-var EnemyCharacterClass_PanTank = function(stage, args){
- EnemyCharacterClass_PanTank.base.apply(this, [stage, [["pantank1.png","pantank2.png","pantank3.png","pantankaim.png","pantankfire.png","pantankcooldown.png",]]]);
-
- this.size.x = 128;
- this.size.y = 128;
-
- this.chasingRange = 700;
- this.collisionMargin.top = 90;
- this.collisionMargin.bottom = 10;
-
- this.movingVelocity = 130;
-
- this.touchDamage = 30;
- this.hurt = 0;
- this.max_HP = 85;
- this.HP = this.max_HP;
-
- this.isItemCollector = false;
- this.isWeaponed = true;
-
- stage.addStageObject(this);
-}.extend(EnemyCharacterClass, {
- className: "EnemyCharacterClass_PanTank",
- fire: function()
- {
- if(this.lastFireTick < this.ownerStage.manager.tickCount - this.fireTickInterval){
- var f = new FireObjectClass(this.ownerStage, [["bullet.png"]]);
- f.maxBoundCount = 1;
- f.size.x = 20;
- f.size.y = 20;
- f.fire(this, 70,70);
- this.fireTickInterval=85;
- this.lastFireTick = this.ownerStage.manager.tickCount;
- }
- },
-});
+var EnemyCharacterClass_PanTank = function(stage, args){\r
+ EnemyCharacterClass_PanTank.base.apply(this, [stage, [["pantank1.png","pantank2.png","pantank3.png","pantankaim.png","pantankfire.png","pantankcooldown.png",]]]);\r
+\r
+ this.size.x = 128;\r
+ this.size.y = 128;\r
+ \r
+ this.chasingRange = 700;\r
+ this.collisionMargin.top = 90;\r
+ this.collisionMargin.bottom = 10;\r
+ \r
+ this.movingVelocity = 130;\r
+ \r
+ this.touchDamage = 30;\r
+ this.hurt = 0;\r
+ this.max_HP = 85;\r
+ this.HP = this.max_HP;\r
+ \r
+ this.isItemCollector = false;\r
+ this.isWeaponed = true;\r
+\r
+ stage.addStageObject(this);\r
+}.extend(EnemyCharacterClass, {\r
+ className: "EnemyCharacterClass_PanTank",\r
+ fire: function()\r
+ {\r
+ if(this.lastFireTick < this.ownerStage.manager.tickCount - this.fireTickInterval){\r
+ var f = new FireObjectClass(this.ownerStage, [["bullet.png"]]);\r
+ f.maxBoundCount = 1;\r
+ f.size.x = 20;\r
+ f.size.y = 20;\r
+ f.fire(this, 70,70);\r
+ this.fireTickInterval=85;\r
+ this.lastFireTick = this.ownerStage.manager.tickCount;\r
+ }\r
+ },\r
+});\r