+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "IResettable.h"\r
-#include "RenderToEnvMapDescription.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D9\r
- {\r
- /// <summary>Used to generalize the process of rendering to environment maps.</summary>\r
- /// <unmanaged>ID3DXRenderToEnvMap</unmanaged>\r
- public ref class RenderToEnvironmentMap : ComObject, IResettable\r
- {\r
- COMOBJECT(ID3DXRenderToEnvMap, RenderToEnvironmentMap);\r
-\r
- public:\r
- RenderToEnvironmentMap( SlimDX::Direct3D9::Device^ device, int size, int mipLevels, Format format );\r
- RenderToEnvironmentMap( SlimDX::Direct3D9::Device^ device, int size, int mipLevels, Format format, Format depthStencilFormat );\r
-\r
- property SlimDX::Direct3D9::Device^ Device\r
- {\r
- SlimDX::Direct3D9::Device^ get();\r
- }\r
-\r
- Result BeginCube( CubeTexture^ texture );\r
- Result BeginHemisphere( Texture^ positiveZTexture, Texture^ negativeZTexture );\r
- Result BeginParabolic( Texture^ positiveZTexture, Texture^ negativeZTexture );\r
- Result BeginSphere( Texture^ texture );\r
- Result End( Filter mipFilter );\r
- Result Face( CubeMapFace face, Filter mipFilter );\r
-\r
- virtual Result OnLostDevice();\r
- virtual Result OnResetDevice();\r
-\r
- property RenderToEnvironmentMapDescription Description { RenderToEnvironmentMapDescription get(); }\r
- };\r
- }\r
-}
\ No newline at end of file