+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include <d3d9.h>\r
-#include <d3dx9.h>\r
-#include <dxerr.h>\r
-\r
-#include "../stack_array.h"\r
-\r
-#include "Device.h"\r
-#include "VertexDeclaration.h"\r
-\r
-#include "Direct3D9Exception.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D9\r
-{\r
- VertexDeclaration::VertexDeclaration( Device^ device, array<VertexElement>^ elements )\r
- {\r
- if( elements == nullptr )\r
- throw gcnew ArgumentNullException( "elements" );\r
-\r
- pin_ptr<VertexElement> pinnedElements = &elements[0];\r
- D3DVERTEXELEMENT9 *elementPtr = reinterpret_cast<D3DVERTEXELEMENT9*>( pinnedElements );\r
-\r
- stack_array<D3DVERTEXELEMENT9> nativeElements;\r
- if (elements[elements->Length - 1] != VertexElement::VertexDeclarationEnd)\r
- {\r
- D3DVERTEXELEMENT9 end = D3DDECL_END();\r
-\r
- nativeElements = stack_array<D3DVERTEXELEMENT9>(elements->Length + 1);\r
- memcpy(&nativeElements[0], elementPtr, sizeof(D3DVERTEXELEMENT9) * elements->Length);\r
- nativeElements[elements->Length] = end;\r
-\r
- elementPtr = &nativeElements[0];\r
- }\r
- \r
- IDirect3DVertexDeclaration9* decl;\r
-\r
- HRESULT hr = device->InternalPointer->CreateVertexDeclaration( elementPtr, &decl );\r
- if( RECORD_D3D9(hr).IsFailure )\r
- throw gcnew Direct3D9Exception( Result::Last );\r
-\r
- Construct(decl);\r
- }\r
-\r
- array<VertexElement>^ VertexDeclaration::Elements::get()\r
- {\r
- unsigned int count = 0;\r
-\r
- HRESULT hr = InternalPointer->GetDeclaration( 0, &count );\r
- \r
- if( RECORD_D3D9(hr).IsFailure )\r
- return nullptr;\r
-\r
- array<VertexElement>^ decl = gcnew array<VertexElement>( count );\r
- pin_ptr<VertexElement> pinnedDecl = &decl[0];\r
-\r
- hr = InternalPointer->GetDeclaration( reinterpret_cast<D3DVERTEXELEMENT9*>( pinnedDecl ), &count );\r
- \r
- if( RECORD_D3D9(hr).IsFailure )\r
- return nullptr;\r
-\r
- return decl;\r
- }\r
-}\r
-}\r