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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d9 / BoneCombination.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d9/BoneCombination.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d9/BoneCombination.cpp
deleted file mode 100644 (file)
index 28284bc..0000000
+++ /dev/null
@@ -1,66 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include <d3d9.h>\r
-#include <d3dx9.h>\r
-\r
-#include "BoneCombination.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D9\r
-{\r
-       D3DXBONECOMBINATION BoneCombination::ToUnmanaged()\r
-       {\r
-               D3DXBONECOMBINATION result;\r
-\r
-               result.AttribId = AttributeId;\r
-               result.FaceCount = FaceCount;\r
-               result.FaceStart = FaceStart;\r
-               result.VertexCount = VertexCount;\r
-               result.VertexStart = VertexStart;\r
-\r
-               // Manual Allocation: ugly, but necessary\r
-               // this method is only called once, and it is properly cleaned up\r
-               // before the method returns\r
-               result.BoneId = new DWORD[BoneIds->Length];\r
-               for( int i = 0; i < BoneIds->Length; i++ )\r
-                       result.BoneId[i] = BoneIds[i];\r
-\r
-               return result;\r
-       }\r
-\r
-       BoneCombination^ BoneCombination::FromUnmanaged( const D3DXBONECOMBINATION &bone )\r
-       {\r
-               BoneCombination^ bc = gcnew BoneCombination();\r
-               bc->AttributeId = bone.AttribId;\r
-               bc->FaceCount = bone.FaceCount;\r
-               bc->FaceStart = bone.FaceStart;\r
-               bc->VertexCount = bone.VertexCount;\r
-               bc->VertexStart = bone.VertexStart;\r
-\r
-               return bc;\r
-       }\r
-}\r
-}
\ No newline at end of file