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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / Texture2DDescription11.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/Texture2DDescription11.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/Texture2DDescription11.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../dxgi/Enums.h"\r
-#include "../dxgi/SampleDescription.h"\r
-\r
-#include "Enums11.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D11\r
-       {\r
-               /// <summary>\r
-               /// Describes a two-dimensional texture.\r
-               /// </summary>\r
-               /// <unmanaged>D3D11_TEXTURE2D_DESC</unmanaged>\r
-               public value class Texture2DDescription : System::IEquatable<Texture2DDescription>\r
-               {\r
-               private:\r
-                       int m_Width;\r
-                       int m_Height;\r
-                       int m_MipLevels;\r
-                       int m_ArraySize;\r
-                       DXGI::Format m_Format;\r
-                       DXGI::SampleDescription m_SampleDesc;\r
-                       ResourceUsage m_Usage;\r
-                       BindFlags m_BindFlags;\r
-                       CpuAccessFlags m_CPUAccessFlags;\r
-                       ResourceOptionFlags m_MiscFlags;\r
-\r
-               internal:\r
-                       Texture2DDescription( const D3D11_TEXTURE2D_DESC& native );\r
-                       \r
-                       D3D11_TEXTURE2D_DESC CreateNativeVersion();\r
-                       \r
-               public:\r
-                       /// <summary>\r
-                       /// Texture width (in texels).\r
-                       /// </summary>\r
-                       property int Width\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Texture height (in texels).\r
-                       /// </summary>\r
-                       property int Height\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// The maximum number of mipmap levels in the texture. Use 1 for a multisampled texture; or 0 to generate a full set of subtextures.\r
-                       /// </summary>\r
-                       property int MipLevels\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Number of textures in the array.\r
-                       /// </summary>\r
-                       property int ArraySize\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Format of the data in the texture.\r
-                       /// </summary>\r
-                       property DXGI::Format Format\r
-                       {\r
-                               DXGI::Format get();\r
-                               void set( DXGI::Format value );\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Gets or sets multisampling parameters for the texture.\r
-                       /// </summary>\r
-                       property DXGI::SampleDescription SampleDescription\r
-                       {\r
-                               DXGI::SampleDescription get();\r
-                               void set( DXGI::SampleDescription value );\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Value that identifies how the texture is to be read from and written to.\r
-                       /// </summary>\r
-                       property ResourceUsage Usage\r
-                       {\r
-                               ResourceUsage get();\r
-                               void set( ResourceUsage value );\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Flags that describe how the texture can be bound to the pipeline.\r
-                       /// </summary>\r
-                       property Direct3D11::BindFlags BindFlags\r
-                       {\r
-                               Direct3D11::BindFlags get();\r
-                               void set( Direct3D11::BindFlags value );\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Flags that specify how the CPU may access the texture.\r
-                       /// </summary>\r
-                       property Direct3D11::CpuAccessFlags CpuAccessFlags\r
-                       {\r
-                               Direct3D11::CpuAccessFlags get();\r
-                               void set( Direct3D11::CpuAccessFlags value );\r
-                       }\r
-                       \r
-                       /// <summary>\r
-                       /// Flags that identifies other, less common resource options.\r
-                       /// </summary>\r
-                       property ResourceOptionFlags OptionFlags\r
-                       {\r
-                               ResourceOptionFlags get();\r
-                               void set( ResourceOptionFlags value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Tests for equality between two objects.\r
-                       /// </summary>\r
-                       /// <param name="left">The first value to compare.</param>\r
-                       /// <param name="right">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
-                       static bool operator == ( Texture2DDescription left, Texture2DDescription right );\r
-\r
-                       /// <summary>\r
-                       /// Tests for inequality between two objects.\r
-                       /// </summary>\r
-                       /// <param name="left">The first value to compare.</param>\r
-                       /// <param name="right">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
-                       static bool operator != ( Texture2DDescription left, Texture2DDescription right );\r
-\r
-                       /// <summary>\r
-                       /// Returns the hash code for this instance.\r
-                       /// </summary>\r
-                       /// <returns>A 32-bit signed integer hash code.</returns>\r
-                       virtual int GetHashCode() override;\r
-\r
-                       /// <summary>\r
-                       /// Returns a value that indicates whether the current instance is equal to a specified object. \r
-                       /// </summary>\r
-                       /// <param name="obj">Object to make the comparison with.</param>\r
-                       /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
-                       virtual bool Equals( System::Object^ obj ) override;\r
-\r
-                       /// <summary>\r
-                       /// Returns a value that indicates whether the current instance is equal to the specified object. \r
-                       /// </summary>\r
-                       /// <param name="other">Object to make the comparison with.</param>\r
-                       /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
-                       virtual bool Equals( Texture2DDescription other );\r
-\r
-                       /// <summary>\r
-                       /// Determines whether the specified object instances are considered equal. \r
-                       /// </summary>\r
-                       /// <param name="value1">The first value to compare.</param>\r
-                       /// <param name="value2">The second value to compare.</param>\r
-                       /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or \r
-                       /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>\r
-                       static bool Equals( Texture2DDescription% value1, Texture2DDescription% value2 );\r
-               };\r
-       }\r
-};
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