+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d11.h>\r
-#include <d3dx11effect.h>\r
-\r
-#include "EffectPassShaderDescription11.h"\r
-#include "EffectShaderVariable11.h"\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
- EffectPassShaderDescription::EffectPassShaderDescription( const D3DX11_PASS_SHADER_DESC& native )\r
- {\r
- m_ShaderVariable = gcnew EffectShaderVariable( native.pShaderVariable );\r
- m_ShaderIndex = native.ShaderIndex;\r
- }\r
- \r
- EffectShaderVariable^ EffectPassShaderDescription::Variable::get()\r
- {\r
- return m_ShaderVariable;\r
- }\r
- \r
- int EffectPassShaderDescription::Index::get()\r
- {\r
- return m_ShaderIndex;\r
- }\r
-\r
- bool EffectPassShaderDescription::operator == ( EffectPassShaderDescription left, EffectPassShaderDescription right )\r
- {\r
- return EffectPassShaderDescription::Equals( left, right );\r
- }\r
-\r
- bool EffectPassShaderDescription::operator != ( EffectPassShaderDescription left, EffectPassShaderDescription right )\r
- {\r
- return !EffectPassShaderDescription::Equals( left, right );\r
- }\r
-\r
- int EffectPassShaderDescription::GetHashCode()\r
- {\r
- return m_ShaderVariable->GetHashCode() + m_ShaderIndex.GetHashCode();\r
- }\r
-\r
- bool EffectPassShaderDescription::Equals( Object^ value )\r
- {\r
- if( value == nullptr )\r
- return false;\r
-\r
- if( value->GetType() != GetType() )\r
- return false;\r
-\r
- return Equals( safe_cast<EffectPassShaderDescription>( value ) );\r
- }\r
-\r
- bool EffectPassShaderDescription::Equals( EffectPassShaderDescription value )\r
- {\r
- return ( m_ShaderVariable == value.m_ShaderVariable && m_ShaderIndex == value.m_ShaderIndex );\r
- }\r
-\r
- bool EffectPassShaderDescription::Equals( EffectPassShaderDescription% value1, EffectPassShaderDescription% value2 )\r
- {\r
- return ( value1.m_ShaderVariable == value2.m_ShaderVariable && value1.m_ShaderIndex == value2.m_ShaderIndex );\r
- }\r
-}\r
-}\r