if( technique == 0 )\r
- return nullptr;\r
- \r
- return gcnew EffectGroup( technique );\r
- }\r
-\r
- EffectGroup^ Effect::GetGroupByName( System::String^ name )\r
- {\r
- array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
- pin_ptr<unsigned char> pinnedName = &nameBytes[ 0 ];\r
- ID3DX11EffectGroup* technique = InternalPointer->GetGroupByName( reinterpret_cast<LPCSTR>( pinnedName ) );\r
- if( technique == 0 )\r
- return nullptr;\r
- \r
- return gcnew EffectGroup( technique );\r
- }\r
- \r
- EffectVariable^ Effect::GetVariableByIndex( int index )\r
- {\r
- ID3DX11EffectVariable* variable = InternalPointer->GetVariableByIndex( index );\r
- if( variable == 0 )\r
- return nullptr;\r
- \r
- return gcnew EffectVariable( variable );\r
- }\r
- \r
- EffectVariable^ Effect::GetVariableByName( System::String^ name )\r
- {\r
- array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
- pin_ptr<unsigned char> pinnedName = &nameBytes[ 0 ];\r
- ID3DX11EffectVariable* variable = InternalPointer->GetVariableByName( reinterpret_cast<LPCSTR>( pinnedName ) );\r
- if( variable == 0 )\r
- return nullptr;\r
- \r
- return gcnew EffectVariable( variable );\r
- }\r
- \r
- EffectVariable^ Effect::GetVariableBySemantic( System::String^ name )\r
- {\r
- array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
- pin_ptr<unsigned char> pinnedName = &nameBytes[ 0 ];\r
- ID3DX11EffectVariable* variable = InternalPointer->GetVariableBySemantic( reinterpret_cast<LPCSTR>( pinnedName ) );\r
- if( variable == 0 )\r
- return nullptr;\r
- \r
- return gcnew EffectVariable( variable );\r
- }\r
-\r
- Effect^ Effect::Clone()\r
- {\r
- return Clone(false);\r
- }\r
-\r
- Effect^ Effect::Clone(bool forceNonSingle)\r
- {\r
- ID3DX11Effect *result;\r
-\r
- HRESULT hr = InternalPointer->CloneEffect(forceNonSingle ? D3DX11_EFFECT_CLONE_FORCE_NONSINGLE : 0, &result);\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return nullptr;\r
-\r
- return Effect::FromPointer(result);\r
- }\r
- \r
- Result Effect::Optimize()\r
- {\r
- return RECORD_D3D11( InternalPointer->Optimize() );\r
- }\r
-}\r
-}\r