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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d9 / BaseTexture.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d9/BaseTexture.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d9/BaseTexture.cpp
deleted file mode 100644 (file)
index 29deeb6..0000000
+++ /dev/null
@@ -1,126 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include <d3d9.h>\r
-#include <d3dx9.h>\r
-#include <vcclr.h>\r
-\r
-#include "Direct3D9Exception.h"\r
-\r
-#include "Device.h"\r
-#include "BaseTexture.h"\r
-#include "Texture.h"\r
-#include "VolumeTexture.h"\r
-#include "CubeTexture.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D9\r
-{\r
-       BaseTexture^ BaseTexture::FromUnmanaged( IDirect3DBaseTexture9 *texture )\r
-       {\r
-               if( texture == NULL )\r
-                       return nullptr;\r
-\r
-               switch( texture->GetType() )\r
-               {\r
-               case D3DRTYPE_TEXTURE:\r
-                       return Texture::FromPointer( static_cast<IDirect3DTexture9*>( texture ) );\r
-               case D3DRTYPE_VOLUMETEXTURE:\r
-                       return VolumeTexture::FromPointer( static_cast<IDirect3DVolumeTexture9*>( texture ) );\r
-               case D3DRTYPE_CUBETEXTURE:\r
-                       return CubeTexture::FromPointer( static_cast<IDirect3DCubeTexture9*>( texture ) );\r
-\r
-               default:\r
-                       return nullptr;\r
-               }\r
-       }\r
-\r
-       void BaseTexture::GenerateMipSublevels()\r
-       {\r
-               InternalPointer->GenerateMipSubLevels();\r
-       }\r
-\r
-       DataStream^ BaseTexture::ToStream( BaseTexture^ texture, ImageFileFormat format, array<PaletteEntry>^ palette )\r
-       {\r
-               ID3DXBuffer *buffer = NULL;\r
-               pin_ptr<PaletteEntry> pinnedPalette = palette == nullptr ? nullptr : &palette[0];\r
-               \r
-               HRESULT hr = D3DXSaveTextureToFileInMemory( &buffer, static_cast<D3DXIMAGE_FILEFORMAT>( format ), \r
-                       texture->InternalPointer, reinterpret_cast<const PALETTEENTRY*>( pinnedPalette ) );\r
-\r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               return gcnew DataStream( buffer );\r
-       }\r
-\r
-       DataStream^ BaseTexture::ToStream( BaseTexture^ texture, ImageFileFormat format )\r
-       {\r
-               ID3DXBuffer *buffer = NULL;\r
-               \r
-               HRESULT hr = D3DXSaveTextureToFileInMemory( &buffer, static_cast<D3DXIMAGE_FILEFORMAT>( format ), \r
-                       texture->InternalPointer, NULL );\r
-\r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               return gcnew DataStream( buffer );\r
-       }\r
-\r
-       Result BaseTexture::ToFile( BaseTexture^ texture, String^ fileName, ImageFileFormat format, array<PaletteEntry>^ palette )\r
-       {\r
-               pin_ptr<const wchar_t> pinnedName = PtrToStringChars(fileName);\r
-               pin_ptr<PaletteEntry> pinnedPalette = palette == nullptr ? nullptr : &palette[0];\r
-               \r
-               HRESULT hr = D3DXSaveTextureToFile( pinnedName, static_cast<D3DXIMAGE_FILEFORMAT>( format ), \r
-                       texture->InternalPointer, reinterpret_cast<const PALETTEENTRY*>( pinnedPalette ) );\r
-               return RECORD_D3D9( hr );\r
-       }\r
-\r
-       Result BaseTexture::ToFile( BaseTexture^ texture, String^ fileName, ImageFileFormat format )\r
-       {\r
-               pin_ptr<const wchar_t> pinnedName = PtrToStringChars(fileName);\r
-               \r
-               HRESULT hr = D3DXSaveTextureToFile( pinnedName, static_cast<D3DXIMAGE_FILEFORMAT>( format ), \r
-                       texture->InternalPointer, NULL );\r
-               return RECORD_D3D9( hr );\r
-       }\r
-\r
-       Result BaseTexture::FilterTexture( int sourceLevel, Filter filter, array<PaletteEntry>^ palette )\r
-       {\r
-               pin_ptr<PaletteEntry> pinnedPalette = palette == nullptr ? nullptr : &palette[0];\r
-\r
-               HRESULT hr = D3DXFilterTexture( InternalPointer, reinterpret_cast<const PALETTEENTRY*>( pinnedPalette ),\r
-                       sourceLevel, static_cast<DWORD>( filter ) );\r
-               return RECORD_D3D9( hr );\r
-       }\r
-\r
-       Result BaseTexture::FilterTexture( int sourceLevel, Filter filter )\r
-       {\r
-               HRESULT hr = D3DXFilterTexture( InternalPointer, NULL, sourceLevel, static_cast<DWORD>( filter ) );\r
-               return RECORD_D3D9( hr );\r
-       }\r
-}\r
-}
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