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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / ShaderResourceView11.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/ShaderResourceView11.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/ShaderResourceView11.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "ResourceView11.h"\r
-#include "ImageLoadInformation11.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D11\r
-       {\r
-               ref class Device;\r
-               ref class Resource;\r
-               value class ShaderResourceViewDescription;\r
-\r
-               /// <summary>Specifies the subresources that a shader can access during rendering.</summary>\r
-               /// <unmanaged>ID3D11ShaderResourceView</unmanaged>\r
-               public ref class ShaderResourceView : public ResourceView\r
-               {\r
-                       COMOBJECT(ID3D11ShaderResourceView, ShaderResourceView);\r
-\r
-                       static ID3D11ShaderResourceView* ConstructFromFile( SlimDX::Direct3D11::Device^ device, System::String^ fileName, D3DX11_IMAGE_LOAD_INFO* loadInformation );\r
-                       static ID3D11ShaderResourceView* ConstructFromMemory( SlimDX::Direct3D11::Device^ device, array<System::Byte>^ memory, D3DX11_IMAGE_LOAD_INFO* loadInformation );\r
-                       static ID3D11ShaderResourceView* ConstructFromStream( SlimDX::Direct3D11::Device^ device, System::IO::Stream^ stream, int sizeInBytes, D3DX11_IMAGE_LOAD_INFO* loadInformation );\r
-                       \r
-               public:\r
-                       /// <summary>Creates a <see cref="ShaderResourceView" /> for accessing resource data.</summary>\r
-                       /// <param name="device">The device to use when creating this <see cref="ShaderResourceView" />.</param>\r
-                       /// <param name="resource">The resource that will serve as input to a shader. This resource must have been created with the <see cref="BindFlags">ShaderResource</see> flag.</param>\r
-                       /// <unmanaged>ID3D11Device::CreateShaderResourceView</unmanaged>\r
-                       ShaderResourceView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource );\r
-\r
-                       /// <summary>Creates a <see cref="ShaderResourceView" /> for accessing resource data.</summary>\r
-                       /// <param name="device">The device to use when creating this <see cref="ShaderResourceView" />.</param>\r
-                       /// <param name="resource">The resource that will serve as input to a shader. This resource must have been created with the <see cref="BindFlags">ShaderResource</see> flag.</param>\r
-                       /// <param name="description">A structure describing the <see cref="ShaderResourceView" /> to be created.</param>\r
-                       /// <unmanaged>ID3D11Device::CreateShaderResourceView</unmanaged>\r
-                       ShaderResourceView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource, ShaderResourceViewDescription description );\r
-\r
-                       /// <summary>Gets a structure describing this <see cref="ShaderResourceView" />.</summary>\r
-                       /// <unmanaged>ID3D11ShaderResourceView::GetDesc</unmanaged>\r
-                       property ShaderResourceViewDescription Description\r
-                       {\r
-                               ShaderResourceViewDescription get();\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Creates a shader resource view from a file.\r
-                       /// </summary>\r
-                       /// <param name="device">The device that will own the resource.</param>\r
-                       /// <param name="fileName">The name of the file that contains the shader resource view.</param>\r
-                       /// <returns>The created resource view.</returns>\r
-                       static ShaderResourceView^ FromFile( SlimDX::Direct3D11::Device^ device, System::String^ fileName );\r
-\r
-                       /// <summary>\r
-                       /// Creates a shader resource view from a file.\r
-                       /// </summary>\r
-                       /// <param name="device">The device that will own the resource.</param>\r
-                       /// <param name="fileName">The name of the file that contains the shader resource view.</param>\r
-                       /// <param name="loadInformation">Identifies characteristics of the texture to be loaded.</param>\r
-                       /// <returns>The created resource view.</returns>\r
-                       static ShaderResourceView^ FromFile( SlimDX::Direct3D11::Device^ device, System::String^ fileName, ImageLoadInformation loadInformation );\r
-\r
-                       /// <summary>\r
-                       /// Creates a shader resource view from memory.\r
-                       /// </summary>\r
-                       /// <param name="device">The device that will own the resource.</param>\r
-                       /// <param name="memory">The block of memory that contains the shader resource view.</param>\r
-                       /// <returns>The created resource view.</returns>\r
-                       static ShaderResourceView^ FromMemory( SlimDX::Direct3D11::Device^ device, array<System::Byte>^ memory );\r
-\r
-                       /// <summary>\r
-                       /// Creates a shader resource view from memory.\r
-                       /// </summary>\r
-                       /// <param name="device">The device that will own the resource.</param>\r
-                       /// <param name="memory">The block of memory that contains the shader resource view.</param>\r
-                       /// <param name="loadInfo">Identifies characteristics of the texture to be loaded.</param>\r
-                       /// <returns>The created resource view.</returns>\r
-                       static ShaderResourceView^ FromMemory( SlimDX::Direct3D11::Device^ device, array<System::Byte>^ memory, ImageLoadInformation loadInfo );\r
-\r
-                       /// <summary>\r
-                       /// Creates a shader resource view from a stream.\r
-                       /// </summary>\r
-                       /// <param name="device">The device that will own the resource.</param>\r
-                       /// <param name="stream">The stream that contains the shader resource view.</param>\r
-                       /// <param name="sizeInBytes">Size of the shader resource, in bytes.</param>\r
-                       /// <returns>The created resource view.</returns>\r
-                       static ShaderResourceView^ FromStream( SlimDX::Direct3D11::Device^ device, System::IO::Stream^ stream, int sizeInBytes );\r
-\r
-                       /// <summary>\r
-                       /// Creates a shader resource view from a stream.\r
-                       /// </summary>\r
-                       /// <param name="device">The device that will own the resource.</param>\r
-                       /// <param name="stream">The stream that contains the shader resource view.</param>\r
-                       /// <param name="sizeInBytes">Size of the shader resource, in bytes.</param>\r
-                       /// <param name="loadInfo">Identifies characteristics of the texture to be loaded.</param>\r
-                       /// <returns>The created resource view.</returns>\r
-                       static ShaderResourceView^ FromStream( SlimDX::Direct3D11::Device^ device, System::IO::Stream^ stream, int sizeInBytes, ImageLoadInformation loadInfo );\r
-               };\r
-       }\r
-};
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