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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / xinput / Gamepad.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/xinput/Gamepad.cpp b/SlimDXc_Jun2010(VC++2008)/source/xinput/Gamepad.cpp
deleted file mode 100644 (file)
index 268b335..0000000
+++ /dev/null
@@ -1,89 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#include "Gamepad.h"\r
-\r
-#include "XInputException.h"\r
-\r
-namespace SlimDX\r
-{\r
-namespace XInput\r
-{\r
-       Gamepad::Gamepad( const XINPUT_GAMEPAD &native )\r
-       {\r
-               m_Buttons = static_cast<GamepadButtonFlags>( native.wButtons );\r
-               leftTrigger = native.bLeftTrigger;\r
-               rightTrigger = native.bRightTrigger;\r
-               leftThumbX = native.sThumbLX;\r
-               leftThumbY = native.sThumbLY;\r
-               rightThumbX = native.sThumbRX;\r
-               rightThumbY = native.sThumbRY;\r
-       }\r
-       \r
-       GamepadButtonFlags Gamepad::Buttons::get()\r
-       {\r
-               return m_Buttons;\r
-       }\r
-\r
-       bool Gamepad::operator == ( Gamepad left, Gamepad right )\r
-       {\r
-               return Gamepad::Equals( left, right );\r
-       }\r
-\r
-       bool Gamepad::operator != ( Gamepad left, Gamepad right )\r
-       {\r
-               return !Gamepad::Equals( left, right );\r
-       }\r
-\r
-       int Gamepad::GetHashCode()\r
-       {\r
-               return m_Buttons.GetHashCode() + leftTrigger.GetHashCode() + rightTrigger.GetHashCode()\r
-                        + leftThumbX.GetHashCode() + leftThumbY.GetHashCode() + rightThumbX.GetHashCode()\r
-                        + rightThumbY.GetHashCode();\r
-       }\r
-\r
-       bool Gamepad::Equals( Object^ value )\r
-       {\r
-               if( value == nullptr )\r
-                       return false;\r
-\r
-               if( value->GetType() != GetType() )\r
-                       return false;\r
-\r
-               return Equals( safe_cast<Gamepad>( value ) );\r
-       }\r
-\r
-       bool Gamepad::Equals( Gamepad value )\r
-       {\r
-               return ( m_Buttons == value.m_Buttons && leftTrigger == value.leftTrigger && rightTrigger == value.rightTrigger\r
-                        && leftThumbX == value.leftThumbX && leftThumbY == value.leftThumbY && rightThumbX == value.rightThumbX\r
-                        && rightThumbY == value.rightThumbY );\r
-       }\r
-\r
-       bool Gamepad::Equals( Gamepad% value1, Gamepad% value2 )\r
-       {\r
-               return ( value1.m_Buttons == value2.m_Buttons && value1.leftTrigger == value2.leftTrigger && value1.rightTrigger == value2.rightTrigger\r
-                        && value1.leftThumbX == value2.leftThumbX && value1.leftThumbY == value2.leftThumbY && value1.rightThumbX == value2.rightThumbX\r
-                        && value1.rightThumbY == value2.rightThumbY );\r
-       }\r
-}\r
-}
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