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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / ResultCode11.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/ResultCode11.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/ResultCode11.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../Result.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D11\r
-       {\r
-               /// <summary>Defines result codes that are returned by Direct3D 11 functions.</summary>\r
-               /// <unmanaged href="ms679692">HRESULT</unmanaged>\r
-               public ref class ResultCode sealed\r
-               {\r
-               private:\r
-                       ResultCode();\r
-                       \r
-               public:\r
-                       /// <summary>\r
-                       /// The method call is invalid. For example, a method's parameter may not be a valid pointer.\r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3DERR_INVALIDCALL</unmanaged>\r
-                       property static Result InvalidCall\r
-                       {\r
-                               Result get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// The previous blit operation that is transferring information to or from this surface is incomplete.\r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3DERR_WASSTILLDRAWING</unmanaged>\r
-                       property static Result WasStillDrawing\r
-                       {\r
-                               Result get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// The file was not found.\r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3D11_ERROR_FILE_NOT_FOUND</unmanaged>\r
-                       property static Result FileNotFound\r
-                       {\r
-                               Result get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// There are too many unique instances of a particular type of state object.\r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS</unmanaged>\r
-                       property static Result TooManyUniqueStateObjects\r
-                       {\r
-                               Result get();\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// The index buffer cannot be modified. \r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3DX11_ERR_CANNOT_MODIFY_INDEX_BUFFER</unmanaged>\r
-                       property static Result CannotModifyIndexBuffer\r
-                       {\r
-                               Result get();\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// The mesh is invalid.\r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3DX11_ERR_INVALID_MESH</unmanaged>\r
-                       property static Result InvalidMesh\r
-                       {\r
-                               Result get();\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Attribute sort is not supported as an optimization technique. \r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3DX11_ERR_CANNOT_ATTR_SORT</unmanaged>\r
-                       property static Result CannotSortByAttribute\r
-                       {\r
-                               Result get();\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Skinning is not supported. \r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3DX11_ERR_SKINNING_NOT_SUPPORTED</unmanaged>\r
-                       property static Result SkinningNotSupported\r
-                       {\r
-                               Result get();\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Too many influences specified. \r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3DX11_ERR_TOO_MANY_INFLUENCES</unmanaged>\r
-                       property static Result TooManyInfluences\r
-                       {\r
-                               Result get();\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// The data is invalid.\r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3DX11_ERR_INVALID_DATA</unmanaged>\r
-                       property static Result InvalidData\r
-                       {\r
-                               Result get();\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// The mesh has no data. \r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3DX11_ERR_LOADED_MESH_HAS_NO_DATA</unmanaged>\r
-                       property static Result LoadedMeshHasNoData\r
-                       {\r
-                               Result get();\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// A fragment with that name already exists. \r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3DX11_ERR_DUPLICATE_NAMED_FRAGMENT</unmanaged>\r
-                       property static Result DuplicateNamedFragment\r
-                       {\r
-                               Result get();\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// The last item cannot be deleted. \r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged>D3DX11_ERR_CANNOT_REMOVE_LAST_ITEM</unmanaged>\r
-                       property static Result CannotRemoveLastItem\r
-                       {\r
-                               Result get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Represents the result of a successful operation.\r
-                       /// </summary>\r
-                       /// <remarks>This is a successful result.</remarks>\r
-                       /// <unmanaged href="aa378137">S_OK</unmanaged>\r
-                       property static Result Success\r
-                       {\r
-                               Result get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Represents a generic failure result.\r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged href="aa378137">E_FAIL</unmanaged>\r
-                       property static Result Failure\r
-                       {\r
-                               Result get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// An invalid parameter was passed to the returning function.\r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged href="bb205278">E_INVALIDARG</unmanaged>\r
-                       property static Result InvalidArgument\r
-                       {\r
-                               Result get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Direct3D could not allocate sufficient memory to complete the call.\r
-                       /// </summary>\r
-                       /// <remarks>This is a failed result.</remarks>\r
-                       /// <unmanaged href="bb205278">E_OUTOFMEMORY</unmanaged>\r
-                       property static Result OutOfMemory\r
-                       {\r
-                               Result get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Alternate success value, indicating a successful but nonstandard completion (the precise meaning depends on context).\r
-                       /// </summary>\r
-                       /// <remarks>This is a successful result.</remarks>\r
-                       /// <unmanaged href="bb205278">S_FALSE</unmanaged>\r
-                       property static Result False\r
-                       {\r
-                               Result get();\r
-                       }\r
-               };\r
-       }\r
-}
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