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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d9 / EffectCompiler.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d9/EffectCompiler.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d9/EffectCompiler.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "Effect9.h"\r
-#include "ConstantTable.h"\r
-#include "ShaderBytecode.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D9\r
-       {\r
-               /// <summary>Compiles an effect from a function or a vertex shader.</summary>\r
-               /// <unmanaged>ID3DXEffectCompiler</unmanaged>\r
-               public ref class EffectCompiler : public BaseEffect\r
-               {\r
-                       COMOBJECT(ID3DXEffectCompiler, EffectCompiler);\r
-\r
-               private:\r
-                       static EffectCompiler^ FromMemory_Internal( const char* memory, UINT size, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags, System::String^* compilationErrors, System::Exception^* exception );\r
-\r
-               public:\r
-                       EffectCompiler( System::String^ data, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags, [Out] System::String^% compilationErrors );\r
-                       EffectCompiler( System::String^ data, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags );\r
-                       EffectCompiler( System::String^ data, ShaderFlags flags );\r
-\r
-                       static EffectCompiler^ FromMemory( array<System::Byte>^ data, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags, [Out] System::String^% compilationErrors );\r
-                       static EffectCompiler^ FromMemory( array<System::Byte>^ data, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags );\r
-                       static EffectCompiler^ FromMemory( array<System::Byte>^ data, ShaderFlags flags );\r
-\r
-                       static EffectCompiler^ FromStream( System::IO::Stream^ stream, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags, [Out] System::String^% compilationErrors );\r
-                       static EffectCompiler^ FromStream( System::IO::Stream^ stream, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags );\r
-                       static EffectCompiler^ FromStream( System::IO::Stream^ stream, ShaderFlags flags );\r
-\r
-                       static EffectCompiler^ FromFile( System::String^ fileName, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags, [Out] System::String^% compilationErrors );\r
-                       static EffectCompiler^ FromFile( System::String^ fileName, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags );\r
-                       static EffectCompiler^ FromFile( System::String^ fileName, ShaderFlags flags );\r
-\r
-                       ShaderBytecode^ CompileShader( EffectHandle^ functionHandle, System::String^ target, ShaderFlags flags, [Out] System::String^% compilationErrors, [Out] ConstantTable^% constantTable );\r
-                       ShaderBytecode^ CompileShader( EffectHandle^ functionHandle, System::String^ target, ShaderFlags flags, [Out] System::String^% compilationErrors );\r
-                       ShaderBytecode^ CompileShader( EffectHandle^ functionHandle, System::String^ target, ShaderFlags flags );\r
-\r
-                       DataStream^ CompileEffect( ShaderFlags flags, [Out] System::String^% compilationErrors );\r
-                       DataStream^ CompileEffect( ShaderFlags flags );\r
-\r
-                       Result SetLiteral( EffectHandle^ handle, bool literal );\r
-                       bool GetLiteral( EffectHandle^ handle );\r
-               };\r
-       }\r
-}
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