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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / EffectShaderDescription11.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectShaderDescription11.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/EffectShaderDescription11.cpp
deleted file mode 100644 (file)
index 94526c3..0000000
+++ /dev/null
@@ -1,122 +0,0 @@
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "../DataStream.h"\r
-\r
-#include "EffectShaderDescription11.h"\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
-       EffectShaderDescription::EffectShaderDescription( const D3DX11_EFFECT_SHADER_DESC& native )\r
-       {\r
-               m_InputSignature = gcnew D3DCompiler::ShaderSignature( gcnew DataStream( native.pInputSignature, native.BytecodeLength - (native.pInputSignature - native.pBytecode), true, false ) );\r
-               m_IsInline = native.IsInline ? true : false;\r
-               m_Bytecode = gcnew D3DCompiler::ShaderBytecode( native.pBytecode, native.BytecodeLength );\r
-               m_SODecl = gcnew array<System::String^>( D3D11_SO_STREAM_COUNT );\r
-               for( int i = 0; i < D3D11_SO_STREAM_COUNT; ++i )\r
-               {\r
-                       m_SODecl[i] = gcnew System::String( native.SODecls[i] );\r
-               }\r
-               m_NumInputSignatureEntries = native.NumInputSignatureEntries;\r
-               m_NumOutputSignatureEntries = native.NumOutputSignatureEntries;\r
-       }\r
-       \r
-       D3DCompiler::ShaderSignature^ EffectShaderDescription::Signature::get()\r
-       {\r
-               return m_InputSignature;\r
-       }\r
-       \r
-       bool EffectShaderDescription::IsInline::get()\r
-       {\r
-               return m_IsInline;\r
-       }\r
-       \r
-       D3DCompiler::ShaderBytecode^ EffectShaderDescription::Bytecode::get()\r
-       {\r
-               return m_Bytecode;\r
-       }\r
-       \r
-       array<System::String^>^ EffectShaderDescription::StreamOutputDeclaration::get()\r
-       {\r
-               return m_SODecl;\r
-       }\r
-\r
-       int EffectShaderDescription::RasterizedStream::get()\r
-       {\r
-               return m_RasterizedStream;\r
-       }\r
-\r
-       int EffectShaderDescription::InputParameterCount::get()\r
-       {\r
-               return m_NumInputSignatureEntries;\r
-       }\r
-       \r
-       int EffectShaderDescription::OutputParameterCount::get()\r
-       {\r
-         return m_NumOutputSignatureEntries;\r
-       }\r
-\r
-       int EffectShaderDescription::PatchConstantCount::get()\r
-       {\r
-               return m_NumPatchConstantSignatureEntries;\r
-       }\r
-\r
-       bool EffectShaderDescription::operator == ( EffectShaderDescription left, EffectShaderDescription right )\r
-       {\r
-               return EffectShaderDescription::Equals( left, right );\r
-       }\r
-\r
-       bool EffectShaderDescription::operator != ( EffectShaderDescription left, EffectShaderDescription right )\r
-       {\r
-               return !EffectShaderDescription::Equals( left, right );\r
-       }\r
-\r
-       int EffectShaderDescription::GetHashCode()\r
-       {\r
-               return m_InputSignature->GetHashCode() + m_IsInline.GetHashCode() + m_Bytecode->GetHashCode() + m_SODecl->GetHashCode() + m_NumInputSignatureEntries.GetHashCode() + m_NumOutputSignatureEntries.GetHashCode();\r
-       }\r
-\r
-       bool EffectShaderDescription::Equals( Object^ value )\r
-       {\r
-               if( value == nullptr )\r
-                       return false;\r
-\r
-               if( value->GetType() != GetType() )\r
-                       return false;\r
-\r
-               return Equals( safe_cast<EffectShaderDescription>( value ) );\r
-       }\r
-\r
-       bool EffectShaderDescription::Equals( EffectShaderDescription value )\r
-       {\r
-               return ( m_InputSignature == value.m_InputSignature && m_IsInline == value.m_IsInline && m_Bytecode == value.m_Bytecode && m_SODecl == value.m_SODecl && m_NumInputSignatureEntries == value.m_NumInputSignatureEntries && m_NumOutputSignatureEntries == value.m_NumOutputSignatureEntries );\r
-       }\r
-\r
-       bool EffectShaderDescription::Equals( EffectShaderDescription% value1, EffectShaderDescription% value2 )\r
-       {\r
-               return ( value1.m_InputSignature == value2.m_InputSignature && value1.m_IsInline == value2.m_IsInline && value1.m_Bytecode == value2.m_Bytecode && value1.m_SODecl == value2.m_SODecl && value1.m_NumInputSignatureEntries == value2.m_NumInputSignatureEntries && value1.m_NumOutputSignatureEntries == value2.m_NumOutputSignatureEntries );\r
-       }\r
-}\r
-}\r