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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / directsound / SoundListener3D.h
diff --git a/SlimDXc_Jun2010(VC++2008)/source/directsound/SoundListener3D.h b/SlimDXc_Jun2010(VC++2008)/source/directsound/SoundListener3D.h
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-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "SoundBuffer.h"\r
-\r
-namespace SlimDX\r
-{\r
-       namespace DirectSound\r
-       {\r
-               /// <summary>\r
-               /// The Listener3D object is used to retrieve and set parameters that describe a listener's position, orientation, and listening environment in 3-D space.\r
-               /// </summary>\r
-               /// <unmanaged>IDirectSound3DListener</unmanaged>\r
-               public ref class SoundListener3D : public ComObject\r
-               {\r
-                       COMOBJECT(IDirectSound3DListener, SoundListener3D);\r
-\r
-               public:\r
-                       /// <summary>\r
-                       /// Initializes a new instance of the <see cref="SlimDX::DirectSound::SoundListener3D"/> class\r
-                       /// with a previously created sound buffer.\r
-                       /// </summary>\r
-                       /// <param name="soundBuffer">The SlimDX::DirectSound::SoundBuffer object.</param>\r
-                       SoundListener3D( SoundBuffer^ soundBuffer );\r
-\r
-                       /// <summary>\r
-                       /// Commits any deferred settings made since the last call to this method.\r
-                       /// </summary>\r
-                       Result CommitDeferredSettings();\r
-\r
-                       /// <summary>\r
-                       /// Describes the listener's front orientation.\r
-                       /// </summary>\r
-                       property Vector3 FrontOrientation\r
-                       {\r
-                               Vector3 get();\r
-                               void set( Vector3 value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Describes the listener's top orientation.\r
-                       /// </summary>\r
-                       property Vector3 TopOrientation\r
-                       {\r
-                               Vector3 get();\r
-                               void set( Vector3 value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Determines if settings are set immediately or deferred.\r
-                       /// </summary>\r
-                       property bool Deferred;\r
-\r
-                       /// <summary>\r
-                       /// Gets or sets the distance factor, which is the number of meters in a vector unit.\r
-                       /// </summary>\r
-                       property float DistanceFactor\r
-                       {\r
-                          float get();\r
-                          void set( float value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Gets or sets the multiplier for the Doppler effect.\r
-                       /// </summary>\r
-                       property float DopplerFactor\r
-                       {\r
-                          float get();\r
-                          void set( float value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Gets or sets the rolloff factor, which determines the rate of attenuation over distance.\r
-                       /// </summary>\r
-                       property float RolloffFactor\r
-                       {\r
-                          float get();\r
-                          void set( float value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Gets or sets the listener's position.\r
-                       /// </summary>\r
-                       property Vector3 Position\r
-                       {\r
-                          Vector3 get();\r
-                          void set( Vector3 value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Gets or sets the listener's velocity.\r
-                       /// </summary>\r
-                       property Vector3 Velocity\r
-                       {\r
-                          Vector3 get();\r
-                          void set( Vector3 value );\r
-                       }\r
-\r
-                       /// <summary>\r
-                       /// Default distance factor. The default value is (1.0).\r
-                       /// </summary>\r
-                       literal float DefaultDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;\r
-\r
-                       /// <summary>\r
-                       /// Default Doppler factor. The default value is (1.0).\r
-                       /// </summary>\r
-                       literal float DefaultDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;\r
-\r
-                       /// <summary>\r
-                       /// Default rolloff factor. The default value is (1.0).\r
-                       /// </summary>\r
-                       literal float DefaultRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;\r
-\r
-                       /// <summary>\r
-                       /// Minimum distance factor. The default value is (1.0).\r
-                       /// </summary>\r
-                       literal float MinDistanceFactor = DS3D_MINDISTANCEFACTOR;\r
-\r
-                       /// <summary>\r
-                       /// Minimum Doppler factor. The default value is (1.0).\r
-                       /// </summary>\r
-                       literal float MinDopplerFactor = DS3D_MINDOPPLERFACTOR;\r
-\r
-                       /// <summary>\r
-                       /// Minimum rolloff factor. The default value is (1.0).\r
-                       /// </summary>\r
-                       literal float MinRolloffFactor = DS3D_MINROLLOFFFACTOR;\r
-\r
-                       /// <summary>\r
-                       /// Maximum distance factor. The default value is (1.0).\r
-                       /// </summary>\r
-                       literal float MaxDistanceFactor = DS3D_MAXDISTANCEFACTOR;\r
-\r
-                       /// <summary>\r
-                       /// Maximum Doppler factor. The default value is (1.0).\r
-                       /// </summary>\r
-                       literal float MaxDopplerFactor = DS3D_MAXDOPPLERFACTOR;\r
-\r
-                       /// <summary>\r
-                       /// Maximum rolloff factor. The default value is (1.0).\r
-                       /// </summary>\r
-                       literal float MaxRolloffFactor = DS3D_MAXROLLOFFFACTOR;\r
-               };\r
-       }\r
-}
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