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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / directsound / SoundBuffer3D.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/directsound/SoundBuffer3D.h b/SlimDXc_Jun2010(VC++2008)/source/directsound/SoundBuffer3D.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "SoundBuffer.h"\r
-#include "Buffer3DSettings.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace DirectSound\r
-       {\r
-               /// <summary>\r
-               /// The SoundBuffer3D object is used to retrieve and set parameters that describe the position, orientation, and environment of a sound buffer in 3-D space.\r
-               /// </summary>\r
-               /// <unmanaged>IDirectSound3DBuffer</unmanaged>\r
-               public ref class SoundBuffer3D : public ComObject\r
-               {\r
-                       COMOBJECT(IDirectSound3DBuffer, SoundBuffer3D);\r
-\r
-               public:\r
-                       /// <summary>\r
-                       /// Initializes a new instance of the <see cref="SlimDX::DirectSound::SoundBuffer3D"/> class.\r
-                       /// </summary>\r
-                       /// <param name="soundBuffer"></param>\r
-                       /// <returns></returns>\r
-                       SoundBuffer3D( SoundBuffer^ soundBuffer );\r
-\r
-                       /// <summary>\r
-                       /// Gets or sets all the  parameters of a buffer\r
-                       /// </summary>\r
-                       property Buffer3DSettings AllParameters\r
-                       {\r
-                               Buffer3DSettings get();\r
-                               void set( Buffer3DSettings value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// The inside angle of the sound projection cone.\r
-                       /// </summary>\r
-                       property int InsideConeAngle\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// The outside angle of the sound projection cone.\r
-                       /// </summary>\r
-                       property int OutsideConeAngle\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// The orientation of the sound projection cone.\r
-                       /// </summary>\r
-                       property Vector3 ConeOrientation\r
-                       {\r
-                               Vector3 get();\r
-                               void set( Vector3 value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// The volume of the sound outside the outside angle of the sound projection cone.\r
-                       /// </summary>\r
-                       property int ConeOutsideVolume\r
-                       {\r
-                               int get();\r
-                               void set( int value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Settings are not applied until the application calls the SoundListener3D.CommitDeferredSettings() if true.\r
-                       /// </summary>\r
-                       property bool Deferred;\r
-\r
-                       /// <summary>\r
-                       /// The maximum distance, which is the distance from the listener beyond which sounds in this buffer are no longer attenuated.\r
-                       /// </summary>\r
-                       property float MaxDistance\r
-                       {\r
-                               float get();\r
-                               void set( float value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// The minimum distance, which is the distance from the listener at which sounds in this buffer begin to be attenuated.\r
-                       /// </summary>\r
-                       property float MinDistance\r
-                       {\r
-                               float get();\r
-                               void set( float value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// The operation mode for 3-D sound processing.\r
-                       /// </summary>\r
-                       property Mode3D Mode\r
-                       {\r
-                               Mode3D get();\r
-                               void set( Mode3D value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// The position of the sound source.\r
-                       /// </summary>\r
-                       property Vector3 Position\r
-                       {\r
-                               Vector3 get();\r
-                               void set( Vector3 value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// The velocity of the sound source.\r
-                       /// </summary>\r
-                       property Vector3 Velocity\r
-                       {\r
-                               Vector3 get();\r
-                               void set( Vector3 value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Default minimum distance, in meters.\r
-                       /// </summary>\r
-                       literal float DefaultMinDistance = DS3D_DEFAULTMINDISTANCE;\r
-\r
-                       /// <summary>\r
-                       /// Default maximum distance, in meters.\r
-                       /// </summary>\r
-                       literal float DefaultMaxDistance = DS3D_DEFAULTMAXDISTANCE;\r
-\r
-                       /// <summary>\r
-                       /// Default cone angle, in degrees.\r
-                       /// </summary>\r
-                       literal float DefaultConeAngle = DS3D_DEFAULTCONEANGLE;\r
-\r
-                       /// <summary>\r
-                       /// Default outside cone volume. Volume levels are expressed as attenuation, in hundredths of a decibel.\r
-                       /// </summary>\r
-                       literal int DefaultConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;\r
-\r
-                       /// <summary>\r
-                       /// Minimum cone angle, in degrees.\r
-                       /// </summary>\r
-                       literal float MinConeAngle = DS3D_MINCONEANGLE;\r
-\r
-                       /// <summary>\r
-                       /// Maximum cone angle, in degrees.\r
-                       /// </summary>\r
-                       literal float MaxConeAngle = DS3D_MAXCONEANGLE;\r
-               };\r
-       }\r
-}
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