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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / xinput / State.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/xinput/State.cpp b/SlimDXc_Jun2010(VC++2008)/source/xinput/State.cpp
deleted file mode 100644 (file)
index 08b774a..0000000
+++ /dev/null
@@ -1,87 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <windows.h>\r
-#include <xinput.h>\r
-\r
-#include "State.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace XInput\r
-{\r
-       State::State( const XINPUT_STATE& native )\r
-       {\r
-               m_PacketNumber = native.dwPacketNumber;\r
-               m_Gamepad = XInput::Gamepad( native.Gamepad );\r
-       }\r
-       \r
-       UInt32 State::PacketNumber::get()\r
-       {\r
-               return m_PacketNumber;\r
-       }\r
-       \r
-       XInput::Gamepad State::Gamepad::get()\r
-       {\r
-               return m_Gamepad;\r
-       }\r
-       \r
-       bool State::operator == ( State left, State right )\r
-       {\r
-               return State::Equals( left, right );\r
-       }\r
-\r
-       bool State::operator != ( State left, State right )\r
-       {\r
-               return !State::Equals( left, right );\r
-       }\r
-\r
-       int State::GetHashCode()\r
-       {\r
-               return m_PacketNumber.GetHashCode() + m_Gamepad.GetHashCode();\r
-       }\r
-\r
-       bool State::Equals( Object^ value )\r
-       {\r
-               if( value == nullptr )\r
-                       return false;\r
-\r
-               if( value->GetType() != GetType() )\r
-                       return false;\r
-\r
-               return Equals( safe_cast<State>( value ) );\r
-       }\r
-\r
-       bool State::Equals( State value )\r
-       {\r
-               return ( m_PacketNumber == value.m_PacketNumber && m_Gamepad == value.m_Gamepad );\r
-       }\r
-\r
-       bool State::Equals( State% value1, State% value2 )\r
-       {\r
-               return ( value1.m_PacketNumber == value2.m_PacketNumber && value1.m_Gamepad == value2.m_Gamepad );\r
-       }\r
-}\r
-}
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