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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / EffectResourceVariable11.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectResourceVariable11.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectResourceVariable11.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "EffectVariable11.h"\r
-#include "ShaderResourceView11.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D11\r
-       {\r
-               /// <summary>\r
-               /// Represents a shader resource effect variable.\r
-               /// </summary>\r
-               /// <unmanaged>ID3DX11EffectShaderResourceVariable</unmanaged>\r
-               public ref class EffectResourceVariable : public EffectVariable\r
-               {       \r
-               private:\r
-                       ID3DX11EffectShaderResourceVariable* m_Pointer;\r
-                       \r
-               internal:\r
-                       EffectResourceVariable( ID3DX11EffectShaderResourceVariable* pointer );\r
-                       \r
-               public:\r
-                       /// <summary>\r
-                       /// Initializes a new instance of the <see cref="EffectResourceVariable"/> class.\r
-                       /// </summary>\r
-                       /// <param name="pointer">A pointer to the unmanaged interface.</param>\r
-                       EffectResourceVariable( System::IntPtr pointer );\r
-                       \r
-                       /// <summary>\r
-                       /// Gets the value of the variable.\r
-                       /// </summary>\r
-                       /// <returns>A view of the shader resource.</returns>\r
-                       ShaderResourceView^ GetResource();\r
-\r
-                       /// <summary>\r
-                       /// Gets an array of resource views from the variable.\r
-                       /// </summary>\r
-                       /// <param name="views">An array of resource views to hold the retrieved shader resources.</param>\r
-                       /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
-                       Result GetResourceArray(array<ShaderResourceView^>^ views);\r
-\r
-                       /// <summary>\r
-                       /// Gets an array of resource views from the variable.\r
-                       /// </summary>\r
-                       /// <param name="views">An array of resource views to hold the retrieved shader resources.</param>\r
-                       /// <param name="offset">The offset into the array to begin storing values.</param>\r
-                       /// <param name="count">The number of values to get.</param>\r
-                       /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
-                       Result GetResourceArray(array<ShaderResourceView^>^ views, int offset, int count);\r
-\r
-                       /// <summary>\r
-                       /// Sets the value of the shader resource.\r
-                       /// </summary>\r
-                       /// <param name="view">A view of the resource to set.</param>\r
-                       /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
-                       Result SetResource( ShaderResourceView^ view );\r
-\r
-                       /// <summary>\r
-                       /// Sets an array of shader resource values.\r
-                       /// </summary>\r
-                       /// <param name="views">An array of resource views to set.</param>\r
-                       /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
-                       Result SetResourceArray( array<ShaderResourceView^>^ views );\r
-\r
-                       /// <summary>\r
-                       /// Sets an array of shader resource values.\r
-                       /// </summary>\r
-                       /// <param name="views">An array of resource views to set.</param>\r
-                       /// <param name="offset">The offset into the array to begin setting values.</param>\r
-                       /// <param name="count">The number of values to set.</param>\r
-                       /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
-                       Result SetResourceArray( array<ShaderResourceView^>^ views, int offset, int count );\r
-               };\r
-       }\r
-};
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