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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d9 / FragmentLinker.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d9/FragmentLinker.h b/SlimDXc_Jun2010(VC++2008)/source/direct3d9/FragmentLinker.h
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@@ -1,85 +0,0 @@
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "EffectHandle.h"\r
-#include "FragmentDescription.h"\r
-#include "VersionConfig.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace Direct3D9\r
-       {\r
-               ref class VertexShader;\r
-               ref class PixelShader;\r
-\r
-#if SLIMDX_D3DX_VERSION < 42\r
-               /// <summary>Used to link shader fragments at runtime.</summary>\r
-               /// <unmanaged>ID3DXFragmentLinker</unmanaged>\r
-               public ref class FragmentLinker : public ComObject\r
-               {\r
-                       COMOBJECT(ID3DXFragmentLinker, FragmentLinker);\r
-\r
-               public:\r
-                       FragmentLinker( SlimDX::Direct3D9::Device^ device, int cacheSize );\r
-\r
-                       property Device^ Device\r
-                       {\r
-                               SlimDX::Direct3D9::Device^ get();\r
-                       }\r
-\r
-                       [System::Obsolete("Gather is deprecated and may be removed in future releases.")]\r
-                       static DataStream^ Gather( array<System::Byte>^ sourceData, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags, [Out] System::String^% errors );\r
-\r
-                       [System::Obsolete("Gather is deprecated and may be removed in future releases.")]\r
-                       static DataStream^ Gather( System::String^ sourceData, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags, [Out] System::String^% errors );\r
-\r
-                       [System::Obsolete("GatherFromFile is deprecated and may be removed in future releases.")]\r
-                       static DataStream^ GatherFromFile( System::String^ fileName, array<Macro>^ defines, Include^ includeFile, ShaderFlags flags, [Out] System::String^% errors );\r
-\r
-                       Result AddFragments( array<int>^ fragments );\r
-                       Result AddFragments( DataStream^ fragments );\r
-                       DataStream^ GetFragment( EffectHandle^ name );\r
-\r
-                       FragmentDescription GetFragmentDescription( EffectHandle^ name );\r
-                       EffectHandle^ GetFragmentHandle( int index );\r
-                       EffectHandle^ GetFragmentHandle( System::String^ name );\r
-\r
-                       void ClearCache();\r
-\r
-                       ShaderBytecode^ LinkShader( System::String^ profile, ShaderFlags flags, array<EffectHandle^>^ fragmentHandles, [Out] System::String^% errors );\r
-                       VertexShader^ LinkVertexShader( System::String^ profile, ShaderFlags flags, array<EffectHandle^>^ fragmentHandles, [Out] System::String^% errors );\r
-                       PixelShader^ LinkPixelShader( System::String^ profile, ShaderFlags flags, array<EffectHandle^>^ fragmentHandles, [Out] System::String^% errors );\r
-\r
-                       property int FragmentCount\r
-                       {\r
-                               int get();\r
-                       }\r
-\r
-                       property DataStream^ Fragments\r
-                       {\r
-                               DataStream^ get();\r
-                       }\r
-               };\r
-#endif\r
-       }\r
-}\r