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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d9 / PatchMesh.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d9/PatchMesh.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d9/PatchMesh.cpp
deleted file mode 100644 (file)
index 17b87ef..0000000
+++ /dev/null
@@ -1,375 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include <d3d9.h>\r
-#include <d3dx9.h>\r
-\r
-#include "../ComObject.h"\r
-#include "../Utilities.h"\r
-#include "../DataStream.h"\r
-\r
-#include "Device.h"\r
-#include "Texture.h"\r
-#include "IndexBuffer.h"\r
-#include "VertexBuffer.h"\r
-#include "Mesh.h"\r
-#include "PatchMesh.h"\r
-\r
-#include "Direct3D9Exception.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D9\r
-{\r
-       PatchMesh::PatchMesh( SlimDX::Direct3D9::Device^ device, SlimDX::Direct3D9::PatchInfo info, int patchCount, int vertexCount, array<VertexElement>^ vertexDeclaration )\r
-       {\r
-               ID3DXPatchMesh *result;\r
-               pin_ptr<VertexElement> pinnedElements = &vertexDeclaration[0];\r
-\r
-               HRESULT hr = D3DXCreatePatchMesh( reinterpret_cast<D3DXPATCHINFO*>( &info ), patchCount, vertexCount, 0, \r
-                       reinterpret_cast<D3DVERTEXELEMENT9*>( pinnedElements ), device->InternalPointer, &result );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       throw gcnew Direct3D9Exception( Result::Last );\r
-\r
-               Construct(result);\r
-       }\r
-\r
-       PatchMesh::PatchMesh( Mesh^ mesh )\r
-       {\r
-               ID3DXPatchMesh *result;\r
-\r
-               HRESULT hr = D3DXCreateNPatchMesh( mesh->InternalPointer, &result );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       throw gcnew Direct3D9Exception( Result::Last );\r
-\r
-               Construct(result);\r
-       }\r
-\r
-       PatchMesh^ PatchMesh::FromXFile( SlimDX::Direct3D9::Device^ device, XFileData^ xfile, MeshFlags flags, [Out] array<ExtendedMaterial>^% materials,\r
-               [Out] array<EffectInstance>^% effectInstances )\r
-       {\r
-               ID3DXPatchMesh* mesh;\r
-               ID3DXBuffer* materialBuffer;\r
-               ID3DXBuffer* instanceBuffer;\r
-               DWORD materialCount;\r
-               \r
-               HRESULT hr = D3DXLoadPatchMeshFromXof( xfile->InternalPointer, static_cast<DWORD>( flags ), device->InternalPointer,\r
-                       &materialBuffer, &instanceBuffer, &materialCount, &mesh );\r
-\r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-               {\r
-                       materials = nullptr;\r
-                       effectInstances = nullptr;\r
-                       return nullptr;\r
-               }\r
-\r
-               materials = ExtendedMaterial::FromBuffer( materialBuffer, materialCount );\r
-\r
-               DWORD instanceCount = 0;\r
-               effectInstances = EffectInstance::FromBuffer( instanceBuffer, instanceCount );\r
-\r
-               materialBuffer->Release();\r
-               instanceBuffer->Release();\r
-\r
-               return gcnew PatchMesh( mesh, nullptr );\r
-       }\r
-\r
-       PatchMesh^ PatchMesh::FromXFile( SlimDX::Direct3D9::Device^ device, XFileData^ xfile, MeshFlags flags, [Out] array<ExtendedMaterial>^% materials )\r
-       {\r
-               ID3DXPatchMesh* mesh;\r
-               ID3DXBuffer* materialBuffer;\r
-               DWORD materialCount;\r
-               \r
-               HRESULT hr = D3DXLoadPatchMeshFromXof( xfile->InternalPointer, static_cast<DWORD>( flags ), device->InternalPointer,\r
-                       &materialBuffer, NULL, &materialCount, &mesh );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-               {\r
-                       materials = nullptr;\r
-                       return nullptr;\r
-               }\r
-\r
-               materials = ExtendedMaterial::FromBuffer( materialBuffer, materialCount );\r
-               materialBuffer->Release();\r
-\r
-               return gcnew PatchMesh( mesh, nullptr );\r
-       }\r
-\r
-       PatchMesh^ PatchMesh::FromXFile( SlimDX::Direct3D9::Device^ device, XFileData^ xfile, MeshFlags flags )\r
-       {\r
-               ID3DXPatchMesh* mesh;\r
-\r
-               HRESULT hr = D3DXLoadPatchMeshFromXof( xfile->InternalPointer, static_cast<DWORD>( flags ), \r
-                       device->InternalPointer, NULL, NULL, NULL, &mesh );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               return gcnew PatchMesh( mesh, nullptr );\r
-       }\r
-\r
-       PatchMesh^ PatchMesh::Clone( MeshFlags flags, array<VertexElement>^ vertexDeclaration )\r
-       {\r
-               ID3DXPatchMesh *result;\r
-               pin_ptr<VertexElement> pinnedElements = &vertexDeclaration[0];\r
-\r
-               HRESULT hr = InternalPointer->CloneMesh( static_cast<DWORD>( flags ), reinterpret_cast<D3DVERTEXELEMENT9*>( pinnedElements ), &result );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               return gcnew PatchMesh( result, nullptr );\r
-       }\r
-\r
-       Result PatchMesh::GenerateAdjacency( float tolerance )\r
-       {\r
-               HRESULT hr = InternalPointer->GenerateAdjacency( tolerance );\r
-               return RECORD_D3D9( hr );\r
-       }\r
-\r
-       array<VertexElement>^ PatchMesh::GetDeclaration()\r
-       {\r
-               D3DVERTEXELEMENT9 elementBuffer[MAX_FVF_DECL_SIZE];\r
-\r
-               HRESULT hr = InternalPointer->GetDeclaration( elementBuffer );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               // Apparently the returned decl does not include an End element. This is bizarre and confusing,\r
-               // not to mention completely unexpected. We patch it up here.\r
-               int count = D3DXGetDeclLength( elementBuffer ) + 1;\r
-               array<VertexElement>^ elements = gcnew array<VertexElement>( count );\r
-               pin_ptr<VertexElement> pinnedElements = &elements[0];\r
-               memcpy( pinnedElements, elementBuffer, count * sizeof(D3DVERTEXELEMENT9) );\r
-               elements[count - 1] = VertexElement::VertexDeclarationEnd;\r
-\r
-               return elements;\r
-       }\r
-\r
-       SlimDX::Direct3D9::Device^ PatchMesh::Device::get()\r
-       {\r
-               IDirect3DDevice9* device;\r
-\r
-               HRESULT hr = InternalPointer->GetDevice( &device );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               return SlimDX::Direct3D9::Device::FromPointer( device );\r
-       }\r
-\r
-       IndexBuffer^ PatchMesh::IndexBuffer::get()\r
-       {\r
-               IDirect3DIndexBuffer9* ib;\r
-\r
-               HRESULT hr = InternalPointer->GetIndexBuffer( &ib );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               return SlimDX::Direct3D9::IndexBuffer::FromPointer( ib );\r
-       }\r
-\r
-       VertexBuffer^ PatchMesh::VertexBuffer::get()\r
-       {\r
-               IDirect3DVertexBuffer9* vb;\r
-\r
-               HRESULT hr = InternalPointer->GetVertexBuffer( &vb );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               return SlimDX::Direct3D9::VertexBuffer::FromPointer( vb );\r
-       }\r
-\r
-       PatchInfo PatchMesh::PatchInfo::get()\r
-       {\r
-               SlimDX::Direct3D9::PatchInfo result;\r
-\r
-               HRESULT hr = InternalPointer->GetPatchInfo( reinterpret_cast<D3DXPATCHINFO*>( &result ) );\r
-               RECORD_D3D9( hr );\r
-\r
-               return result;\r
-       }\r
-\r
-       Result PatchMesh::Optimize()\r
-       {\r
-               HRESULT hr = InternalPointer->Optimize( 0 );\r
-               return RECORD_D3D9( hr );\r
-       }\r
-\r
-       DisplacementParameters PatchMesh::DisplacementParameters::get()\r
-       {\r
-               SlimDX::Direct3D9::DisplacementParameters result;\r
-               IDirect3DBaseTexture9 *texture;\r
-               D3DTEXTUREFILTERTYPE minFilter;\r
-               D3DTEXTUREFILTERTYPE magFilter;\r
-               D3DTEXTUREFILTERTYPE mipFilter;\r
-               D3DTEXTUREADDRESS wrap;\r
-               DWORD lodBias;\r
-\r
-               HRESULT hr = InternalPointer->GetDisplaceParam( &texture, &minFilter, &magFilter, &mipFilter, &wrap, &lodBias );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return result;\r
-\r
-               result.Texture = safe_cast<Texture^>( BaseTexture::FromUnmanaged( texture ) );\r
-               result.MinFilter = static_cast<TextureFilter>( minFilter );\r
-               result.MagFilter = static_cast<TextureFilter>( magFilter );\r
-               result.MipFilter = static_cast<TextureFilter>( mipFilter );\r
-               result.Wrap = static_cast<TextureAddress>( wrap );\r
-               result.LevelOfDetailBias = lodBias;\r
-\r
-               return result;\r
-       }\r
-\r
-       void PatchMesh::DisplacementParameters::set( SlimDX::Direct3D9::DisplacementParameters parameters )\r
-       {\r
-               HRESULT hr = InternalPointer->SetDisplaceParam( reinterpret_cast<IDirect3DTexture9*>( parameters.Texture->InternalPointer ), \r
-                       static_cast<D3DTEXTUREFILTERTYPE>( parameters.MinFilter ), static_cast<D3DTEXTUREFILTERTYPE>( parameters.MagFilter ),\r
-                       static_cast<D3DTEXTUREFILTERTYPE>( parameters.MipFilter ), static_cast<D3DTEXTUREADDRESS>( parameters.Wrap ), parameters.LevelOfDetailBias );\r
-               RECORD_D3D9( hr );\r
-       }\r
-\r
-       DataStream^ PatchMesh::LockAttributeBuffer( LockFlags flags )\r
-       {\r
-               DWORD *data;\r
-               int faceCount = InternalPointer->GetNumPatches();\r
-               \r
-               HRESULT hr = InternalPointer->LockAttributeBuffer( static_cast<DWORD>( flags ), &data );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               bool readOnly = (flags & LockFlags::ReadOnly) == LockFlags::ReadOnly;\r
-               return gcnew DataStream( data, faceCount * sizeof( DWORD ), true, !readOnly, false );\r
-       }\r
-\r
-       Result PatchMesh::UnlockAttributeBuffer()\r
-       {\r
-               HRESULT hr = InternalPointer->UnlockAttributeBuffer();\r
-               return RECORD_D3D9( hr );\r
-       }\r
-\r
-       DataStream^ PatchMesh::LockIndexBuffer( LockFlags flags )\r
-       {\r
-               void *data;\r
-               IDirect3DIndexBuffer9 *indexBuffer;\r
-               \r
-               HRESULT hr = InternalPointer->GetIndexBuffer( &indexBuffer );\r
-               RECORD_D3D9( hr );\r
-               D3DINDEXBUFFER_DESC description;\r
-               hr = indexBuffer->GetDesc( &description );\r
-               indexBuffer->Release();\r
-               RECORD_D3D9( hr );\r
-               \r
-               hr = InternalPointer->LockIndexBuffer( static_cast<DWORD>( flags ), &data );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               bool readOnly = (flags & LockFlags::ReadOnly) == LockFlags::ReadOnly;\r
-               return gcnew DataStream( data, description.Size, true, !readOnly, false );\r
-       }\r
-\r
-       Result PatchMesh::UnlockIndexBuffer()\r
-       {\r
-               HRESULT hr = InternalPointer->UnlockIndexBuffer();\r
-               return RECORD_D3D9( hr );\r
-       }\r
-\r
-       DataStream^ PatchMesh::LockVertexBuffer( LockFlags flags )\r
-       {\r
-               void *data;\r
-               IDirect3DVertexBuffer9* vertexBuffer;\r
-\r
-               HRESULT hr = InternalPointer->GetVertexBuffer( &vertexBuffer );\r
-               RECORD_D3D9( hr );\r
-               D3DVERTEXBUFFER_DESC description;\r
-               hr = vertexBuffer->GetDesc( &description );\r
-               vertexBuffer->Release();\r
-               RECORD_D3D9( hr );\r
-               \r
-               hr = InternalPointer->LockVertexBuffer( static_cast<DWORD>( flags ), &data );\r
-               \r
-               if( RECORD_D3D9( hr ).IsFailure )\r
-                       return nullptr;\r
-\r
-               bool readOnly = (flags & LockFlags::ReadOnly) == LockFlags::ReadOnly;\r
-               return gcnew DataStream( data, description.Size, true, !readOnly, false );\r
-       }\r
-\r
-       Result PatchMesh::UnlockVertexBuffer()\r
-       {\r
-               HRESULT hr = InternalPointer->UnlockVertexBuffer();\r
-               return RECORD_D3D9( hr );\r
-       }\r
-\r
-       Result PatchMesh::GetTessellationSize( float tessellationLevel, bool adaptive, [Out] int% triangleCount, [Out] int% vertexCount )\r
-       {\r
-               pin_ptr<int> pinnedTriCount = &triangleCount;\r
-               pin_ptr<int> pinnedVertexCount = &vertexCount;\r
-\r
-               HRESULT hr = InternalPointer->GetTessSize( tessellationLevel, adaptive, reinterpret_cast<DWORD*>( pinnedTriCount ), \r
-                       reinterpret_cast<DWORD*>( pinnedVertexCount ) );\r
-               return RECORD_D3D9( hr );\r
-       }\r
-\r
-       Result PatchMesh::Tessellate( float tessellationLevel, Mesh^ mesh )\r
-       {\r
-               HRESULT hr = InternalPointer->Tessellate( tessellationLevel, reinterpret_cast<ID3DXMesh*>( mesh->InternalPointer ) );\r
-               return RECORD_D3D9( hr );\r
-       }\r
-\r
-       Result PatchMesh::Tessellate( Vector4 translation, int minimumLevel, int maximumLevel, Mesh^ mesh )\r
-       {\r
-               HRESULT hr = InternalPointer->TessellateAdaptive( reinterpret_cast<D3DXVECTOR4*>( &translation ), maximumLevel, minimumLevel, \r
-                       reinterpret_cast<ID3DXMesh*>( mesh->InternalPointer ) );\r
-               return RECORD_D3D9( hr );\r
-       }\r
-\r
-       int PatchMesh::ControlVerticesPerPatch::get()\r
-       {\r
-               return InternalPointer->GetControlVerticesPerPatch();\r
-       }\r
-\r
-       int PatchMesh::PatchCount::get()\r
-       {\r
-               return InternalPointer->GetNumPatches();\r
-       }\r
-\r
-       int PatchMesh::VertexCount::get()\r
-       {\r
-               return InternalPointer->GetNumVertices();\r
-       }\r
-\r
-       PatchMeshType PatchMesh::Type::get()\r
-       {\r
-               return static_cast<PatchMeshType>( InternalPointer->GetOptions() );\r
-       }\r
-}\r
-}
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