+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "../DataStream.h"\r
-\r
-#include "EffectShaderDescription11.h"\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
- EffectShaderDescription::EffectShaderDescription( const D3DX11_EFFECT_SHADER_DESC& native )\r
- {\r
- m_InputSignature = gcnew D3DCompiler::ShaderSignature( gcnew DataStream( native.pInputSignature, native.BytecodeLength - (native.pInputSignature - native.pBytecode), true, false ) );\r
- m_IsInline = native.IsInline ? true : false;\r
- m_Bytecode = gcnew D3DCompiler::ShaderBytecode( native.pBytecode, native.BytecodeLength );\r
- m_SODecl = gcnew array<System::String^>( D3D11_SO_STREAM_COUNT );\r
- for( int i = 0; i < D3D11_SO_STREAM_COUNT; ++i )\r
- {\r
- m_SODecl[i] = gcnew System::String( native.SODecls[i] );\r
- }\r
- m_NumInputSignatureEntries = native.NumInputSignatureEntries;\r
- m_NumOutputSignatureEntries = native.NumOutputSignatureEntries;\r
- }\r
- \r
- D3DCompiler::ShaderSignature^ EffectShaderDescription::Signature::get()\r
- {\r
- return m_InputSignature;\r
- }\r
- \r
- bool EffectShaderDescription::IsInline::get()\r
- {\r
- return m_IsInline;\r
- }\r
- \r
- D3DCompiler::ShaderBytecode^ EffectShaderDescription::Bytecode::get()\r
- {\r
- return m_Bytecode;\r
- }\r
- \r
- array<System::String^>^ EffectShaderDescription::StreamOutputDeclaration::get()\r
- {\r
- return m_SODecl;\r
- }\r
-\r
- int EffectShaderDescription::RasterizedStream::get()\r
- {\r
- return m_RasterizedStream;\r
- }\r
-\r
- int EffectShaderDescription::InputParameterCount::get()\r
- {\r
- return m_NumInputSignatureEntries;\r
- }\r
- \r
- int EffectShaderDescription::OutputParameterCount::get()\r
- {\r
- return m_NumOutputSignatureEntries;\r
- }\r
-\r
- int EffectShaderDescription::PatchConstantCount::get()\r
- {\r
- return m_NumPatchConstantSignatureEntries;\r
- }\r
-\r
- bool EffectShaderDescription::operator == ( EffectShaderDescription left, EffectShaderDescription right )\r
- {\r
- return EffectShaderDescription::Equals( left, right );\r
- }\r
-\r
- bool EffectShaderDescription::operator != ( EffectShaderDescription left, EffectShaderDescription right )\r
- {\r
- return !EffectShaderDescription::Equals( left, right );\r
- }\r
-\r
- int EffectShaderDescription::GetHashCode()\r
- {\r
- return m_InputSignature->GetHashCode() + m_IsInline.GetHashCode() + m_Bytecode->GetHashCode() + m_SODecl->GetHashCode() + m_NumInputSignatureEntries.GetHashCode() + m_NumOutputSignatureEntries.GetHashCode();\r
- }\r
-\r
- bool EffectShaderDescription::Equals( Object^ value )\r
- {\r
- if( value == nullptr )\r
- return false;\r
-\r
- if( value->GetType() != GetType() )\r
- return false;\r
-\r
- return Equals( safe_cast<EffectShaderDescription>( value ) );\r
- }\r
-\r
- bool EffectShaderDescription::Equals( EffectShaderDescription value )\r
- {\r
- return ( m_InputSignature == value.m_InputSignature && m_IsInline == value.m_IsInline && m_Bytecode == value.m_Bytecode && m_SODecl == value.m_SODecl && m_NumInputSignatureEntries == value.m_NumInputSignatureEntries && m_NumOutputSignatureEntries == value.m_NumOutputSignatureEntries );\r
- }\r
-\r
- bool EffectShaderDescription::Equals( EffectShaderDescription% value1, EffectShaderDescription% value2 )\r
- {\r
- return ( value1.m_InputSignature == value2.m_InputSignature && value1.m_IsInline == value2.m_IsInline && value1.m_Bytecode == value2.m_Bytecode && value1.m_SODecl == value2.m_SODecl && value1.m_NumInputSignatureEntries == value2.m_NumInputSignatureEntries && value1.m_NumOutputSignatureEntries == value2.m_NumOutputSignatureEntries );\r
- }\r
-}\r
-}\r