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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / directsound / Buffer3DSettings.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/directsound/Buffer3DSettings.cpp b/SlimDXc_Jun2010(VC++2008)/source/directsound/Buffer3DSettings.cpp
deleted file mode 100644 (file)
index ec43de7..0000000
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@@ -1,107 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include <dsound.h>\r
-\r
-#include "Buffer3DSettings.h"\r
-\r
-namespace SlimDX\r
-{\r
-namespace DirectSound\r
-{\r
-       Buffer3DSettings::Buffer3DSettings( const DS3DBUFFER& value )\r
-       {\r
-               ConeOrientation = Vector3( value.vConeOrientation.x, value.vConeOrientation.y, value.vConeOrientation.z );\r
-               ConeOutsideVolume = value.lConeOutsideVolume;\r
-               InsideConeAngle = value.dwInsideConeAngle;\r
-               OutsideConeAngle = value.dwOutsideConeAngle;\r
-               MaxDistance = value.flMaxDistance;\r
-               MinDistance = value.flMinDistance;\r
-               Position = Vector3( value.vPosition.x, value.vPosition.y, value.vPosition.z );\r
-               Velocity = Vector3( value.vVelocity.x, value.vVelocity.y, value.vVelocity.z );\r
-               Mode = static_cast<Mode3D>( value.dwMode );\r
-       }\r
-\r
-       DS3DBUFFER Buffer3DSettings::ToUnmanaged()\r
-       {\r
-               DS3DBUFFER result;\r
-               ZeroMemory( &result, sizeof( DS3DBUFFER ) );\r
-               result.dwSize = sizeof( DS3DBUFFER );\r
-               result.vConeOrientation.x = ConeOrientation.X;\r
-               result.vConeOrientation.y = ConeOrientation.Y;\r
-               result.vConeOrientation.z = ConeOrientation.Z;\r
-               result.lConeOutsideVolume = ConeOutsideVolume;\r
-               result.dwInsideConeAngle = InsideConeAngle;\r
-               result.dwOutsideConeAngle = OutsideConeAngle;\r
-               result.flMaxDistance = MaxDistance;\r
-               result.flMinDistance = MinDistance;\r
-               result.vPosition.x = Position.X;\r
-               result.vPosition.y = Position.Y;\r
-               result.vPosition.z = Position.Z;\r
-               result.vVelocity.x = Velocity.X;\r
-               result.vVelocity.y = Velocity.Y;\r
-               result.vVelocity.z = Velocity.Z;\r
-               result.dwMode = static_cast<DWORD>( Mode );\r
-\r
-               return result;\r
-       }\r
-\r
-       bool Buffer3DSettings::operator == ( Buffer3DSettings left, Buffer3DSettings right )\r
-       {\r
-               return Buffer3DSettings::Equals( left, right );\r
-       }\r
-\r
-       bool Buffer3DSettings::operator != ( Buffer3DSettings left, Buffer3DSettings right )\r
-       {\r
-               return !Buffer3DSettings::Equals( left, right );\r
-       }\r
-\r
-       int Buffer3DSettings::GetHashCode()\r
-       {\r
-               return Velocity.GetHashCode() + Position.GetHashCode() + OutsideConeAngle.GetHashCode() + Mode.GetHashCode() + MinDistance.GetHashCode() + \r
-                       MaxDistance.GetHashCode() + InsideConeAngle.GetHashCode() + ConeOutsideVolume.GetHashCode() + ConeOrientation.GetHashCode();\r
-       }\r
-\r
-       bool Buffer3DSettings::Equals( Object^ value )\r
-       {\r
-               if( value == nullptr )\r
-                       return false;\r
-\r
-               if( value->GetType() != GetType() )\r
-                       return false;\r
-\r
-               return Equals( safe_cast<Buffer3DSettings>( value ) );\r
-       }\r
-\r
-       bool Buffer3DSettings::Equals( Buffer3DSettings value )\r
-       {\r
-               return ( Velocity == value.Velocity && Position == value.Position && OutsideConeAngle == value.OutsideConeAngle && Mode == value.Mode && \r
-                       MinDistance == value.MinDistance && MaxDistance == value.MaxDistance && InsideConeAngle == value.InsideConeAngle && \r
-                       ConeOutsideVolume == value.ConeOutsideVolume && ConeOrientation == value.ConeOrientation );\r
-       }\r
-\r
-       bool Buffer3DSettings::Equals( Buffer3DSettings% value1, Buffer3DSettings% value2 )\r
-       {\r
-               return value1.Equals( value2 );\r
-       }\r
-}\r
-}
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