+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "Direct3D11Exception.h"\r
-\r
-#include "Enums11.h"\r
-#include "SamplerDescription11.h"\r
-#include "EffectSamplerVariable11.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
- EffectSamplerVariable::EffectSamplerVariable( ID3DX11EffectSamplerVariable* pointer )\r
- : EffectVariable( pointer )\r
- {\r
- m_Pointer = pointer;\r
- }\r
- \r
- EffectSamplerVariable::EffectSamplerVariable( IntPtr pointer )\r
- : EffectVariable( pointer )\r
- {\r
- m_Pointer = reinterpret_cast<ID3DX11EffectSamplerVariable*>( pointer.ToPointer() );\r
- }\r
-\r
- SamplerState^ EffectSamplerVariable::GetSamplerState(int index)\r
- {\r
- ID3D11SamplerState *result;\r
-\r
- HRESULT hr = m_Pointer->GetSampler(index, &result);\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return nullptr;\r
-\r
- return SamplerState::FromPointer(result);\r
- }\r
-\r
- Result EffectSamplerVariable::SetSamplerState(int index, SamplerState^ blendState)\r
- {\r
- HRESULT hr = m_Pointer->SetSampler(index, blendState->InternalPointer);\r
- return RECORD_D3D11(hr);\r
- }\r
-\r
- SamplerDescription EffectSamplerVariable::GetBackingStore(int index)\r
- {\r
- D3D11_SAMPLER_DESC desc;\r
-\r
- HRESULT hr = m_Pointer->GetBackingStore(index, &desc);\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return SamplerDescription();\r
-\r
- return SamplerDescription(desc);\r
- }\r
-\r
- Result EffectSamplerVariable::UndoSetSamplerState(int index)\r
- {\r
- HRESULT hr = m_Pointer->UndoSetSampler(index);\r
- return RECORD_D3D11(hr);\r
- }\r
-}\r
-}\r