-var EnemyCharacterClass_MutekiAntigravityTaraba = function(stage, args){
- EnemyCharacterClass_MutekiAntigravityTaraba.base.apply(this, [stage, [["kani3.png","kani2.png","kani1.png","kani2.png",]]]);
-
- this.size.x = 32;
- this.size.y = 32;
-
- this.chasingRange =100;
-
- this.movingVelocity = 60;
- this.antigravity = 700 / GameManager.prototype.tickPerSecond ;
- this.max_HP = 10000;
- this.HP = this.max_HP;
- this.hurt=0;
- this.touchDamege=40;
- stage.addStageObject(this);
-}.extend(EnemyCharacterClass, {
- className: "EnemyCharacterClass_MutekiAntigravityTaraba",
-
-});
+var EnemyCharacterClass_MutekiAntigravityTaraba = function(stage, args){\r
+ EnemyCharacterClass_MutekiAntigravityTaraba.base.apply(this, [stage, [["kani3.png","kani2.png","kani1.png","kani2.png",]]]);\r
+\r
+ this.size.x = 32;\r
+ this.size.y = 32;\r
+ \r
+ this.chasingRange =100;\r
+ \r
+ this.movingVelocity = 60;\r
+ this.antigravity = 700 / GameManager.prototype.tickPerSecond ;\r
+ this.max_HP = 10000;\r
+ this.HP = this.max_HP;\r
+ this.hurt=0;\r
+ this.touchDamege=40;\r
+ stage.addStageObject(this);\r
+}.extend(EnemyCharacterClass, {\r
+ className: "EnemyCharacterClass_MutekiAntigravityTaraba",\r
+\r
+});\r