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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / Effect11.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/Effect11.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/Effect11.cpp
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@@ -1,206 +0,0 @@
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "../DataStream.h"\r
-#include "../d3dcompiler/ShaderBytecodeDC.h"\r
-\r
-#include "Direct3D11Exception.h"\r
-\r
-#include "Device11.h"\r
-#include "ClassLinkage11.h"\r
-#include "EffectConstantBuffer11.h"\r
-#include "EffectDescription11.h"\r
-#include "EffectTechnique11.h"\r
-#include "EffectVariable11.h"\r
-#include "EffectGroup11.h"\r
-#include "Effect11.h"\r
-\r
-using namespace System;\r
-using namespace System::IO;\r
-using namespace System::Globalization;\r
-using namespace System::Runtime::InteropServices;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{\r
-       Effect::Effect( SlimDX::Direct3D11::Device^ device, D3DCompiler::ShaderBytecode^ data )\r
-       {\r
-               ID3DX11Effect *effect;\r
-\r
-               HRESULT hr = D3DX11CreateEffectFromMemory( data->InternalPointer->GetBufferPointer(), data->InternalPointer->GetBufferSize(), 0, device->InternalPointer, &effect);\r
-               if( RECORD_D3D11( hr ).IsFailure )\r
-                       throw gcnew Direct3D11Exception( Result::Last );\r
-\r
-               Construct( effect );\r
-       }\r
-\r
-       EffectDescription Effect::Description::get()\r
-       {\r
-               D3DX11_EFFECT_DESC nativeDescription;\r
-               RECORD_D3D11( InternalPointer->GetDesc( &nativeDescription ) );\r
-\r
-               return EffectDescription( nativeDescription );\r
-       }\r
-       \r
-       bool Effect::IsOptimized::get()\r
-       {\r
-               return InternalPointer->IsOptimized() ? true : false;\r
-       }\r
-       \r
-       bool Effect::IsValid::get()\r
-       {\r
-               return InternalPointer->IsValid() ? true : false;\r
-       }\r
-       \r
-       SlimDX::Direct3D11::Device^ Effect::Device::get()\r
-       {\r
-               ID3D11Device* device = 0;\r
-               if( RECORD_D3D11( InternalPointer->GetDevice( &device ) ).IsFailure )\r
-                       return nullptr;\r
-               \r
-               return SlimDX::Direct3D11::Device::FromPointer( device );\r
-       }\r
-       \r
-       SlimDX::Direct3D11::ClassLinkage^ Effect::ClassLinkage::get()\r
-       {\r
-               ID3D11ClassLinkage* linkage = InternalPointer->GetClassLinkage();\r
-               if( linkage == NULL )\r
-                       return nullptr;\r
-\r
-               return SlimDX::Direct3D11::ClassLinkage::FromPointer( linkage );\r
-       }\r
-\r
-       EffectConstantBuffer^ Effect::GetConstantBufferByIndex( int index )\r
-       {\r
-               ID3DX11EffectConstantBuffer* buffer = InternalPointer->GetConstantBufferByIndex( index );\r
-               if( buffer == 0 )\r
-                       return nullptr;\r
-                       \r
-               return gcnew EffectConstantBuffer( buffer );\r
-       }\r
-       \r
-       EffectConstantBuffer^ Effect::GetConstantBufferByName( String^ name )\r
-       {\r
-               array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
-               pin_ptr<unsigned char> pinnedName = &nameBytes[ 0 ];\r
-               ID3DX11EffectConstantBuffer* buffer = InternalPointer->GetConstantBufferByName( reinterpret_cast<LPCSTR>( pinnedName ) );\r
-               if( buffer == 0 )\r
-                       return nullptr;\r
-                       \r
-               return gcnew EffectConstantBuffer( buffer );\r
-       }\r
-       \r
-       EffectTechnique^ Effect::GetTechniqueByIndex( int index )\r
-       {\r
-               ID3DX11EffectTechnique* technique = InternalPointer->GetTechniqueByIndex( index );\r
-               if( technique == 0 )\r
-                       return nullptr;\r
-                       \r
-               return gcnew EffectTechnique( technique );\r
-       }\r
-\r
-       EffectTechnique^ Effect::GetTechniqueByName( System::String^ name )\r
-       {\r
-               array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
-               pin_ptr<unsigned char> pinnedName = &nameBytes[ 0 ];\r
-               ID3DX11EffectTechnique* technique = InternalPointer->GetTechniqueByName( reinterpret_cast<LPCSTR>( pinnedName ) );\r
-               if( technique == 0 )\r
-                       return nullptr;\r
-                       \r
-               return gcnew EffectTechnique( technique );\r
-       }\r
-\r
-       EffectGroup^ Effect::GetGroupByIndex( int index )\r
-       {\r
-               ID3DX11EffectGroup* technique = InternalPointer->GetGroupByIndex( index );\r
-               if( technique == 0 )\r
-                       return nullptr;\r
-                       \r
-               return gcnew EffectGroup( technique );\r
-       }\r
-\r
-       EffectGroup^ Effect::GetGroupByName( System::String^ name )\r
-       {\r
-               array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
-               pin_ptr<unsigned char> pinnedName = &nameBytes[ 0 ];\r
-               ID3DX11EffectGroup* technique = InternalPointer->GetGroupByName( reinterpret_cast<LPCSTR>( pinnedName ) );\r
-               if( technique == 0 )\r
-                       return nullptr;\r
-                       \r
-               return gcnew EffectGroup( technique );\r
-       }\r
-       \r
-       EffectVariable^ Effect::GetVariableByIndex( int index )\r
-       {\r
-               ID3DX11EffectVariable* variable = InternalPointer->GetVariableByIndex( index );\r
-               if( variable == 0 )\r
-                       return nullptr;\r
-                       \r
-               return gcnew EffectVariable( variable );\r
-       }\r
-       \r
-       EffectVariable^ Effect::GetVariableByName( System::String^ name )\r
-       {\r
-               array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
-               pin_ptr<unsigned char> pinnedName = &nameBytes[ 0 ];\r
-               ID3DX11EffectVariable* variable = InternalPointer->GetVariableByName( reinterpret_cast<LPCSTR>( pinnedName ) );\r
-               if( variable == 0 )\r
-                       return nullptr;\r
-               \r
-               return gcnew EffectVariable( variable );\r
-       }\r
-       \r
-       EffectVariable^ Effect::GetVariableBySemantic( System::String^ name )\r
-       {\r
-               array<unsigned char>^ nameBytes = System::Text::ASCIIEncoding::ASCII->GetBytes( name );\r
-               pin_ptr<unsigned char> pinnedName = &nameBytes[ 0 ];\r
-               ID3DX11EffectVariable* variable = InternalPointer->GetVariableBySemantic( reinterpret_cast<LPCSTR>( pinnedName ) );\r
-               if( variable == 0 )\r
-                       return nullptr;\r
-               \r
-               return gcnew EffectVariable( variable );\r
-       }\r
-\r
-       Effect^ Effect::Clone()\r
-       {\r
-               return Clone(false);\r
-       }\r
-\r
-       Effect^ Effect::Clone(bool forceNonSingle)\r
-       {\r
-               ID3DX11Effect *result;\r
-\r
-               HRESULT hr = InternalPointer->CloneEffect(forceNonSingle ? D3DX11_EFFECT_CLONE_FORCE_NONSINGLE : 0, &result);\r
-               if (RECORD_D3D11(hr).IsFailure)\r
-                       return nullptr;\r
-\r
-               return Effect::FromPointer(result);\r
-       }\r
-       \r
-       Result Effect::Optimize()\r
-       {\r
-               return RECORD_D3D11( InternalPointer->Optimize() );\r
-       }\r
-}\r
-}\r