+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "Enums.h"\r
-#include "Gamepad.h"\r
-#include "Vibration.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace XInput\r
- {\r
- /// <summary>\r
- /// Describes the capabilities of a controller.\r
- /// </summary>\r
- /// <unmanaged>XINPUT_CAPABILITIES</unmanaged>\r
- public value class Capabilities : System::IEquatable<Capabilities>\r
- {\r
- private:\r
- DeviceType m_Type;\r
- DeviceSubtype m_SubType;\r
- CapabilityFlags m_Flags;\r
- XInput::Gamepad m_Gamepad;\r
- XInput::Vibration m_Vibration;\r
- \r
- internal:\r
- Capabilities( const XINPUT_CAPABILITIES& native );\r
- \r
- public:\r
- /// <summary>\r
- /// Gets the controller type.\r
- /// </summary>\r
- property DeviceType Type\r
- {\r
- DeviceType get();\r
- }\r
-\r
- /// <summary>\r
- /// Gets the controller subtype.\r
- /// </summary>\r
- property DeviceSubtype Subtype\r
- {\r
- DeviceSubtype get();\r
- }\r
-\r
- /// <summary>\r
- /// Gets the features of the controller. \r
- /// </summary>\r
- property CapabilityFlags Flags\r
- {\r
- CapabilityFlags get();\r
- }\r
-\r
- /// <summary>\r
- /// Gets a <see cref="XInput::Gamepad"/> structure describing available gamepad features.\r
- /// </summary>\r
- property XInput::Gamepad Gamepad\r
- {\r
- XInput::Gamepad get();\r
- }\r
-\r
- /// <summary>\r
- /// Gets a <see cref="XInput::Vibration"/> structure describing available vibration features.\r
- /// </summary>\r
- property XInput::Vibration Vibration\r
- {\r
- XInput::Vibration get();\r
- }\r
-\r
- /// <summary>\r
- /// Tests for equality between two objects.\r
- /// </summary>\r
- /// <param name="left">The first value to compare.</param>\r
- /// <param name="right">The second value to compare.</param>\r
- /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
- static bool operator == ( Capabilities left, Capabilities right );\r
-\r
- /// <summary>\r
- /// Tests for inequality between two objects.\r
- /// </summary>\r
- /// <param name="left">The first value to compare.</param>\r
- /// <param name="right">The second value to compare.</param>\r
- /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
- static bool operator != ( Capabilities left, Capabilities right );\r
-\r
- /// <summary>\r
- /// Returns the hash code for this instance.\r
- /// </summary>\r
- /// <returns>A 32-bit signed integer hash code.</returns>\r
- virtual int GetHashCode() override;\r
-\r
- /// <summary>\r
- /// Returns a value that indicates whether the current instance is equal to a specified object. \r
- /// </summary>\r
- /// <param name="obj">Object to make the comparison with.</param>\r
- /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
- virtual bool Equals( System::Object^ obj ) override;\r
-\r
- /// <summary>\r
- /// Returns a value that indicates whether the current instance is equal to the specified object. \r
- /// </summary>\r
- /// <param name="other">Object to make the comparison with.</param>\r
- /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
- virtual bool Equals( Capabilities other );\r
-\r
- /// <summary>\r
- /// Determines whether the specified object instances are considered equal. \r
- /// </summary>\r
- /// <param name="value1">The first value to compare.</param>\r
- /// <param name="value2">The second value to compare.</param>\r
- /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or \r
- /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>\r
- static bool Equals( Capabilities% value1, Capabilities% value2 );\r
- };\r
- }\r
-}
\ No newline at end of file