+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "ResourceView11.h"\r
-#include "ImageLoadInformation11.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D11\r
- {\r
- ref class Device;\r
- ref class Resource;\r
- value class ShaderResourceViewDescription;\r
-\r
- /// <summary>Specifies the subresources that a shader can access during rendering.</summary>\r
- /// <unmanaged>ID3D11ShaderResourceView</unmanaged>\r
- public ref class ShaderResourceView : public ResourceView\r
- {\r
- COMOBJECT(ID3D11ShaderResourceView, ShaderResourceView);\r
-\r
- static ID3D11ShaderResourceView* ConstructFromFile( SlimDX::Direct3D11::Device^ device, System::String^ fileName, D3DX11_IMAGE_LOAD_INFO* loadInformation );\r
- static ID3D11ShaderResourceView* ConstructFromMemory( SlimDX::Direct3D11::Device^ device, array<System::Byte>^ memory, D3DX11_IMAGE_LOAD_INFO* loadInformation );\r
- static ID3D11ShaderResourceView* ConstructFromStream( SlimDX::Direct3D11::Device^ device, System::IO::Stream^ stream, int sizeInBytes, D3DX11_IMAGE_LOAD_INFO* loadInformation );\r
- \r
- public:\r
- /// <summary>Creates a <see cref="ShaderResourceView" /> for accessing resource data.</summary>\r
- /// <param name="device">The device to use when creating this <see cref="ShaderResourceView" />.</param>\r
- /// <param name="resource">The resource that will serve as input to a shader. This resource must have been created with the <see cref="BindFlags">ShaderResource</see> flag.</param>\r
- /// <unmanaged>ID3D11Device::CreateShaderResourceView</unmanaged>\r
- ShaderResourceView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource );\r
-\r
- /// <summary>Creates a <see cref="ShaderResourceView" /> for accessing resource data.</summary>\r
- /// <param name="device">The device to use when creating this <see cref="ShaderResourceView" />.</param>\r
- /// <param name="resource">The resource that will serve as input to a shader. This resource must have been created with the <see cref="BindFlags">ShaderResource</see> flag.</param>\r
- /// <param name="description">A structure describing the <see cref="ShaderResourceView" /> to be created.</param>\r
- /// <unmanaged>ID3D11Device::CreateShaderResourceView</unmanaged>\r
- ShaderResourceView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource, ShaderResourceViewDescription description );\r
-\r
- /// <summary>Gets a structure describing this <see cref="ShaderResourceView" />.</summary>\r
- /// <unmanaged>ID3D11ShaderResourceView::GetDesc</unmanaged>\r
- property ShaderResourceViewDescription Description\r
- {\r
- ShaderResourceViewDescription get();\r
- }\r
-\r
- /// <summary>\r
- /// Creates a shader resource view from a file.\r
- /// </summary>\r
- /// <param name="device">The device that will own the resource.</param>\r
- /// <param name="fileName">The name of the file that contains the shader resource view.</param>\r
- /// <returns>The created resource view.</returns>\r
- static ShaderResourceView^ FromFile( SlimDX::Direct3D11::Device^ device, System::String^ fileName );\r
-\r
- /// <summary>\r
- /// Creates a shader resource view from a file.\r
- /// </summary>\r
- /// <param name="device">The device that will own the resource.</param>\r
- /// <param name="fileName">The name of the file that contains the shader resource view.</param>\r
- /// <param name="loadInformation">Identifies characteristics of the texture to be loaded.</param>\r
- /// <returns>The created resource view.</returns>\r
- static ShaderResourceView^ FromFile( SlimDX::Direct3D11::Device^ device, System::String^ fileName, ImageLoadInformation loadInformation );\r
-\r
- /// <summary>\r
- /// Creates a shader resource view from memory.\r
- /// </summary>\r
- /// <param name="device">The device that will own the resource.</param>\r
- /// <param name="memory">The block of memory that contains the shader resource view.</param>\r
- /// <returns>The created resource view.</returns>\r
- static ShaderResourceView^ FromMemory( SlimDX::Direct3D11::Device^ device, array<System::Byte>^ memory );\r
-\r
- /// <summary>\r
- /// Creates a shader resource view from memory.\r
- /// </summary>\r
- /// <param name="device">The device that will own the resource.</param>\r
- /// <param name="memory">The block of memory that contains the shader resource view.</param>\r
- /// <param name="loadInfo">Identifies characteristics of the texture to be loaded.</param>\r
- /// <returns>The created resource view.</returns>\r
- static ShaderResourceView^ FromMemory( SlimDX::Direct3D11::Device^ device, array<System::Byte>^ memory, ImageLoadInformation loadInfo );\r
-\r
- /// <summary>\r
- /// Creates a shader resource view from a stream.\r
- /// </summary>\r
- /// <param name="device">The device that will own the resource.</param>\r
- /// <param name="stream">The stream that contains the shader resource view.</param>\r
- /// <param name="sizeInBytes">Size of the shader resource, in bytes.</param>\r
- /// <returns>The created resource view.</returns>\r
- static ShaderResourceView^ FromStream( SlimDX::Direct3D11::Device^ device, System::IO::Stream^ stream, int sizeInBytes );\r
-\r
- /// <summary>\r
- /// Creates a shader resource view from a stream.\r
- /// </summary>\r
- /// <param name="device">The device that will own the resource.</param>\r
- /// <param name="stream">The stream that contains the shader resource view.</param>\r
- /// <param name="sizeInBytes">Size of the shader resource, in bytes.</param>\r
- /// <param name="loadInfo">Identifies characteristics of the texture to be loaded.</param>\r
- /// <returns>The created resource view.</returns>\r
- static ShaderResourceView^ FromStream( SlimDX::Direct3D11::Device^ device, System::IO::Stream^ stream, int sizeInBytes, ImageLoadInformation loadInfo );\r
- };\r
- }\r
-};
\ No newline at end of file