HDC m_hdcPrimary;
HGLRC m_hglrc;
- GVOImage m_backBuffer;
SIZE m_viewSize;
double m_viewScale;
void renderMap( const GVOVector& shipVector, GVOTexture * shipTexture, const GVOShipRouteList * shipRouteList );
void renderShipRouteList(int width, int height, const GVOShipRouteList * shipRouteList );
void renderSpeedMeter( double shipVelocity );
- void renderTexture( float w, float h );
- void renderTexture( float x, float y, float w, float h );
+ void renderTexture( GVOTexture & texture, float w, float h );
+ void renderTexture( GVOTexture & texture, float x, float y, float w, float h );
inline POINT viewCenterPoint() const
{
POINT p = {