+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "../Utilities.h"\r
-#include "../stack_array.h"\r
-\r
-#include "Direct3D11Exception.h"\r
-\r
-#include "EffectRenderTargetViewVariable11.h"\r
-#include "RenderTargetView11.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
- EffectRenderTargetViewVariable::EffectRenderTargetViewVariable( ID3DX11EffectRenderTargetViewVariable* pointer )\r
- : EffectVariable( pointer )\r
- {\r
- m_Pointer = pointer;\r
- }\r
- \r
- EffectRenderTargetViewVariable::EffectRenderTargetViewVariable( IntPtr pointer )\r
- : EffectVariable( pointer )\r
- {\r
- m_Pointer = reinterpret_cast<ID3DX11EffectRenderTargetViewVariable*>( pointer.ToPointer() );\r
- }\r
-\r
- RenderTargetView^ EffectRenderTargetViewVariable::GetView()\r
- {\r
- ID3D11RenderTargetView* view = 0;\r
- if( RECORD_D3D11( m_Pointer->GetRenderTarget( &view ) ).IsFailure )\r
- return nullptr;\r
- \r
- return RenderTargetView::FromPointer( view );\r
- }\r
-\r
- Result EffectRenderTargetViewVariable::GetViewArray(array<RenderTargetView^>^ views)\r
- {\r
- return GetViewArray(views, 0, views->Length);\r
- }\r
-\r
- Result EffectRenderTargetViewVariable::GetViewArray(array<RenderTargetView^>^ views, int offset, int count)\r
- {\r
- Utilities::CheckArrayBounds(views, offset, count);\r
-\r
- stack_array<ID3D11RenderTargetView*> nativeViews = stackalloc(ID3D11RenderTargetView*, count);\r
- HRESULT hr = m_Pointer->GetRenderTargetArray(&nativeViews[0], 0, count);\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return Result::Last;\r
-\r
- for (int i = 0; i < count; i++)\r
- views[i + offset] = RenderTargetView::FromPointer(nativeViews[i]);\r
-\r
- return Result::Last;\r
- }\r
- \r
- Result EffectRenderTargetViewVariable::SetView( RenderTargetView^ view )\r
- {\r
- if( view == nullptr )\r
- return RECORD_D3D11( m_Pointer->SetRenderTarget( 0 ) );\r
- else\r
- return RECORD_D3D11( m_Pointer->SetRenderTarget( static_cast<ID3D11RenderTargetView*>( view->InternalPointer ) ) );\r
- }\r
-\r
- Result EffectRenderTargetViewVariable::SetViewArray( array<RenderTargetView^>^ views )\r
- {\r
- return SetViewArray(views, 0, views->Length);\r
- }\r
-\r
- Result EffectRenderTargetViewVariable::SetViewArray( array<RenderTargetView^>^ views, int offset, int count )\r
- {\r
- Utilities::CheckArrayBounds(views, offset, count);\r
-\r
- stack_array<ID3D11RenderTargetView*> nativeViews = stackalloc(ID3D11RenderTargetView*, count);\r
- for (int i = 0; i < count; i++)\r
- nativeViews[i] = views[i + offset]->InternalPointer;\r
-\r
- HRESULT hr = m_Pointer->SetRenderTargetArray(&nativeViews[0], 0, count);\r
- return RECORD_D3D11(hr);\r
- }\r
-}\r
-}\r