+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "EffectVariable11.h"\r
-#include "ShaderResourceView11.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D11\r
- {\r
- /// <summary>\r
- /// Represents a shader resource effect variable.\r
- /// </summary>\r
- /// <unmanaged>ID3DX11EffectShaderResourceVariable</unmanaged>\r
- public ref class EffectResourceVariable : public EffectVariable\r
- { \r
- private:\r
- ID3DX11EffectShaderResourceVariable* m_Pointer;\r
- \r
- internal:\r
- EffectResourceVariable( ID3DX11EffectShaderResourceVariable* pointer );\r
- \r
- public:\r
- /// <summary>\r
- /// Initializes a new instance of the <see cref="EffectResourceVariable"/> class.\r
- /// </summary>\r
- /// <param name="pointer">A pointer to the unmanaged interface.</param>\r
- EffectResourceVariable( System::IntPtr pointer );\r
- \r
- /// <summary>\r
- /// Gets the value of the variable.\r
- /// </summary>\r
- /// <returns>A view of the shader resource.</returns>\r
- ShaderResourceView^ GetResource();\r
-\r
- /// <summary>\r
- /// Gets an array of resource views from the variable.\r
- /// </summary>\r
- /// <param name="views">An array of resource views to hold the retrieved shader resources.</param>\r
- /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
- Result GetResourceArray(array<ShaderResourceView^>^ views);\r
-\r
- /// <summary>\r
- /// Gets an array of resource views from the variable.\r
- /// </summary>\r
- /// <param name="views">An array of resource views to hold the retrieved shader resources.</param>\r
- /// <param name="offset">The offset into the array to begin storing values.</param>\r
- /// <param name="count">The number of values to get.</param>\r
- /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
- Result GetResourceArray(array<ShaderResourceView^>^ views, int offset, int count);\r
-\r
- /// <summary>\r
- /// Sets the value of the shader resource.\r
- /// </summary>\r
- /// <param name="view">A view of the resource to set.</param>\r
- /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
- Result SetResource( ShaderResourceView^ view );\r
-\r
- /// <summary>\r
- /// Sets an array of shader resource values.\r
- /// </summary>\r
- /// <param name="views">An array of resource views to set.</param>\r
- /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
- Result SetResourceArray( array<ShaderResourceView^>^ views );\r
-\r
- /// <summary>\r
- /// Sets an array of shader resource values.\r
- /// </summary>\r
- /// <param name="views">An array of resource views to set.</param>\r
- /// <param name="offset">The offset into the array to begin setting values.</param>\r
- /// <param name="count">The number of values to set.</param>\r
- /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
- Result SetResourceArray( array<ShaderResourceView^>^ views, int offset, int count );\r
- };\r
- }\r
-};
\ No newline at end of file