+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include <d3d9.h>\r
-#include <d3dx9.h>\r
-\r
-#include "TextureRequirements.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D9\r
-{\r
- bool TextureRequirements::operator == ( TextureRequirements left, TextureRequirements right )\r
- {\r
- return TextureRequirements::Equals( left, right );\r
- }\r
-\r
- bool TextureRequirements::operator != ( TextureRequirements left, TextureRequirements right )\r
- {\r
- return !TextureRequirements::Equals( left, right );\r
- }\r
-\r
- int TextureRequirements::GetHashCode()\r
- {\r
- return Width.GetHashCode() + Height.GetHashCode() + Format.GetHashCode()\r
- + MipLevelCount.GetHashCode();\r
- }\r
-\r
- bool TextureRequirements::Equals( Object^ value )\r
- {\r
- if( value == nullptr )\r
- return false;\r
-\r
- if( value->GetType() != GetType() )\r
- return false;\r
-\r
- return Equals( safe_cast<TextureRequirements>( value ) );\r
- }\r
-\r
- bool TextureRequirements::Equals( TextureRequirements value )\r
- {\r
- return ( Width == value.Width && Height == value.Height && Format == value.Format\r
- && MipLevelCount == value.MipLevelCount );\r
- }\r
-\r
- bool TextureRequirements::Equals( TextureRequirements% value1, TextureRequirements% value2 )\r
- {\r
- return ( value1.Width == value2.Width && value1.Height == value2.Height && value1.Format == value2.Format\r
- && value1.MipLevelCount == value2.MipLevelCount );\r
- }\r
-}\r
-}
\ No newline at end of file