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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / InputAssemblerWrapper11.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/InputAssemblerWrapper11.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/InputAssemblerWrapper11.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "Enums11.h"\r
-#include "VertexBufferBinding11.h"\r
-\r
-using System::Runtime::InteropServices::OutAttribute;\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D11\r
-       {\r
-               ref class Buffer;\r
-               ref class InputLayout;\r
-               \r
-               /// <summary>\r
-               /// Defines a wrapper for input assembler related commands on the device.\r
-               /// </summary>\r
-               public ref class InputAssemblerWrapper\r
-               {\r
-               private:\r
-                       ID3D11DeviceContext* deviceContext;\r
-                       \r
-               internal:\r
-                       InputAssemblerWrapper( ID3D11DeviceContext* device );\r
-                       \r
-               public:\r
-                       /// <summary>\r
-                       /// Gets or sets the layout of the input data currently bound to the input assembler.\r
-                       /// </summary>\r
-                       property InputLayout^ InputLayout\r
-                       {\r
-                               Direct3D11::InputLayout^ get();\r
-                               void set( Direct3D11::InputLayout^ value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Gets or sets the topology of primitive data bound to the input assembler.\r
-                       /// </summary>\r
-                       property PrimitiveTopology PrimitiveTopology\r
-                       {\r
-                               Direct3D11::PrimitiveTopology get();\r
-                               void set( Direct3D11::PrimitiveTopology value );\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Binds an index buffer to the input assembler.\r
-                       /// </summary>\r
-                       /// <param name="indexBuffer">The index buffer to bind.</param>\r
-                       /// <param name="format">The format of the data in the index buffer.</param>\r
-                       /// <param name="offset">The offset in bytes from the start of the index buffer to the first index to use.</param>\r
-                       void SetIndexBuffer( Buffer^ indexBuffer, DXGI::Format format, int offset );\r
-\r
-                       /// <summary>\r
-                       /// Gets the index buffer currently bound to the input assembler.\r
-                       /// </summary>\r
-                       /// <param name="indexBuffer">When the method completes, contains the currently bound index buffer.</param>\r
-                       /// <param name="format">When the method completes, contains the format of the data in the index buffer.</param>\r
-                       /// <param name="offset">When the method completes, contains the offset in bytes from the start of the index buffer to the first index to use.</param>\r
-                       void GetIndexBuffer( [Out] Buffer^ %indexBuffer, [Out] DXGI::Format %format, [Out] int %offset );\r
-                       \r
-                       /// <summary>\r
-                       /// Binds a single vertex buffer to the input assembler.\r
-                       /// </summary>\r
-                       /// <param name="slot">Index of the slot to which to bind the vertex buffer.</param>\r
-                       /// <param name="vertexBufferBinding">A binding for the input vertex buffer.</param>\r
-                       void SetVertexBuffers( int slot, VertexBufferBinding vertexBufferBinding );\r
-\r
-                       /// <summary>\r
-                       /// Binds an array of vertex buffers to the input assembler.\r
-                       /// </summary>\r
-                       /// <param name="firstSlot">Index of the first input slot to use for binding. The first vertex buffer is explicitly bound to the start slot; this causes each additional vertex buffer in the array to be implicitly bound to each subsequent input slot. There are 16 input slots.</param>\r
-                       /// <param name="vertexBufferBindings">An array of bindings for input vertex buffers.</param>\r
-                       void SetVertexBuffers( int firstSlot, ... array<VertexBufferBinding>^ vertexBufferBindings );\r
-\r
-                       /// <summary>\r
-                       /// Gets the set of vertex buffers currently bound to the input assembler.\r
-                       /// </summary>\r
-                       /// <param name="firstSlot">The input slot of the first vertex buffer to get.</param>\r
-                       /// <param name="count">The number of vertex buffers to retrieve.</param>\r
-                       /// <returns>An array of bound vertex buffers.</returns>\r
-                       array<VertexBufferBinding>^ GetVertexBuffers( int firstSlot, int count );\r
-               };\r
-       }\r
-};
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