{
if (_D2DFactory == null)
{
- _D2DFactory = new D2D.Factory1(D2D.FactoryType.SingleThreaded);
+ _D2DFactory = new D2D.Factory1(D2D.FactoryType.MultiThreaded);
}
return _D2DFactory;
}
{
if (_D2DFactory == null)
{
- _D2DFactory = new D2D.Factory(D2D.FactoryType.SingleThreaded);
+ _D2DFactory = new D2D.Factory(D2D.FactoryType.MultiThreaded);
}
return _D2DFactory;
}