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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d9 / CompressedAnimationSet.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d9/CompressedAnimationSet.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d9/CompressedAnimationSet.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "AnimationSet.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D9\r
-       {\r
-               /// <summary>\r
-               /// An application uses the methods of this interface to implement a key frame\r
-               /// animation set stored in a compressed data format.\r
-               /// </summary>\r
-               /// <unmanaged>ID3DXCompressedAnimationSet</unmanaged>\r
-               public ref class CompressedAnimationSet : public AnimationSet\r
-               {\r
-                       COMOBJECT(ID3DXCompressedAnimationSet, CompressedAnimationSet);\r
-\r
-               public:\r
-                       CompressedAnimationSet( System::String^ name, double ticksPerSecond, PlaybackType playbackType, DataStream^ compressedData, array<CallbackKey>^ callbackKeys );\r
-                       virtual ~CompressedAnimationSet() { }\r
-\r
-                       array<CallbackKey>^ GetCallbackKeys();\r
-                       DataStream^ GetCompressedData();\r
-\r
-                       property int CallbackKeyCount { int get(); }\r
-                       property PlaybackType PlaybackType { SlimDX::Direct3D9::PlaybackType get(); }\r
-                       property double SourceTicksPerSecond { double get(); }\r
-               };\r
-       }\r
-}
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