+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "stdafx.h"\r
-#include "../DataStream.h"\r
-\r
-#include "Direct3D11Exception.h"\r
-\r
-#include "Device11.h"\r
-#include "InputLayout11.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
- InputLayout::InputLayout( SlimDX::Direct3D11::Device^ device, array<InputElement>^ elements, D3DCompiler::ShaderSignature^ shaderSignature )\r
- {\r
- if( shaderSignature == nullptr )\r
- throw gcnew ArgumentNullException( "shaderSignature" );\r
-\r
- Init( device, shaderSignature->Data->RawPointer, static_cast<int>(shaderSignature->Data->Length), elements );\r
- }\r
-\r
- InputLayout::InputLayout( SlimDX::Direct3D11::Device^ device, D3DCompiler::ShaderSignature^ shaderSignature, array<InputElement>^ elements )\r
- {\r
- if( shaderSignature == nullptr )\r
- throw gcnew ArgumentNullException( "shaderSignature" );\r
-\r
- Init( device, shaderSignature->Data->RawPointer, static_cast<int>(shaderSignature->Data->Length), elements );\r
- }\r
-\r
- InputLayout::InputLayout( SlimDX::Direct3D11::Device^ device, D3DCompiler::ShaderBytecode^ shaderBytecode, array<InputElement>^ elements )\r
- {\r
- if( shaderBytecode == nullptr )\r
- throw gcnew ArgumentNullException( "shaderBytecode" );\r
-\r
- Init( device, shaderBytecode->InternalPointer->GetBufferPointer(), static_cast<int>( shaderBytecode->InternalPointer->GetBufferSize() ), elements );\r
- }\r
-\r
- void InputLayout::Init( SlimDX::Direct3D11::Device^ device, const void* shader, int length, array<InputElement>^ elements )\r
- {\r
- if( device == nullptr )\r
- throw gcnew ArgumentNullException( "device" );\r
- if( elements == nullptr )\r
- throw gcnew ArgumentNullException( "elements" );\r
-\r
- D3D11_INPUT_ELEMENT_DESC nativeElements[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT];\r
- for( int i = 0; i < elements->Length; ++i )\r
- nativeElements[i] = elements[i].CreateNativeVersion();\r
- \r
- ID3D11InputLayout* layout = 0;\r
- HRESULT hr = device->InternalPointer->CreateInputLayout( nativeElements, elements->Length, shader, length, &layout );\r
-\r
- for( int i = 0; i < elements->Length; i++ )\r
- Utilities::FreeNativeString( nativeElements[i].SemanticName );\r
-\r
- if( RECORD_D3D11( hr ).IsFailure )\r
- throw gcnew Direct3D11Exception( Result::Last );\r
-\r
- Construct( layout );\r
- }\r
-}\r
-}\r