+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include <d3d9.h>\r
-#include <d3dx9.h>\r
-#include <vcclr.h>\r
-\r
-#include "Direct3D9Exception.h"\r
-\r
-#include "Device.h"\r
-#include "BaseTexture.h"\r
-#include "Texture.h"\r
-#include "VolumeTexture.h"\r
-#include "CubeTexture.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D9\r
-{\r
- BaseTexture^ BaseTexture::FromUnmanaged( IDirect3DBaseTexture9 *texture )\r
- {\r
- if( texture == NULL )\r
- return nullptr;\r
-\r
- switch( texture->GetType() )\r
- {\r
- case D3DRTYPE_TEXTURE:\r
- return Texture::FromPointer( static_cast<IDirect3DTexture9*>( texture ) );\r
- case D3DRTYPE_VOLUMETEXTURE:\r
- return VolumeTexture::FromPointer( static_cast<IDirect3DVolumeTexture9*>( texture ) );\r
- case D3DRTYPE_CUBETEXTURE:\r
- return CubeTexture::FromPointer( static_cast<IDirect3DCubeTexture9*>( texture ) );\r
-\r
- default:\r
- return nullptr;\r
- }\r
- }\r
-\r
- void BaseTexture::GenerateMipSublevels()\r
- {\r
- InternalPointer->GenerateMipSubLevels();\r
- }\r
-\r
- DataStream^ BaseTexture::ToStream( BaseTexture^ texture, ImageFileFormat format, array<PaletteEntry>^ palette )\r
- {\r
- ID3DXBuffer *buffer = NULL;\r
- pin_ptr<PaletteEntry> pinnedPalette = palette == nullptr ? nullptr : &palette[0];\r
- \r
- HRESULT hr = D3DXSaveTextureToFileInMemory( &buffer, static_cast<D3DXIMAGE_FILEFORMAT>( format ), \r
- texture->InternalPointer, reinterpret_cast<const PALETTEENTRY*>( pinnedPalette ) );\r
-\r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return nullptr;\r
-\r
- return gcnew DataStream( buffer );\r
- }\r
-\r
- DataStream^ BaseTexture::ToStream( BaseTexture^ texture, ImageFileFormat format )\r
- {\r
- ID3DXBuffer *buffer = NULL;\r
- \r
- HRESULT hr = D3DXSaveTextureToFileInMemory( &buffer, static_cast<D3DXIMAGE_FILEFORMAT>( format ), \r
- texture->InternalPointer, NULL );\r
-\r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return nullptr;\r
-\r
- return gcnew DataStream( buffer );\r
- }\r
-\r
- Result BaseTexture::ToFile( BaseTexture^ texture, String^ fileName, ImageFileFormat format, array<PaletteEntry>^ palette )\r
- {\r
- pin_ptr<const wchar_t> pinnedName = PtrToStringChars(fileName);\r
- pin_ptr<PaletteEntry> pinnedPalette = palette == nullptr ? nullptr : &palette[0];\r
- \r
- HRESULT hr = D3DXSaveTextureToFile( pinnedName, static_cast<D3DXIMAGE_FILEFORMAT>( format ), \r
- texture->InternalPointer, reinterpret_cast<const PALETTEENTRY*>( pinnedPalette ) );\r
- return RECORD_D3D9( hr );\r
- }\r
-\r
- Result BaseTexture::ToFile( BaseTexture^ texture, String^ fileName, ImageFileFormat format )\r
- {\r
- pin_ptr<const wchar_t> pinnedName = PtrToStringChars(fileName);\r
- \r
- HRESULT hr = D3DXSaveTextureToFile( pinnedName, static_cast<D3DXIMAGE_FILEFORMAT>( format ), \r
- texture->InternalPointer, NULL );\r
- return RECORD_D3D9( hr );\r
- }\r
-\r
- Result BaseTexture::FilterTexture( int sourceLevel, Filter filter, array<PaletteEntry>^ palette )\r
- {\r
- pin_ptr<PaletteEntry> pinnedPalette = palette == nullptr ? nullptr : &palette[0];\r
-\r
- HRESULT hr = D3DXFilterTexture( InternalPointer, reinterpret_cast<const PALETTEENTRY*>( pinnedPalette ),\r
- sourceLevel, static_cast<DWORD>( filter ) );\r
- return RECORD_D3D9( hr );\r
- }\r
-\r
- Result BaseTexture::FilterTexture( int sourceLevel, Filter filter )\r
- {\r
- HRESULT hr = D3DXFilterTexture( InternalPointer, NULL, sourceLevel, static_cast<DWORD>( filter ) );\r
- return RECORD_D3D9( hr );\r
- }\r
-}\r
-}
\ No newline at end of file