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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d9 / ResourceManager.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d9/ResourceManager.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d9/ResourceManager.cpp
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index 2fbb830..0000000
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@@ -1,76 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include <d3d9.h>\r
-#include <d3dx9.h>\r
-\r
-#include "ResourceManager.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D9\r
-{\r
-       bool ResourceManager::operator == ( ResourceManager left, ResourceManager right )\r
-       {\r
-               return ResourceManager::Equals( left, right );\r
-       }\r
-\r
-       bool ResourceManager::operator != ( ResourceManager left, ResourceManager right )\r
-       {\r
-               return !ResourceManager::Equals( left, right );\r
-       }\r
-\r
-       int ResourceManager::GetHashCode()\r
-       {\r
-               return Stats.GetHashCode() + SurfaceStats.GetHashCode() + VolumeStats.GetHashCode()\r
-                        + TextureStats.GetHashCode() + VolumeTextureStats.GetHashCode() + CubeTextureStats.GetHashCode()\r
-                        + VertexBufferStats.GetHashCode() + IndexBufferStats.GetHashCode();\r
-       }\r
-\r
-       bool ResourceManager::Equals( Object^ value )\r
-       {\r
-               if( value == nullptr )\r
-                       return false;\r
-\r
-               if( value->GetType() != GetType() )\r
-                       return false;\r
-\r
-               return Equals( safe_cast<ResourceManager>( value ) );\r
-       }\r
-\r
-       bool ResourceManager::Equals( ResourceManager value )\r
-       {\r
-               return ( Stats == value.Stats && SurfaceStats == value.SurfaceStats && VolumeStats == value.VolumeStats\r
-                        && TextureStats == value.TextureStats && VolumeTextureStats == value.VolumeTextureStats && CubeTextureStats == value.CubeTextureStats\r
-                        && VertexBufferStats == value.VertexBufferStats && IndexBufferStats == value.IndexBufferStats );\r
-       }\r
-\r
-       bool ResourceManager::Equals( ResourceManager% value1, ResourceManager% value2 )\r
-       {\r
-               return ( value1.Stats == value2.Stats && value1.SurfaceStats == value2.SurfaceStats && value1.VolumeStats == value2.VolumeStats\r
-                        && value1.TextureStats == value2.TextureStats && value1.VolumeTextureStats == value2.VolumeTextureStats && value1.CubeTextureStats == value2.CubeTextureStats\r
-                        && value1.VertexBufferStats == value2.VertexBufferStats && value1.IndexBufferStats == value2.IndexBufferStats );\r
-       }\r
-}\r
-}
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