OSDN Git Service

辛夷祭初日の緊急修正多数。
[h58pcdgame/GameScriptCoreLibrary.git] / www / corelib / classes / EnemyCharacters / EnemyCharacterClass_PanTank.js
index 74c044f..a56b858 100644 (file)
@@ -1,36 +1,36 @@
-var EnemyCharacterClass_PanTank = function(stage, args){
-       EnemyCharacterClass_PanTank.base.apply(this, [stage, [["pantank1.png","pantank2.png","pantank3.png","pantankaim.png","pantankfire.png","pantankcooldown.png",]]]);
-
-       this.size.x = 128;
-       this.size.y = 128;
-       
-       this.chasingRange = 700;
-       this.collisionMargin.top = 90;
-       this.collisionMargin.bottom = 10;
-       
-       this.movingVelocity = 130;
-       
-       this.touchDamage = 30;
-       this.hurt = 0;
-       this.max_HP = 85;
-       this.HP = this.max_HP;
-       
-       this.isItemCollector = false;
-       this.isWeaponed = true;
-
-       stage.addStageObject(this);
-}.extend(EnemyCharacterClass, {
-       className: "EnemyCharacterClass_PanTank",
-       fire: function()
-       {
-               if(this.lastFireTick < this.ownerStage.manager.tickCount - this.fireTickInterval){
-                       var f = new FireObjectClass(this.ownerStage, [["bullet.png"]]);
-                       f.maxBoundCount = 1;
-                       f.size.x = 20;
-                       f.size.y = 20;
-                       f.fire(this, 70,70);
-                       this.fireTickInterval=85;
-                       this.lastFireTick = this.ownerStage.manager.tickCount;
-               }
-       },
-});
+var EnemyCharacterClass_PanTank = function(stage, args){\r
+       EnemyCharacterClass_PanTank.base.apply(this, [stage, [["pantank1.png","pantank2.png","pantank3.png","pantankaim.png","pantankfire.png","pantankcooldown.png",]]]);\r
+\r
+       this.size.x = 128;\r
+       this.size.y = 128;\r
+       \r
+       this.chasingRange = 700;\r
+       this.collisionMargin.top = 90;\r
+       this.collisionMargin.bottom = 10;\r
+       \r
+       this.movingVelocity = 130;\r
+       \r
+       this.touchDamage = 30;\r
+       this.hurt = 0;\r
+       this.max_HP = 85;\r
+       this.HP = this.max_HP;\r
+       \r
+       this.isItemCollector = false;\r
+       this.isWeaponed = true;\r
+\r
+       stage.addStageObject(this);\r
+}.extend(EnemyCharacterClass, {\r
+       className: "EnemyCharacterClass_PanTank",\r
+       fire: function()\r
+       {\r
+               if(this.lastFireTick < this.ownerStage.manager.tickCount - this.fireTickInterval){\r
+                       var f = new FireObjectClass(this.ownerStage, [["bullet.png"]]);\r
+                       f.maxBoundCount = 1;\r
+                       f.size.x = 20;\r
+                       f.size.y = 20;\r
+                       f.fire(this, 70,70);\r
+                       this.fireTickInterval=85;\r
+                       this.lastFireTick = this.ownerStage.manager.tickCount;\r
+               }\r
+       },\r
+});\r