+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "Enums.h"\r
-#include "DirectSound.h"\r
-#include "SoundBufferDescription.h"\r
-#include "BufferCapabilities.h"\r
-#include "NotificationPosition.h"\r
-\r
-namespace SlimDX\r
-{\r
- ref class DataStream;\r
-\r
- namespace DirectSound\r
- {\r
- /// <summary>\r
- /// The SoundBuffer object is used to manage sound buffers.\r
- /// </summary>\r
- /// <unmanaged>IDirectSoundBuffer</unmanaged>\r
- public ref class SoundBuffer abstract : public ComObject\r
- {\r
- COMOBJECT_BASE(IDirectSoundBuffer);\r
-\r
- private:\r
- bool notVirtualized;\r
-\r
- protected:\r
- SoundBuffer() { }\r
-\r
- DataStream^ Lock( int offset, int sizeBytes, LockFlags flags, [Out] DataStream^% secondPart );\r
- Result Unlock( DataStream^ firstPart, DataStream^ secondPart );\r
-\r
- public:\r
- /// <summary>\r
- /// Restores the memory allocation for a lost sound buffer.\r
- /// </summary>\r
- Result Restore();\r
-\r
- /// <summary>\r
- /// Causes the sound buffer to play, starting at the play cursor.\r
- /// </summary>\r
- Result Play( int priority, PlayFlags flags );\r
-\r
- /// <summary>\r
- /// Causes the sound buffer to stop playing.\r
- /// </summary>\r
- Result Stop();\r
-\r
- /// <summary>\r
- /// Writes data to the buffer.\r
- /// </summary>\r
- /// <returns></returns>\r
- generic<typename T> where T : value class\r
- Result Write( array<T>^ data, int startIndex, int count, int bufferOffset, LockFlags flags );\r
-\r
- /// <summary>\r
- /// Writes data to the buffer.\r
- /// </summary>\r
- /// <returns></returns>\r
- generic<typename T> where T : value class\r
- Result Write( array<T>^ data, int bufferOffset, LockFlags flags );\r
-\r
- Result SetNotificationPositions( array<NotificationPosition>^ positions );\r
-\r
- property SlimDX::Multimedia::WaveFormat^ Format\r
- {\r
- SlimDX::Multimedia::WaveFormat^ get();\r
- void set( SlimDX::Multimedia::WaveFormat^ value );\r
- }\r
-\r
- /// <summary>\r
- /// Retrieves the position of the write cursor in the sound buffer.\r
- /// </summary>\r
- property int CurrentWritePosition\r
- {\r
- int get();\r
- }\r
-\r
- /// <summary>\r
- /// Retrieves or sets the position of the play cursor.\r
- /// </summary>\r
- property int CurrentPlayPosition\r
- {\r
- int get();\r
- void set( int value );\r
- }\r
-\r
- /// <summary>\r
- /// Retrieves or sets the frequency, in samples per second, at which the buffer is playing.\r
- /// </summary>\r
- property int Frequency\r
- {\r
- int get();\r
- void set( int value );\r
- }\r
-\r
- /// <summary>\r
- /// Retrieves or sets the attenuation of the sound.\r
- /// </summary>\r
- property int Volume\r
- {\r
- int get();\r
- void set( int value );\r
- }\r
-\r
- /// <summary>\r
- /// Retrieves or sets the relative volume of the left and right audio channels.\r
- /// </summary>\r
- property int Pan\r
- {\r
- int get();\r
- void set( int value );\r
- }\r
-\r
- /// <summary>\r
- /// Retrieves the status of the sound buffer.\r
- /// </summary>\r
- property BufferStatus Status\r
- {\r
- BufferStatus get();\r
- }\r
-\r
- /// <summary>\r
- /// True if a requested 3D algorithm was not available and stereo panning was substituted.\r
- /// </summary>\r
- property bool NoVirtualization\r
- {\r
- bool get() { return notVirtualized; }\r
- protected:\r
- void set( bool value ) { notVirtualized = value; }\r
- }\r
-\r
- /// <summary>\r
- /// Retrieves the capabilities of the buffer object.\r
- /// </summary>\r
- property BufferCapabilities Capabilities\r
- {\r
- BufferCapabilities get();\r
- }\r
- };\r
- }\r
-}
\ No newline at end of file