+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d11.h>\r
-#include <d3dx11.h>\r
-\r
-#include "../DataStream.h"\r
-\r
-#include "Direct3D11Exception.h"\r
-\r
-#include "Device11.h"\r
-#include "Resource11.h"\r
-#include "Buffer11.h"\r
-#include "Texture1D11.h"\r
-#include "Texture2D11.h"\r
-#include "Texture3D11.h"\r
-\r
-using namespace System;\r
-using namespace System::IO;\r
-using namespace System::Reflection;\r
-using namespace System::Globalization;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{\r
- SlimDX::DXGI::Surface^ Resource::AsSurface()\r
- {\r
- IDXGISurface* unknown = 0;\r
- GUID guid = Utilities::GetNativeGuidForType( SlimDX::DXGI::Surface::typeid );\r
- HRESULT hr = InternalPointer->QueryInterface(guid, reinterpret_cast<void**>(&unknown));\r
- if(RECORD_D3D11(hr).IsFailure)\r
- return nullptr;\r
-\r
- SlimDX::DXGI::Surface^ result = gcnew SlimDX::DXGI::Surface(unknown, nullptr);\r
-\r
- return result;\r
- }\r
-\r
- generic< class T > where T : Resource, ref class\r
- T Resource::FromSwapChain( SlimDX::DXGI::SwapChain^ swapChain, int index )\r
- {\r
- IUnknown* unknown = 0;\r
- GUID guid = Utilities::GetNativeGuidForType( T::typeid );\r
- RECORD_D3D11( swapChain->InternalPointer->GetBuffer( index, guid, reinterpret_cast<void**>( &unknown ) ) );\r
- if( Result::Last.IsFailure )\r
- return T();\r
-\r
- BindingFlags flags = BindingFlags::Static | BindingFlags::InvokeMethod | BindingFlags::NonPublic;\r
- array<System::Object^>^ args = gcnew array<System::Object^>( 1 );\r
- args[ 0 ] = IntPtr( unknown );\r
-\r
- // Trying to invoke "FromPointer" directly will choose the IntPtr overload since it's more\r
- // cumbersome to pass a native pointer as an argument here. The IntPtr overload is intended\r
- // to be the user-pointer overload, however, which isn't what we want; thus the thunk.\r
- T result = safe_cast<T>( T::typeid->InvokeMember( "FromPointerReflectionThunk", flags, nullptr, nullptr, args, CultureInfo::InvariantCulture ) );\r
- return result;\r
- }\r
-\r
- Resource^ Resource::FromPointer( ID3D11Resource* pointer )\r
- {\r
- if( pointer == NULL )\r
- return nullptr;\r
-\r
- Resource^ tableEntry = safe_cast<Resource^>( SlimDX::ObjectTable::Find( static_cast<System::IntPtr>( pointer ) ) );\r
- if( tableEntry != nullptr )\r
- {\r
- pointer->Release();\r
- return tableEntry;\r
- }\r
-\r
- //not in the table, find out what this thing actually is\r
- D3D11_RESOURCE_DIMENSION type;\r
- pointer->GetType( &type );\r
-\r
- // chain to the correct ctor (not the fastest way to do this, but good enough for now)\r
- switch(type)\r
- {\r
- case D3D11_RESOURCE_DIMENSION_BUFFER:\r
- return Buffer::FromPointer( pointer );\r
- case D3D11_RESOURCE_DIMENSION_TEXTURE1D:\r
- return Texture1D::FromPointer( pointer );\r
- case D3D11_RESOURCE_DIMENSION_TEXTURE2D:\r
- return Texture2D::FromPointer( pointer );\r
- case D3D11_RESOURCE_DIMENSION_TEXTURE3D:\r
- return Texture3D::FromPointer( pointer );\r
-\r
- default:\r
- throw gcnew InvalidCastException( "Unrecognized resource type." );\r
- }\r
- }\r
-\r
- Resource^ Resource::FromPointer( System::IntPtr pointer )\r
- {\r
- if( pointer == System::IntPtr::Zero )\r
- throw gcnew System::ArgumentNullException( "pointer" );\r
-\r
- Resource^ tableEntry = safe_cast<Resource^>( SlimDX::ObjectTable::Find( pointer ) );\r
- if( tableEntry != nullptr )\r
- return tableEntry;\r
-\r
- void* result = 0;\r
- IUnknown* unknown = static_cast<IUnknown*>( pointer.ToPointer() );\r
- HRESULT hr = unknown->QueryInterface(IID_ID3D11Resource, &result);\r
- if( FAILED( hr ) )\r
- throw gcnew InvalidCastException( "Failed to QueryInterface on user-supplied pointer." );\r
-\r
- // find out what this thing actually is\r
- ID3D11Resource* resource = static_cast<ID3D11Resource*>( unknown );\r
- D3D11_RESOURCE_DIMENSION type;\r
- resource->GetType( &type );\r
- resource->Release();\r
-\r
- // chain to the correct ctor (not the fastest way to do this, but good enough for now)\r
- switch(type)\r
- {\r
- case D3D11_RESOURCE_DIMENSION_BUFFER:\r
- return Buffer::FromPointer( pointer );\r
- case D3D11_RESOURCE_DIMENSION_TEXTURE1D:\r
- return Texture1D::FromPointer( pointer );\r
- case D3D11_RESOURCE_DIMENSION_TEXTURE2D:\r
- return Texture2D::FromPointer( pointer );\r
- case D3D11_RESOURCE_DIMENSION_TEXTURE3D:\r
- return Texture3D::FromPointer( pointer );\r
-\r
- default:\r
- throw gcnew InvalidCastException( "Unrecognized resource type." );\r
- }\r
- }\r
-\r
- DXGI::ResourcePriority Resource::EvictionPriority::get()\r
- {\r
- return static_cast<DXGI::ResourcePriority>( InternalPointer->GetEvictionPriority() );\r
- }\r
- \r
- void Resource::EvictionPriority::set( DXGI::ResourcePriority value )\r
- {\r
- InternalPointer->SetEvictionPriority( static_cast<UINT>( value ) );\r
- }\r
- \r
- ResourceDimension Resource::Dimension::get()\r
- {\r
- D3D11_RESOURCE_DIMENSION type;\r
- InternalPointer->GetType(&type);\r
- return static_cast<ResourceDimension>( type );\r
- }\r
-\r
- int Resource::CalculateSubresourceIndex( int mipSlice, int arraySlice, int mipLevels )\r
- {\r
- return D3D11CalcSubresource( static_cast<UINT>( mipSlice ), static_cast<UINT>( arraySlice ), static_cast<UINT>( mipLevels ) );\r
- }\r
- \r
- int Resource::GetMipSize( int mipSlice, int baseSliceSize )\r
- {\r
- float size = static_cast<float>( baseSliceSize );\r
- \r
- while( mipSlice > 0 )\r
- {\r
- size = std::floorf(size / 2.0f);\r
- --mipSlice;\r
- }\r
- \r
- return (static_cast< int >(size));\r
- }\r
-\r
- Result Resource::LoadTextureFromTexture(DeviceContext^ context, Resource^ source, Resource^ destination, TextureLoadInformation loadInformation)\r
- {\r
- HRESULT hr = D3DX11LoadTextureFromTexture(context->InternalPointer, source->InternalPointer, reinterpret_cast<D3DX11_TEXTURE_LOAD_INFO*>(&loadInformation), destination->InternalPointer);\r
- return RECORD_D3D11(hr);\r
- }\r
-\r
- Result Resource::FilterTexture(DeviceContext^ context, Resource^ texture, int sourceLevel, FilterFlags mipFilter)\r
- {\r
- HRESULT hr = D3DX11FilterTexture(context->InternalPointer, texture->InternalPointer, sourceLevel, static_cast<UINT>(mipFilter));\r
- return RECORD_D3D11(hr);\r
- }\r
- \r
- ID3D11Resource* Resource::ConstructFromFile( SlimDX::Direct3D11::Device^ device, String^ fileName, D3DX11_IMAGE_LOAD_INFO* info )\r
- { \r
- ID3D11Resource* resource = 0;\r
- pin_ptr<const wchar_t> pinnedName = PtrToStringChars( fileName );\r
- HRESULT hr = D3DX11CreateTextureFromFile( device->InternalPointer, pinnedName, info, 0, &resource, 0 );\r
- RECORD_D3D11( hr );\r
- \r
- return resource;\r
- }\r
- \r
- ID3D11Resource* Resource::ConstructFromMemory( SlimDX::Direct3D11::Device^ device, array<Byte>^ memory, D3DX11_IMAGE_LOAD_INFO* info )\r
- {\r
- pin_ptr<unsigned char> pinnedMemory = &memory[0];\r
- \r
- ID3D11Resource* resource = 0;\r
- HRESULT hr = D3DX11CreateTextureFromMemory( device->InternalPointer, pinnedMemory, memory->Length, info, 0, &resource, 0 ); \r
- RECORD_D3D11( hr );\r
- \r
- return resource;\r
- }\r
- \r
- ID3D11Resource* Resource::ConstructFromStream( SlimDX::Direct3D11::Device^ device, Stream^ stream, int sizeInBytes, D3DX11_IMAGE_LOAD_INFO* info )\r
- {\r
- DataStream^ ds = nullptr;\r
- array<Byte>^ memory = SlimDX::Utilities::ReadStream( stream, sizeInBytes, &ds );\r
- \r
- if( memory == nullptr )\r
- {\r
- ID3D11Resource* resource = NULL;\r
- SIZE_T size = static_cast<SIZE_T>( ds->RemainingLength );\r
- HRESULT hr = D3DX11CreateTextureFromMemory( device->InternalPointer, ds->SeekToEnd(), size,\r
- info, NULL, &resource, NULL );\r
- RECORD_D3D11( hr );\r
-\r
- return resource;\r
- }\r
-\r
- return ConstructFromMemory( device, memory, info );\r
- }\r
-}\r
-}\r