+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-\r
-#include "../stack_array.h"\r
-\r
-#include "Direct3D11Exception.h"\r
-#include "DeviceContext11.h"\r
-#include "UnorderedAccessView11.h"\r
-#include "FastFourierTransform11.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{\r
- FastFourierTransform::FastFourierTransform( DeviceContext^ context, FastFourierTransformDescription description )\r
- {\r
- ID3DX11FFT *pointer = NULL;\r
- D3DX11_FFT_BUFFER_INFO bufferInfo;\r
- D3DX11_FFT_DESC desc = description.ToUnmanaged();\r
-\r
- HRESULT hr = D3DX11CreateFFT( context->InternalPointer, &desc, 0, &bufferInfo, &pointer );\r
- if (RECORD_D3D11(hr).IsFailure)\r
- throw gcnew Direct3D11Exception( Result::Last );\r
-\r
- Construct( pointer );\r
- bufferRequirements = FastFourierTransformBufferRequirements( bufferInfo );\r
- }\r
-\r
- FastFourierTransform::FastFourierTransform( DeviceContext^ context, FastFourierTransformDescription description, FastFourierTransformCreationFlags flags )\r
- {\r
- ID3DX11FFT *pointer = NULL;\r
- D3DX11_FFT_BUFFER_INFO bufferInfo;\r
- D3DX11_FFT_DESC desc = description.ToUnmanaged();\r
-\r
- HRESULT hr = D3DX11CreateFFT( context->InternalPointer, &desc, static_cast<UINT>( flags ), &bufferInfo, &pointer );\r
- if (RECORD_D3D11(hr).IsFailure)\r
- throw gcnew Direct3D11Exception( Result::Last );\r
-\r
- Construct( pointer );\r
- bufferRequirements = FastFourierTransformBufferRequirements( bufferInfo );\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create1DComplex( DeviceContext^ context, int x )\r
- {\r
- return Create1DComplex( context, x, FastFourierTransformCreationFlags::None );\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create1DComplex( DeviceContext^ context, int x, FastFourierTransformCreationFlags flags )\r
- {\r
- ID3DX11FFT *pointer = NULL;\r
- D3DX11_FFT_BUFFER_INFO bufferInfo;\r
-\r
- HRESULT hr = D3DX11CreateFFT1DComplex( context->InternalPointer, x, static_cast<UINT>( flags ), &bufferInfo, &pointer );\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return nullptr;\r
-\r
- FastFourierTransform^ result = FastFourierTransform::FromPointer( pointer );\r
- result->bufferRequirements = FastFourierTransformBufferRequirements( bufferInfo );\r
-\r
- return result;\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create1DReal( DeviceContext^ context, int x )\r
- {\r
- return Create1DReal( context, x, FastFourierTransformCreationFlags::None );\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create1DReal( DeviceContext^ context, int x, FastFourierTransformCreationFlags flags )\r
- {\r
- ID3DX11FFT *pointer = NULL;\r
- D3DX11_FFT_BUFFER_INFO bufferInfo;\r
-\r
- HRESULT hr = D3DX11CreateFFT1DReal( context->InternalPointer, x, static_cast<UINT>( flags ), &bufferInfo, &pointer );\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return nullptr;\r
-\r
- FastFourierTransform^ result = FastFourierTransform::FromPointer( pointer );\r
- result->bufferRequirements = FastFourierTransformBufferRequirements( bufferInfo );\r
-\r
- return result;\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create2DComplex( DeviceContext^ context, int x, int y )\r
- {\r
- return Create2DComplex( context, x, y, FastFourierTransformCreationFlags::None );\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create2DComplex( DeviceContext^ context, int x, int y, FastFourierTransformCreationFlags flags )\r
- {\r
- ID3DX11FFT *pointer = NULL;\r
- D3DX11_FFT_BUFFER_INFO bufferInfo;\r
-\r
- HRESULT hr = D3DX11CreateFFT2DComplex( context->InternalPointer, x, y, static_cast<UINT>( flags ), &bufferInfo, &pointer );\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return nullptr;\r
-\r
- FastFourierTransform^ result = FastFourierTransform::FromPointer( pointer );\r
- result->bufferRequirements = FastFourierTransformBufferRequirements( bufferInfo );\r
-\r
- return result;\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create2DReal( DeviceContext^ context, int x, int y )\r
- {\r
- return Create2DReal( context, x, y, FastFourierTransformCreationFlags::None );\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create2DReal( DeviceContext^ context, int x, int y, FastFourierTransformCreationFlags flags )\r
- {\r
- ID3DX11FFT *pointer = NULL;\r
- D3DX11_FFT_BUFFER_INFO bufferInfo;\r
-\r
- HRESULT hr = D3DX11CreateFFT2DReal( context->InternalPointer, x, y, static_cast<UINT>( flags ), &bufferInfo, &pointer );\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return nullptr;\r
-\r
- FastFourierTransform^ result = FastFourierTransform::FromPointer( pointer );\r
- result->bufferRequirements = FastFourierTransformBufferRequirements( bufferInfo );\r
-\r
- return result;\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create3DComplex( DeviceContext^ context, int x, int y, int z )\r
- {\r
- return Create3DComplex( context, x, y, z, FastFourierTransformCreationFlags::None );\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create3DComplex( DeviceContext^ context, int x, int y, int z, FastFourierTransformCreationFlags flags )\r
- {\r
- ID3DX11FFT *pointer = NULL;\r
- D3DX11_FFT_BUFFER_INFO bufferInfo;\r
-\r
- HRESULT hr = D3DX11CreateFFT3DComplex( context->InternalPointer, x, y, z, static_cast<UINT>( flags ), &bufferInfo, &pointer );\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return nullptr;\r
-\r
- FastFourierTransform^ result = FastFourierTransform::FromPointer( pointer );\r
- result->bufferRequirements = FastFourierTransformBufferRequirements( bufferInfo );\r
-\r
- return result;\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create3DReal( DeviceContext^ context, int x, int y, int z )\r
- {\r
- return Create3DReal( context, x, y, z, FastFourierTransformCreationFlags::None );\r
- }\r
-\r
- FastFourierTransform^ FastFourierTransform::Create3DReal( DeviceContext^ context, int x, int y, int z, FastFourierTransformCreationFlags flags )\r
- {\r
- ID3DX11FFT *pointer = NULL;\r
- D3DX11_FFT_BUFFER_INFO bufferInfo;\r
-\r
- HRESULT hr = D3DX11CreateFFT3DReal( context->InternalPointer, x, y, z, static_cast<UINT>( flags ), &bufferInfo, &pointer );\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return nullptr;\r
-\r
- FastFourierTransform^ result = FastFourierTransform::FromPointer( pointer );\r
- result->bufferRequirements = FastFourierTransformBufferRequirements( bufferInfo );\r
-\r
- return result;\r
- }\r
-\r
- float FastFourierTransform::ForwardScale::get()\r
- {\r
- return InternalPointer->GetForwardScale();\r
- }\r
-\r
- void FastFourierTransform::ForwardScale::set( float value )\r
- {\r
- HRESULT hr = InternalPointer->SetForwardScale( value );\r
- RECORD_D3D11( hr );\r
- }\r
-\r
- float FastFourierTransform::InverseScale::get()\r
- {\r
- return InternalPointer->GetInverseScale();\r
- }\r
-\r
- void FastFourierTransform::InverseScale::set( float value )\r
- {\r
- HRESULT hr = InternalPointer->SetInverseScale( value );\r
- RECORD_D3D11( hr );\r
- }\r
-\r
- Result FastFourierTransform::AttachBuffersAndPrecompute( array<UnorderedAccessView^>^ tempBuffers, array<UnorderedAccessView^>^ precomputeBuffers )\r
- {\r
- if (tempBuffers == nullptr)\r
- throw gcnew ArgumentNullException("temporaryBuffers");\r
- if (precomputeBuffers == nullptr)\r
- throw gcnew ArgumentNullException("precomputeBuffers");\r
-\r
- if (tempBuffers->Length == 0 || tempBuffers->Length > D3DX11_FFT_MAX_TEMP_BUFFERS)\r
- throw gcnew ArgumentOutOfRangeException("temporaryBuffers");\r
- if (precomputeBuffers->Length == 0 || precomputeBuffers->Length > D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS)\r
- throw gcnew ArgumentOutOfRangeException("precomputeBuffers");\r
-\r
- stack_array<ID3D11UnorderedAccessView*> nativeTempBuffers = stackalloc(ID3D11UnorderedAccessView*, tempBuffers->Length);\r
- stack_array<ID3D11UnorderedAccessView*> nativePrecomputeBuffers = stackalloc(ID3D11UnorderedAccessView*, precomputeBuffers->Length);\r
-\r
- for (int i = 0; i < tempBuffers->Length; i++)\r
- nativeTempBuffers[i] = tempBuffers[i] == nullptr ? NULL : tempBuffers[i]->InternalPointer;\r
-\r
- for (int i = 0; i < precomputeBuffers->Length; i++)\r
- nativePrecomputeBuffers[i] = precomputeBuffers[i] == nullptr ? NULL : precomputeBuffers[i]->InternalPointer;\r
-\r
- HRESULT hr = InternalPointer->AttachBuffersAndPrecompute( tempBuffers->Length, &nativeTempBuffers[0], precomputeBuffers->Length, &nativePrecomputeBuffers[0] );\r
- return RECORD_D3D11( hr );\r
- }\r
-\r
- Result FastFourierTransform::ForwardTransform( UnorderedAccessView^ input, UnorderedAccessView^ output )\r
- {\r
- if ( output == nullptr )\r
- throw gcnew System::ArgumentNullException( "output" );\r
-\r
- ID3D11UnorderedAccessView* inputBuffer = input == nullptr ? NULL : input->InternalPointer;\r
- ID3D11UnorderedAccessView* outputBuffer = output->InternalPointer;\r
-\r
- HRESULT hr = InternalPointer->ForwardTransform( inputBuffer, &outputBuffer );\r
- return RECORD_D3D11( hr );\r
- }\r
-\r
- UnorderedAccessView^ FastFourierTransform::ForwardTransform( UnorderedAccessView^ input )\r
- {\r
- ID3D11UnorderedAccessView* inputBuffer = input == nullptr ? NULL : input->InternalPointer;\r
- ID3D11UnorderedAccessView* outputBuffer = NULL;\r
-\r
- HRESULT hr = InternalPointer->ForwardTransform( inputBuffer, &outputBuffer );\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return nullptr;\r
-\r
- return UnorderedAccessView::FromPointer( outputBuffer );\r
- }\r
-\r
- Result FastFourierTransform::InverseTransform( UnorderedAccessView^ input, UnorderedAccessView^ output )\r
- {\r
- if ( output == nullptr )\r
- throw gcnew System::ArgumentNullException( "output" );\r
-\r
- ID3D11UnorderedAccessView* inputBuffer = input == nullptr ? NULL : input->InternalPointer;\r
- ID3D11UnorderedAccessView* outputBuffer = output->InternalPointer;\r
-\r
- HRESULT hr = InternalPointer->InverseTransform( inputBuffer, &outputBuffer );\r
- return RECORD_D3D11( hr );\r
- }\r
-\r
- UnorderedAccessView^ FastFourierTransform::InverseTransform( UnorderedAccessView^ input )\r
- {\r
- ID3D11UnorderedAccessView* inputBuffer = input == nullptr ? NULL : input->InternalPointer;\r
- ID3D11UnorderedAccessView* outputBuffer = NULL;\r
-\r
- HRESULT hr = InternalPointer->InverseTransform( inputBuffer, &outputBuffer );\r
- if (RECORD_D3D11(hr).IsFailure)\r
- return nullptr;\r
-\r
- return UnorderedAccessView::FromPointer( outputBuffer );\r
- }\r
-}\r
-}\r