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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / PipelineStatistics11.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/PipelineStatistics11.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/PipelineStatistics11.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D11\r
-       {\r
-               /// <summary>\r
-               /// Contains query information about graphics pipeline activity.\r
-               /// </summary>\r
-               /// <unmanaged>D3D11_QUERY_DATA_PIPELINE_STATISTICS</unmanaged>\r
-               public value class PipelineStatistics : System::IEquatable<PipelineStatistics>\r
-               {\r
-               internal:\r
-                       PipelineStatistics( const D3D11_QUERY_DATA_PIPELINE_STATISTICS& native );\r
-                       \r
-                       D3D11_QUERY_DATA_PIPELINE_STATISTICS CreateNativeVersion();\r
-                       \r
-               public:\r
-                       /// <summary>\r
-                       /// Number of vertices read by input assembler.\r
-                       /// </summary>\r
-                       property long InputAssemblerVertices;\r
-\r
-                       /// <summary>\r
-                       /// Number of primitives read by the input assembler. This number can be different depending on the primitive topology used. For example, a triangle strip with 6 vertices will produce 4 triangles, however a triangle list with 6 vertices will produce 2 triangles.\r
-                       /// </summary>\r
-                       property long InputAssemblerPrimitives;\r
-\r
-                       /// <summary>\r
-                       /// Number of times a vertex shader was invoked. Direct3D invokes the vertex shader once per vertex.\r
-                       /// </summary>\r
-                       property long VertexShaderInvocations;\r
-\r
-                       /// <summary>\r
-                       /// Number of times a geometry shader was invoked. When the geometry shader is set to <c>null</c>, this statistic may or may not increment depending on the hardware manufacturer.\r
-                       /// </summary>\r
-                       property long GeometryShaderInvocations;\r
-\r
-                       /// <summary>\r
-                       /// Number of primitives output by a geometry shader.\r
-                       /// </summary>\r
-                       property long GeometryShaderPrimitives;\r
-\r
-                       /// <summary>\r
-                       /// Number of primitives that were sent to the rasterizer. When the rasterizer is disabled, this will not increment.\r
-                       /// </summary>\r
-                       property long RasterizedPrimitives;\r
-\r
-                       /// <summary>\r
-                       /// Number of primitives that were rendered. This may be larger or smaller than CInvocations because after a primitive is clipped sometimes it is either broken up into more than one primitive or completely culled.\r
-                       /// </summary>\r
-                       property long RenderedPrimitives;\r
-\r
-                       /// <summary>\r
-                       /// Number of times a pixel shader was invoked.\r
-                       /// </summary>\r
-                       property long PixelShaderInvocations;\r
-\r
-                       /// <summary>\r
-                       /// Number of times a hull shader was invoked.\r
-                       /// </summary>\r
-                       property long HullShaderInvocations;\r
-\r
-                       /// <summary>\r
-                       /// Number of times a domain shader was invoked.\r
-                       /// </summary>\r
-                       property long DomainShaderInvocations;\r
-\r
-                       /// <summary>\r
-                       /// Number of times a compute shader was invoked.\r
-                       /// </summary>\r
-                       property long ComputeShaderInvocations;\r
-               \r
-                       /// <summary>\r
-                       /// Tests for equality between two PipelineStatisticss.\r
-                       /// </summary>\r
-                       /// <param name="left">The first value to compare.</param>\r
-                       /// <param name="right">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
-                       static bool operator == ( PipelineStatistics left, PipelineStatistics right );\r
-                       \r
-                       /// <summary>\r
-                       /// Tests for inequality between two PipelineStatisticss.\r
-                       /// </summary>\r
-                       /// <param name="left">The first value to compare.</param>\r
-                       /// <param name="right">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
-                       static bool operator != ( PipelineStatistics left, PipelineStatistics right );\r
-                       \r
-                       /// <summary>\r
-                       /// Returns the hash code for this instance.\r
-                       /// </summary>\r
-                       /// <returns>A 32-bit signed integer hash code.</returns>\r
-                       virtual int GetHashCode() override;\r
-                       \r
-                       /// <summary>\r
-                       /// Returns a value indicating whether this instance is equal to the specified object.\r
-                       /// </summary>\r
-                       /// <param name="obj">An object to compare with this instance.</param>\r
-                       /// <returns><c>true</c> if <paramref name="obj"/> has the same value as this instance; otherwise, <c>false</c>.</returns>\r
-                       virtual bool Equals( System::Object^ obj ) override;\r
-\r
-                       /// <summary>\r
-                       /// Returns a value indicating whether this instance is equal to the specified object.\r
-                       /// </summary>\r
-                       /// <param name="other">A <see cref="PipelineStatistics"/> to compare with this instance.</param>\r
-                       /// <returns><c>true</c> if <paramref name="other"/> has the same value as this instance; otherwise, <c>false</c>.</returns>\r
-                       virtual bool Equals( PipelineStatistics other );\r
-\r
-                       /// <summary>\r
-                       /// Returns a value indicating whether the two BufferDescriptions are equivalent.\r
-                       /// </summary>\r
-                       /// <param name="value1">The first value to compare.</param>\r
-                       /// <param name="value2">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="value1"/> has the same value as <paramref name="value2"/>; otherwise, <c>false</c>.</returns>\r
-                       static bool Equals( PipelineStatistics% value1, PipelineStatistics% value2 );\r
-               };\r
-       }\r
-};
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