-var EnemyCharacterClass_FastHotoke = function(stage, args){
- EnemyCharacterClass_FastHotoke.base.apply(this, [stage, [["zizou.png",]]]);
-
- this.size.x = 64;
- this.size.y = 64;
-
- this.chasingRange = 100;
- this.movingVelocity = 200;
- this.max_HP = 20;
- this.HP = this.max_HP;
-
- stage.addStageObject(this);
-}.extend(EnemyCharacterClass, {
- className: "EnemyCharacterClass_FastHotoke",
-
-});
+var EnemyCharacterClass_FastHotoke = function(stage, args){\r
+ EnemyCharacterClass_FastHotoke.base.apply(this, [stage, [["zizou.png",]]]);\r
+\r
+ this.size.x = 64;\r
+ this.size.y = 64;\r
+\r
+ this.chasingRange = 100;\r
+ this.movingVelocity = 200;\r
+ this.max_HP = 20;\r
+ this.HP = this.max_HP;\r
+ \r
+ stage.addStageObject(this);\r
+}.extend(EnemyCharacterClass, {\r
+ className: "EnemyCharacterClass_FastHotoke",\r
+\r
+});\r