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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / EffectConstantBuffer11.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectConstantBuffer11.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectConstantBuffer11.cpp
deleted file mode 100644 (file)
index 14da67b..0000000
+++ /dev/null
@@ -1,94 +0,0 @@
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "Direct3D11Exception.h"\r
-\r
-#include "Buffer11.h"\r
-#include "EffectConstantBuffer11.h"\r
-#include "ShaderResourceView11.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
-       EffectConstantBuffer::EffectConstantBuffer( ID3DX11EffectConstantBuffer* pointer )\r
-       : EffectVariable( pointer )\r
-       {\r
-               m_Pointer = pointer;\r
-       }\r
-       \r
-       EffectConstantBuffer::EffectConstantBuffer( IntPtr pointer )\r
-       : EffectVariable( pointer )\r
-       {\r
-               m_Pointer = reinterpret_cast<ID3DX11EffectConstantBuffer*>( pointer.ToPointer() );\r
-       }\r
-       \r
-       Buffer^ EffectConstantBuffer::ConstantBuffer::get()\r
-       {\r
-               ID3D11Buffer* buffer = 0;\r
-               if( RECORD_D3D11( m_Pointer->GetConstantBuffer( &buffer ) ).IsFailure )\r
-                       return nullptr;\r
-               \r
-               return Buffer::FromPointer( buffer );\r
-       }\r
-\r
-       void EffectConstantBuffer::ConstantBuffer::set( Buffer^ buffer )\r
-       {\r
-               if( buffer == nullptr )\r
-                       RECORD_D3D11( m_Pointer->SetConstantBuffer(0) );\r
-               else\r
-                       RECORD_D3D11( m_Pointer->SetConstantBuffer( static_cast<ID3D11Buffer*>( buffer->InternalPointer ) ) );\r
-       }\r
-       \r
-       ShaderResourceView^ EffectConstantBuffer::TextureBuffer::get()\r
-       {\r
-               ID3D11ShaderResourceView* buffer = 0;\r
-               if( RECORD_D3D11( m_Pointer->GetTextureBuffer( &buffer ) ).IsFailure )\r
-                       return nullptr;\r
-                       \r
-               return ShaderResourceView::FromPointer( buffer );\r
-       }\r
-\r
-       void EffectConstantBuffer::TextureBuffer::set( ShaderResourceView^ buffer )\r
-       {\r
-               if( buffer == nullptr )\r
-                       RECORD_D3D11( m_Pointer->SetTextureBuffer(0) );\r
-               else\r
-                       RECORD_D3D11( m_Pointer->SetTextureBuffer( static_cast<ID3D11ShaderResourceView*>( buffer->InternalPointer ) ) );\r
-       }\r
-\r
-       Result EffectConstantBuffer::UndoSetConstantBuffer()\r
-       {\r
-               HRESULT hr = m_Pointer->UndoSetConstantBuffer();\r
-               return RECORD_D3D11(hr);\r
-       }\r
-\r
-       Result EffectConstantBuffer::UndoSetTextureBuffer()\r
-       {\r
-               HRESULT hr = m_Pointer->UndoSetTextureBuffer();\r
-               return RECORD_D3D11(hr);\r
-       }\r
-}\r
-}\r