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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / UnorderedAccessView11.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/UnorderedAccessView11.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/UnorderedAccessView11.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "ResourceView11.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D11\r
-       {\r
-               ref class Device;\r
-               ref class Resource;\r
-               value class UnorderedAccessViewDescription;\r
-               \r
-               /// <summary>Specifies the parts of a resource the pipeline can access during rendering.</summary>\r
-               /// <unmanaged>ID3D11UnorderedAccessView</unmanaged>\r
-               public ref class UnorderedAccessView : public ResourceView\r
-               {\r
-                       COMOBJECT(ID3D11UnorderedAccessView, UnorderedAccessView);\r
-               \r
-               public:\r
-                       /// <summary>Gets a structure describing this <see cref="UnorderedAccessView" />.</summary>\r
-                       /// <unmanaged>ID3D11UnorderedAccessView::GetDesc</unmanaged>\r
-                       property UnorderedAccessViewDescription Description\r
-                       {\r
-                               UnorderedAccessViewDescription get();\r
-                       }\r
-                       \r
-                       /// <summary>Creates a <see cref="UnorderedAccessView" /> for accessing resource data.</summary>\r
-                       /// <param name="device">The device to use when creating this <see cref="UnorderedAccessView" />.</param>\r
-                       /// <param name="resource">The resource that will serve as input to a shader.</param>\r
-                       /// <unmanaged>ID3D11Device::CreateUnorderedAccessView</unmanaged>\r
-                       UnorderedAccessView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource );\r
-\r
-                       /// <summary>Creates a <see cref="UnorderedAccessView" /> for accessing resource data.</summary>\r
-                       /// <param name="device">The device to use when creating this <see cref="UnorderedAccessView" />.</param>\r
-                       /// <param name="resource">The resource that will serve as input to a shader.</param>\r
-                       /// <param name="description">A structure describing the <see cref="UnorderedAccessView" /> to be created.</param>\r
-                       /// <unmanaged>ID3D11Device::CreateUnorderedAccessView</unmanaged>\r
-                       UnorderedAccessView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource, UnorderedAccessViewDescription description );\r
-               };\r
-       }\r
-};\r