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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / RasterizerWrapper11.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/RasterizerWrapper11.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/RasterizerWrapper11.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "Viewport11.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D11\r
-       {\r
-               ref class RasterizerState;\r
-               \r
-               /// <summary>\r
-               /// Defines a wrapper for rasterizer related commands on the device.\r
-               /// </summary>\r
-               public ref class RasterizerWrapper\r
-               {\r
-               private:\r
-                       ID3D11DeviceContext* deviceContext;\r
-                       \r
-               internal:\r
-                       RasterizerWrapper( ID3D11DeviceContext* device );\r
-                       \r
-               public:\r
-                       /// <summary>\r
-                       /// Gets or sets the rasterizer state for the rasterizer stage of the pipeline.\r
-                       /// </summary>\r
-                       property RasterizerState^ State\r
-                       {\r
-                               void set( RasterizerState^ value );\r
-                               RasterizerState^ get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Binds a single viewport to the rasterizer stage.\r
-                       /// </summary>\r
-                       /// <param name="viewport">The viewport to bind.</param>\r
-                       void SetViewports( Viewport viewport );\r
-\r
-                       /// <summary>\r
-                       /// Binds a set of viewports to the rasterizer stage.\r
-                       /// </summary>\r
-                       /// <param name="viewports">The set of viewports to bind.</param>\r
-                       void SetViewports( ... array<Viewport>^ viewports );\r
-\r
-                       /// <summary>\r
-                       /// Gets the set of viewports currently bound to the rasterizer stage.\r
-                       /// </summary>\r
-                       /// <param name="viewports">The array to fill with the bound viewports.</param>\r
-                       void GetViewports( array<Viewport>^ viewports );\r
-\r
-                       /// <summary>\r
-                       /// Gets the set of viewports currently bound to the rasterizer stage.\r
-                       /// </summary>\r
-                       /// <returns>An array of bound viewports.</returns>\r
-                       array<Viewport>^ GetViewports();\r
-\r
-                       /// <summary>\r
-                       /// Binds a single scissor rectangle to the rasterizer stage.\r
-                       /// </summary>\r
-                       /// <param name="scissorRectangle">The scissor rectangle to bind.</param>\r
-                       void SetScissorRectangles( System::Drawing::Rectangle scissorRectangle );\r
-\r
-                       /// <summary>\r
-                       /// Binds a set of scissor rectangles to the rasterizer stage.\r
-                       /// </summary>\r
-                       /// <param name="scissorRectangles">The set of scissor rectangles to bind.</param>\r
-                       void SetScissorRectangles( ... array<System::Drawing::Rectangle>^ scissorRectangles );\r
-\r
-                       /// <summary>\r
-                       /// Gets the set of scissor rectangles currently bound to the rasterizer stage.\r
-                       /// </summary>\r
-                       /// <param name="scissorRectangles">The array to fill with the bound scissor rectangles.</param>\r
-                       void GetScissorRectangles( array<System::Drawing::Rectangle>^ scissorRectangles );\r
-\r
-                       /// <summary>\r
-                       /// Gets the set of scissor rectangles currently bound to the rasterizer stage.\r
-                       /// </summary>\r
-                       /// <returns>An array of bound scissor rectangles.</returns>\r
-                       array<System::Drawing::Rectangle>^ GetScissorRectangles();\r
-               };\r
-       }\r
-};
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