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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / Texture3D11.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/Texture3D11.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/Texture3D11.cpp
deleted file mode 100644 (file)
index e0c6808..0000000
+++ /dev/null
@@ -1,214 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d11.h>\r
-\r
-#include "../stack_array.h"\r
-#include "../DataBox.h"\r
-#include "../DataStream.h"\r
-\r
-#include "Direct3D11Exception.h"\r
-\r
-#include "Device11.h"\r
-#include "DeviceContext11.h"\r
-#include "Texture3D11.h"\r
-#include "Texture3DDescription11.h"\r
-\r
-using namespace System;\r
-using namespace System::IO;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
-       Texture3D::Texture3D( SlimDX::Direct3D11::Device^ device, Texture3DDescription description )\r
-       {\r
-               Construct( Build( device, description, 0 ) );\r
-       }\r
-\r
-       Texture3D::Texture3D( SlimDX::Direct3D11::Device^ device, Texture3DDescription description, DataBox^ data )\r
-       {\r
-               if( data != nullptr )\r
-               {\r
-                       D3D11_SUBRESOURCE_DATA initialData;\r
-                       initialData.pSysMem = data->Data->PositionPointer;\r
-                       initialData.SysMemPitch = data->RowPitch;\r
-                       initialData.SysMemSlicePitch = data->SlicePitch;\r
-                       Construct( Build( device, description, &initialData ) );        \r
-               }\r
-               else \r
-               {\r
-                       Construct( Build( device, description, 0 ) );   \r
-               }\r
-       }\r
-       \r
-       Texture3D::Texture3D( SlimDX::Direct3D11::Device^ device, Texture3DDescription description, array<DataBox^>^ data )\r
-       {\r
-               if( data != nullptr )\r
-               {\r
-                       stack_array<D3D11_SUBRESOURCE_DATA> initialData = stackalloc( D3D11_SUBRESOURCE_DATA, data->Length );\r
-                       for( size_t dataIndex = 0; dataIndex < initialData.size(); ++dataIndex ) \r
-                       {\r
-                               initialData[dataIndex].pSysMem = data[static_cast<int>( dataIndex )]->Data->PositionPointer;\r
-                               initialData[dataIndex].SysMemPitch = data[static_cast<int>( dataIndex )]->RowPitch;\r
-                               initialData[dataIndex].SysMemSlicePitch = data[static_cast<int>( dataIndex )]->SlicePitch;\r
-                       }\r
-                       \r
-                       Construct( Build( device, description, &initialData[0] ) );     \r
-               } \r
-               else\r
-               {\r
-                       Construct( Build( device, description, 0 ) );   \r
-               }\r
-       }\r
-       \r
-       ID3D11Texture3D* Texture3D::Build( SlimDX::Direct3D11::Device^ device, Texture3DDescription description, D3D11_SUBRESOURCE_DATA* data )\r
-       {\r
-               ID3D11Texture3D* texture = 0;\r
-               D3D11_TEXTURE3D_DESC nativeDescription = description.CreateNativeVersion();\r
-               \r
-               if( RECORD_D3D11( device->InternalPointer->CreateTexture3D( &nativeDescription, data, &texture ) ).IsFailure )\r
-                       throw gcnew Direct3D11Exception( Result::Last );\r
-               \r
-               return texture;\r
-       } \r
-       \r
-       Texture3DDescription Texture3D::Description::get()\r
-       {\r
-               D3D11_TEXTURE3D_DESC nativeDescription;\r
-               InternalPointer->GetDesc( &nativeDescription );\r
-               return Texture3DDescription( nativeDescription );\r
-       }\r
-       \r
-       Texture3D^ Texture3D::FromFile( SlimDX::Direct3D11::Device^ device, String^ fileName )\r
-       {\r
-               ID3D11Resource* resource = Resource::ConstructFromFile( device, fileName, 0 );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-                       \r
-               D3D11_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D11_RESOURCE_DIMENSION_TEXTURE3D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 3D texture." );\r
-\r
-               return Texture3D::FromPointer( static_cast<ID3D11Texture3D*>( resource ) );\r
-       }\r
-       \r
-       Texture3D^ Texture3D::FromMemory( SlimDX::Direct3D11::Device^ device, array<Byte>^ memory )\r
-       {\r
-               ID3D11Resource* resource = Resource::ConstructFromMemory( device, memory, 0 );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-                       \r
-               D3D11_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D11_RESOURCE_DIMENSION_TEXTURE3D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 3D texture." );\r
-\r
-               return Texture3D::FromPointer( static_cast<ID3D11Texture3D*>( resource ) );\r
-       }\r
-       \r
-       Texture3D^ Texture3D::FromStream( SlimDX::Direct3D11::Device^ device, Stream^ stream, int sizeInBytes )\r
-       {\r
-               ID3D11Resource* resource = Resource::ConstructFromStream( device, stream, sizeInBytes, 0 );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-                       \r
-               D3D11_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D11_RESOURCE_DIMENSION_TEXTURE3D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 3D texture." );\r
-\r
-               return Texture3D::FromPointer( static_cast<ID3D11Texture3D*>( resource ) );\r
-       }\r
-       \r
-       Texture3D^ Texture3D::FromFile( SlimDX::Direct3D11::Device^ device, String^ fileName, ImageLoadInformation loadInfo )\r
-       {\r
-               D3DX11_IMAGE_LOAD_INFO info = loadInfo.CreateNativeVersion();\r
-               ID3D11Resource* resource = Resource::ConstructFromFile( device, fileName, &info );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-\r
-               D3D11_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D11_RESOURCE_DIMENSION_TEXTURE3D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 3D texture." );\r
-\r
-               return Texture3D::FromPointer( static_cast<ID3D11Texture3D*>( resource ) );\r
-       }\r
-\r
-       Texture3D^ Texture3D::FromMemory( SlimDX::Direct3D11::Device^ device, array<Byte>^ memory, ImageLoadInformation loadInfo )\r
-       {\r
-               D3DX11_IMAGE_LOAD_INFO info = loadInfo.CreateNativeVersion();\r
-               ID3D11Resource* resource = Resource::ConstructFromMemory( device, memory, &info );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-\r
-               D3D11_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D11_RESOURCE_DIMENSION_TEXTURE3D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 3D texture." );\r
-\r
-               return Texture3D::FromPointer( static_cast<ID3D11Texture3D*>( resource ) );\r
-       }\r
-\r
-       Texture3D^ Texture3D::FromStream( SlimDX::Direct3D11::Device^ device, Stream^ stream, int sizeInBytes, ImageLoadInformation loadInfo )\r
-       {\r
-               D3DX11_IMAGE_LOAD_INFO info = loadInfo.CreateNativeVersion();\r
-               ID3D11Resource* resource = Resource::ConstructFromStream( device, stream, sizeInBytes, &info );\r
-               if( resource == 0 )\r
-                       return nullptr;\r
-\r
-               D3D11_RESOURCE_DIMENSION type;\r
-               resource->GetType( &type );\r
-               if( type != D3D11_RESOURCE_DIMENSION_TEXTURE3D )\r
-                       throw gcnew InvalidOperationException( "Could not load file as 3D texture." );\r
-\r
-               return Texture3D::FromPointer( static_cast<ID3D11Texture3D*>( resource ) );\r
-       }\r
-\r
-       Result Texture3D::ToFile( DeviceContext^ context, Texture3D^ texture, ImageFileFormat format, String^ fileName )\r
-       {\r
-               pin_ptr<const wchar_t> pinnedName = PtrToStringChars( fileName );\r
-\r
-               HRESULT hr = D3DX11SaveTextureToFile( context->InternalPointer, texture->InternalPointer, static_cast<D3DX11_IMAGE_FILE_FORMAT>( format ), pinnedName );\r
-               return RECORD_D3D11( hr );\r
-       }\r
-\r
-       Result Texture3D::ToStream( DeviceContext^ context, Texture3D^ texture, ImageFileFormat format, Stream^ stream )\r
-       {\r
-               ID3D10Blob* blob = 0;\r
-               HRESULT hr = D3DX11SaveTextureToMemory( context->InternalPointer, texture->InternalPointer, static_cast<D3DX11_IMAGE_FILE_FORMAT>( format ), &blob, 0 );\r
-               if( RECORD_D3D11( hr ).IsFailure )\r
-                       return Result::Last;\r
-               \r
-               // Write byte-by-byte to avoid allocating a managed byte[] that will wastefully persist.\r
-               unsigned char* bytes = reinterpret_cast<unsigned char*>( blob->GetBufferPointer() );\r
-               for(SIZE_T byteIndex = 0; byteIndex < blob->GetBufferSize(); ++byteIndex)\r
-                       stream->WriteByte( bytes[byteIndex] );\r
-               \r
-               blob->Release();\r
-               return Result::Last;\r
-       }\r
-}\r
-}\r