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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / EffectDepthStencilViewVariable11.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectDepthStencilViewVariable11.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectDepthStencilViewVariable11.cpp
deleted file mode 100644 (file)
index 79ae0ec..0000000
+++ /dev/null
@@ -1,104 +0,0 @@
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "../Utilities.h"\r
-#include "../stack_array.h"\r
-\r
-#include "Direct3D11Exception.h"\r
-\r
-#include "EffectDepthStencilViewVariable11.h"\r
-#include "DepthStencilView11.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
-       EffectDepthStencilViewVariable::EffectDepthStencilViewVariable( ID3DX11EffectDepthStencilViewVariable* pointer )\r
-       : EffectVariable( pointer )\r
-       {\r
-               m_Pointer = pointer;\r
-       }\r
-       \r
-       EffectDepthStencilViewVariable::EffectDepthStencilViewVariable( IntPtr pointer )\r
-       : EffectVariable( pointer )\r
-       {\r
-               m_Pointer = reinterpret_cast<ID3DX11EffectDepthStencilViewVariable*>( pointer.ToPointer() );\r
-       }\r
-\r
-       DepthStencilView^ EffectDepthStencilViewVariable::GetView()\r
-       {\r
-               ID3D11DepthStencilView* view = 0;\r
-               if( RECORD_D3D11( m_Pointer->GetDepthStencil( &view ) ).IsFailure )\r
-                       return nullptr;\r
-                       \r
-               return DepthStencilView::FromPointer( view );\r
-       }\r
-\r
-       Result EffectDepthStencilViewVariable::GetViewArray(array<DepthStencilView^>^ views)\r
-       {\r
-               return GetViewArray(views, 0, views->Length);\r
-       }\r
-\r
-       Result EffectDepthStencilViewVariable::GetViewArray(array<DepthStencilView^>^ views, int offset, int count)\r
-       {\r
-               Utilities::CheckArrayBounds(views, offset, count);\r
-\r
-               stack_array<ID3D11DepthStencilView*> nativeViews = stackalloc(ID3D11DepthStencilView*, count);\r
-               HRESULT hr = m_Pointer->GetDepthStencilArray(&nativeViews[0], 0, count);\r
-               if (RECORD_D3D11(hr).IsFailure)\r
-                       return Result::Last;\r
-\r
-               for (int i = 0; i < count; i++)\r
-                       views[i + offset] = DepthStencilView::FromPointer(nativeViews[i]);\r
-\r
-               return Result::Last;\r
-       }\r
-       \r
-       Result EffectDepthStencilViewVariable::SetView( DepthStencilView^ view )\r
-       {\r
-               if( view == nullptr )\r
-                       return RECORD_D3D11( m_Pointer->SetDepthStencil( 0 ) );\r
-               else\r
-                       return RECORD_D3D11( m_Pointer->SetDepthStencil( static_cast<ID3D11DepthStencilView*>( view->InternalPointer ) ) );\r
-       }\r
-\r
-       Result EffectDepthStencilViewVariable::SetViewArray( array<DepthStencilView^>^ views )\r
-       {\r
-               return SetViewArray(views, 0, views->Length);\r
-       }\r
-\r
-       Result EffectDepthStencilViewVariable::SetViewArray( array<DepthStencilView^>^ views, int offset, int count )\r
-       {\r
-               Utilities::CheckArrayBounds(views, offset, count);\r
-\r
-               stack_array<ID3D11DepthStencilView*> nativeViews = stackalloc(ID3D11DepthStencilView*, count);\r
-               for (int i = 0; i < count; i++)\r
-                       nativeViews[i] = views[i + offset]->InternalPointer;\r
-\r
-               HRESULT hr = m_Pointer->SetDepthStencilArray(&nativeViews[0], 0, count);\r
-               return RECORD_D3D11(hr);\r
-       }\r
-}\r
-}\r