+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include <d3d9.h>\r
-#include <d3dx9.h>\r
-\r
-#include "../ComObject.h"\r
-#include "../Utilities.h"\r
-#include "../DataStream.h"\r
-\r
-#include "Device.h"\r
-#include "Texture.h"\r
-#include "IndexBuffer.h"\r
-#include "VertexBuffer.h"\r
-#include "Mesh.h"\r
-#include "PatchMesh.h"\r
-\r
-#include "Direct3D9Exception.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D9\r
-{\r
- PatchMesh::PatchMesh( SlimDX::Direct3D9::Device^ device, SlimDX::Direct3D9::PatchInfo info, int patchCount, int vertexCount, array<VertexElement>^ vertexDeclaration )\r
- {\r
- ID3DXPatchMesh *result;\r
- pin_ptr<VertexElement> pinnedElements = &vertexDeclaration[0];\r
-\r
- HRESULT hr = D3DXCreatePatchMesh( reinterpret_cast<D3DXPATCHINFO*>( &info ), patchCount, vertexCount, 0, \r
- reinterpret_cast<D3DVERTEXELEMENT9*>( pinnedElements ), device->InternalPointer, &result );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- throw gcnew Direct3D9Exception( Result::Last );\r
-\r
- Construct(result);\r
- }\r
-\r
- PatchMesh::PatchMesh( Mesh^ mesh )\r
- {\r
- ID3DXPatchMesh *result;\r
-\r
- HRESULT hr = D3DXCreateNPatchMesh( mesh->InternalPointer, &result );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- throw gcnew Direct3D9Exception( Result::Last );\r
-\r
- Construct(result);\r
- }\r
-\r
- PatchMesh^ PatchMesh::FromXFile( SlimDX::Direct3D9::Device^ device, XFileData^ xfile, MeshFlags flags, [Out] array<ExtendedMaterial>^% materials,\r
- [Out] array<EffectInstance>^% effectInstances )\r
- {\r
- ID3DXPatchMesh* mesh;\r
- ID3DXBuffer* materialBuffer;\r
- ID3DXBuffer* instanceBuffer;\r
- DWORD materialCount;\r
- \r
- HRESULT hr = D3DXLoadPatchMeshFromXof( xfile->InternalPointer, static_cast<DWORD>( flags ), device->InternalPointer,\r
- &materialBuffer, &instanceBuffer, &materialCount, &mesh );\r
-\r
- if( RECORD_D3D9( hr ).IsFailure )\r
- {\r
- materials = nullptr;\r
- effectInstances = nullptr;\r
- return nullptr;\r
- }\r
-\r
- materials = ExtendedMaterial::FromBuffer( materialBuffer, materialCount );\r
-\r
- DWORD instanceCount = 0;\r
- effectInstances = EffectInstance::FromBuffer( instanceBuffer, instanceCount );\r
-\r
- materialBuffer->Release();\r
- instanceBuffer->Release();\r
-\r
- return gcnew PatchMesh( mesh, nullptr );\r
- }\r
-\r
- PatchMesh^ PatchMesh::FromXFile( SlimDX::Direct3D9::Device^ device, XFileData^ xfile, MeshFlags flags, [Out] array<ExtendedMaterial>^% materials )\r
- {\r
- ID3DXPatchMesh* mesh;\r
- ID3DXBuffer* materialBuffer;\r
- DWORD materialCount;\r
- \r
- HRESULT hr = D3DXLoadPatchMeshFromXof( xfile->InternalPointer, static_cast<DWORD>( flags ), device->InternalPointer,\r
- &materialBuffer, NULL, &materialCount, &mesh );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- {\r
- materials = nullptr;\r
- return nullptr;\r
- }\r
-\r
- materials = ExtendedMaterial::FromBuffer( materialBuffer, materialCount );\r
- materialBuffer->Release();\r
-\r
- return gcnew PatchMesh( mesh, nullptr );\r
- }\r
-\r
- PatchMesh^ PatchMesh::FromXFile( SlimDX::Direct3D9::Device^ device, XFileData^ xfile, MeshFlags flags )\r
- {\r
- ID3DXPatchMesh* mesh;\r
-\r
- HRESULT hr = D3DXLoadPatchMeshFromXof( xfile->InternalPointer, static_cast<DWORD>( flags ), \r
- device->InternalPointer, NULL, NULL, NULL, &mesh );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return nullptr;\r
-\r
- return gcnew PatchMesh( mesh, nullptr );\r
- }\r
-\r
- PatchMesh^ PatchMesh::Clone( MeshFlags flags, array<VertexElement>^ vertexDeclaration )\r
- {\r
- ID3DXPatchMesh *result;\r
- pin_ptr<VertexElement> pinnedElements = &vertexDeclaration[0];\r
-\r
- HRESULT hr = InternalPointer->CloneMesh( static_cast<DWORD>( flags ), reinterpret_cast<D3DVERTEXELEMENT9*>( pinnedElements ), &result );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return nullptr;\r
-\r
- return gcnew PatchMesh( result, nullptr );\r
- }\r
-\r
- Result PatchMesh::GenerateAdjacency( float tolerance )\r
- {\r
- HRESULT hr = InternalPointer->GenerateAdjacency( tolerance );\r
- return RECORD_D3D9( hr );\r
- }\r
-\r
- array<VertexElement>^ PatchMesh::GetDeclaration()\r
- {\r
- D3DVERTEXELEMENT9 elementBuffer[MAX_FVF_DECL_SIZE];\r
-\r
- HRESULT hr = InternalPointer->GetDeclaration( elementBuffer );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return nullptr;\r
-\r
- // Apparently the returned decl does not include an End element. This is bizarre and confusing,\r
- // not to mention completely unexpected. We patch it up here.\r
- int count = D3DXGetDeclLength( elementBuffer ) + 1;\r
- array<VertexElement>^ elements = gcnew array<VertexElement>( count );\r
- pin_ptr<VertexElement> pinnedElements = &elements[0];\r
- memcpy( pinnedElements, elementBuffer, count * sizeof(D3DVERTEXELEMENT9) );\r
- elements[count - 1] = VertexElement::VertexDeclarationEnd;\r
-\r
- return elements;\r
- }\r
-\r
- SlimDX::Direct3D9::Device^ PatchMesh::Device::get()\r
- {\r
- IDirect3DDevice9* device;\r
-\r
- HRESULT hr = InternalPointer->GetDevice( &device );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return nullptr;\r
-\r
- return SlimDX::Direct3D9::Device::FromPointer( device );\r
- }\r
-\r
- IndexBuffer^ PatchMesh::IndexBuffer::get()\r
- {\r
- IDirect3DIndexBuffer9* ib;\r
-\r
- HRESULT hr = InternalPointer->GetIndexBuffer( &ib );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return nullptr;\r
-\r
- return SlimDX::Direct3D9::IndexBuffer::FromPointer( ib );\r
- }\r
-\r
- VertexBuffer^ PatchMesh::VertexBuffer::get()\r
- {\r
- IDirect3DVertexBuffer9* vb;\r
-\r
- HRESULT hr = InternalPointer->GetVertexBuffer( &vb );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return nullptr;\r
-\r
- return SlimDX::Direct3D9::VertexBuffer::FromPointer( vb );\r
- }\r
-\r
- PatchInfo PatchMesh::PatchInfo::get()\r
- {\r
- SlimDX::Direct3D9::PatchInfo result;\r
-\r
- HRESULT hr = InternalPointer->GetPatchInfo( reinterpret_cast<D3DXPATCHINFO*>( &result ) );\r
- RECORD_D3D9( hr );\r
-\r
- return result;\r
- }\r
-\r
- Result PatchMesh::Optimize()\r
- {\r
- HRESULT hr = InternalPointer->Optimize( 0 );\r
- return RECORD_D3D9( hr );\r
- }\r
-\r
- DisplacementParameters PatchMesh::DisplacementParameters::get()\r
- {\r
- SlimDX::Direct3D9::DisplacementParameters result;\r
- IDirect3DBaseTexture9 *texture;\r
- D3DTEXTUREFILTERTYPE minFilter;\r
- D3DTEXTUREFILTERTYPE magFilter;\r
- D3DTEXTUREFILTERTYPE mipFilter;\r
- D3DTEXTUREADDRESS wrap;\r
- DWORD lodBias;\r
-\r
- HRESULT hr = InternalPointer->GetDisplaceParam( &texture, &minFilter, &magFilter, &mipFilter, &wrap, &lodBias );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return result;\r
-\r
- result.Texture = safe_cast<Texture^>( BaseTexture::FromUnmanaged( texture ) );\r
- result.MinFilter = static_cast<TextureFilter>( minFilter );\r
- result.MagFilter = static_cast<TextureFilter>( magFilter );\r
- result.MipFilter = static_cast<TextureFilter>( mipFilter );\r
- result.Wrap = static_cast<TextureAddress>( wrap );\r
- result.LevelOfDetailBias = lodBias;\r
-\r
- return result;\r
- }\r
-\r
- void PatchMesh::DisplacementParameters::set( SlimDX::Direct3D9::DisplacementParameters parameters )\r
- {\r
- HRESULT hr = InternalPointer->SetDisplaceParam( reinterpret_cast<IDirect3DTexture9*>( parameters.Texture->InternalPointer ), \r
- static_cast<D3DTEXTUREFILTERTYPE>( parameters.MinFilter ), static_cast<D3DTEXTUREFILTERTYPE>( parameters.MagFilter ),\r
- static_cast<D3DTEXTUREFILTERTYPE>( parameters.MipFilter ), static_cast<D3DTEXTUREADDRESS>( parameters.Wrap ), parameters.LevelOfDetailBias );\r
- RECORD_D3D9( hr );\r
- }\r
-\r
- DataStream^ PatchMesh::LockAttributeBuffer( LockFlags flags )\r
- {\r
- DWORD *data;\r
- int faceCount = InternalPointer->GetNumPatches();\r
- \r
- HRESULT hr = InternalPointer->LockAttributeBuffer( static_cast<DWORD>( flags ), &data );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return nullptr;\r
-\r
- bool readOnly = (flags & LockFlags::ReadOnly) == LockFlags::ReadOnly;\r
- return gcnew DataStream( data, faceCount * sizeof( DWORD ), true, !readOnly, false );\r
- }\r
-\r
- Result PatchMesh::UnlockAttributeBuffer()\r
- {\r
- HRESULT hr = InternalPointer->UnlockAttributeBuffer();\r
- return RECORD_D3D9( hr );\r
- }\r
-\r
- DataStream^ PatchMesh::LockIndexBuffer( LockFlags flags )\r
- {\r
- void *data;\r
- IDirect3DIndexBuffer9 *indexBuffer;\r
- \r
- HRESULT hr = InternalPointer->GetIndexBuffer( &indexBuffer );\r
- RECORD_D3D9( hr );\r
- D3DINDEXBUFFER_DESC description;\r
- hr = indexBuffer->GetDesc( &description );\r
- indexBuffer->Release();\r
- RECORD_D3D9( hr );\r
- \r
- hr = InternalPointer->LockIndexBuffer( static_cast<DWORD>( flags ), &data );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return nullptr;\r
-\r
- bool readOnly = (flags & LockFlags::ReadOnly) == LockFlags::ReadOnly;\r
- return gcnew DataStream( data, description.Size, true, !readOnly, false );\r
- }\r
-\r
- Result PatchMesh::UnlockIndexBuffer()\r
- {\r
- HRESULT hr = InternalPointer->UnlockIndexBuffer();\r
- return RECORD_D3D9( hr );\r
- }\r
-\r
- DataStream^ PatchMesh::LockVertexBuffer( LockFlags flags )\r
- {\r
- void *data;\r
- IDirect3DVertexBuffer9* vertexBuffer;\r
-\r
- HRESULT hr = InternalPointer->GetVertexBuffer( &vertexBuffer );\r
- RECORD_D3D9( hr );\r
- D3DVERTEXBUFFER_DESC description;\r
- hr = vertexBuffer->GetDesc( &description );\r
- vertexBuffer->Release();\r
- RECORD_D3D9( hr );\r
- \r
- hr = InternalPointer->LockVertexBuffer( static_cast<DWORD>( flags ), &data );\r
- \r
- if( RECORD_D3D9( hr ).IsFailure )\r
- return nullptr;\r
-\r
- bool readOnly = (flags & LockFlags::ReadOnly) == LockFlags::ReadOnly;\r
- return gcnew DataStream( data, description.Size, true, !readOnly, false );\r
- }\r
-\r
- Result PatchMesh::UnlockVertexBuffer()\r
- {\r
- HRESULT hr = InternalPointer->UnlockVertexBuffer();\r
- return RECORD_D3D9( hr );\r
- }\r
-\r
- Result PatchMesh::GetTessellationSize( float tessellationLevel, bool adaptive, [Out] int% triangleCount, [Out] int% vertexCount )\r
- {\r
- pin_ptr<int> pinnedTriCount = &triangleCount;\r
- pin_ptr<int> pinnedVertexCount = &vertexCount;\r
-\r
- HRESULT hr = InternalPointer->GetTessSize( tessellationLevel, adaptive, reinterpret_cast<DWORD*>( pinnedTriCount ), \r
- reinterpret_cast<DWORD*>( pinnedVertexCount ) );\r
- return RECORD_D3D9( hr );\r
- }\r
-\r
- Result PatchMesh::Tessellate( float tessellationLevel, Mesh^ mesh )\r
- {\r
- HRESULT hr = InternalPointer->Tessellate( tessellationLevel, reinterpret_cast<ID3DXMesh*>( mesh->InternalPointer ) );\r
- return RECORD_D3D9( hr );\r
- }\r
-\r
- Result PatchMesh::Tessellate( Vector4 translation, int minimumLevel, int maximumLevel, Mesh^ mesh )\r
- {\r
- HRESULT hr = InternalPointer->TessellateAdaptive( reinterpret_cast<D3DXVECTOR4*>( &translation ), maximumLevel, minimumLevel, \r
- reinterpret_cast<ID3DXMesh*>( mesh->InternalPointer ) );\r
- return RECORD_D3D9( hr );\r
- }\r
-\r
- int PatchMesh::ControlVerticesPerPatch::get()\r
- {\r
- return InternalPointer->GetControlVerticesPerPatch();\r
- }\r
-\r
- int PatchMesh::PatchCount::get()\r
- {\r
- return InternalPointer->GetNumPatches();\r
- }\r
-\r
- int PatchMesh::VertexCount::get()\r
- {\r
- return InternalPointer->GetNumVertices();\r
- }\r
-\r
- PatchMeshType PatchMesh::Type::get()\r
- {\r
- return static_cast<PatchMeshType>( InternalPointer->GetOptions() );\r
- }\r
-}\r
-}
\ No newline at end of file